ID:116223
 

Poll: How should I make the leveling system like(for Zetsuno Wars) ?

Fast 26% (6)
Slow 39% (9)
In the middle 34% (8)

The polls are now closed.

Poll now Closed.

As of (24/7/11)
In the middle.
Good =) I don't want fast either. But it still amazes me how games like Dark Apocalypse scores +50 players with a leveling system where you can get Lv.1mil in 3 days.. minimum
It's stupid. Yes.
I like slow leveling. It may be due to my Oblivion addiction, however.
Slow leveling and slow stat increase is the best way to go in my opinion. Just be sure to make sure the monsters along the way are at the same skill level.
No leveling at all.
I prefer a halfway between need leveling and not.

Leveling to unlock abilities

Effort to gain stats.

A few games use stuff like this. You can solo things at level 1, but most of your stats come from equipment, beating monsters, etc.

Dragon Ball Online (the official one) for example supposedly has Battle Power (BP) seperate from your stats via leveling up.

I vote NO leveling (or Stats) for RP Games though (not bothering looking at your game, saying this in general towards game designers). If you want a stat (using anime as an example: BP, Reiatsu, the Unit used in One Piece), go ahead though :</
Leveling should be fun and not excessively time consuming. Make it so that a player can't reach the level cap in one afternoon, but not so slow that it takes me days to level up ( unless I'm a high level ).
EmpirezTeam wrote:
Leveling should be fun and not excessively time consuming. Make it so that a player can't reach the level cap in one afternoon, but not so slow that it takes me days to level up ( unless I'm a high level ).

Amazing idea, the team my add that ^^. Thanks for your support.