New RPG Death System in Design Philosophy
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Hey i though of a new rp death system u guys might hate or u might like.
Death System-I made where if u is kill u have a 75%-85% that u will get knock out and sent back to hospital or wherever ur sent.Then If u stike the 15% that is left u lose u char such as a wipe.
I know this is gay but it give more rp and more stuff i know all that trainning you done might been for nothing but it give other players chances.Such as in a Naruto Game and your 2nd Hokage and u die and strike the 15% u lose ur char and start over.It give other pple chances to become hokage for 3rd Hokage.Another example Bleach Game your a captain and die and hit 15% u might lose ur char as told.But it give other players chance to come in and take the titles as captain.Some game have people be kage or captain forever not giving other people chance at the spot.
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