In no particular order,
Personal AI assistant that I've been coding on occasion.
A tiny Trauma Center clone.
A game I made just because I wanted to icon some Ecco sheets for no particular reason.
My old GIAD 2008 project. May be finished.. eventually.
Spore-like game I haven't done much for.
Fringe Science-based RP game similar to Cow RP and SS13.
Kirby Air Ride BYOND. Probably won't finish this anytime soon.
Tiny genetics game I made to test out a text-parsing genetics system.
A fangame of a Roguelike I'm pretty fond of.
-Mario and the Block Dimension-
Platformer game whose gravity code was messed up by a recent BYOND version. D:
Megaman game I've done a tiny bit of work on.
Resource-gathering/survival/citybuilding game set in the space between dimensions. (Which ends up being inside a supercomputer)
Omega Operating System. A BYOND-based operating system that will eventually be able to interact with BYOND games and be a viable hub for finding, rating, and creating BYOND games.
Procedural Card Game.
Procedurally generated city.
Procedurally generated RPG. Will eventually let you play the RPG it generates.
Procedural people/town generator.
-Shoop Da RPG-
Turn-based RPG based off popular culture.
Social Network thingy I've been working on.
A test of a multi-story gravity system for a top-down RPG.
..Yeah. I'll make a list of my regular games soon, which will most likely be 24 times as long.