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        <title>Territh</title>
        <link>http://www.byond.com/members/Mechanios</link>
        <description>Ages</description>
        <lastBuildDate>Sat, 06 Sep 2008 16:48:33 GMT</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>weird. </title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=39355</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=39355</guid>
            <pubDate>Tue, 19 Feb 2008 16:09:00 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Mechanios?command=view_comments&amp;post=39355#comments</comments>
            
            <description>Well. I start spiffying my maps up with a little random generation.
&lt;DIV CLASS=&quot;dmcode&quot;&gt;&lt;TABLE WIDTH=100% BORDER=0&gt;&lt;TR&gt;&lt;TD&gt;&lt;PRE class=&quot;dmcode&quot;&gt;	Nature
        icon=&lt;span class=dmstring&gt;'Forest.dmi'&lt;/span&gt;
        Weeds
            icon_state = &lt;span class=dmstring&gt;&quot;Weeds 1&quot;&lt;/span&gt;
            New()
                sleep(1)
                
                icon_state = pick(&lt;span class=dmstring&gt;&quot;Weeds 1&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 2&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 3&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 4&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 5&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 6&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 7&quot;&lt;/span&gt;, \
                                &lt;span class=dmstring&gt;&quot;Weeds 8&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 9&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 10&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 11&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 12&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 13&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 14&quot;&lt;/span&gt;, \
                                &lt;span class=dmstring&gt;&quot;Weeds 15&quot;&lt;/span&gt;,&lt;span class=dmstring&gt;&quot;Weeds 16&quot;&lt;/span&gt;)
                pixel_y += rand(-8,8)
                pixel_x += rand(-8,8)&lt;/PRE&gt;&lt;/TD&gt;&lt;/TR&gt;&lt;/TABLE&gt;&lt;/DIV&gt;


And it beautifully gives me this shit. 

&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Mechanios/files/Screwed%20Weeds.png&quot;&gt;Screwed Weeds.png&lt;/a&gt;

</description>
        </item>
                <item>
            <title>Max limit! :O</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=39121</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=39121</guid>
            <pubDate>Tue, 12 Feb 2008 11:12:47 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Mechanios?command=view_comments&amp;post=39121#comments</comments>
            
            <description>Well, recently a game I play has maxed the coding limits of Byond. It's insane to think anyone could do this, but seeing as theres a ton of things within the game it's happened. =\
&lt;BR&gt;
The game be SoE. Well,  Dragon Warrior: Shadows of Erdrick. According to Lute he needs about 10-20k more lines to complete the last thing for the game. 
&lt;BR&gt;
He still wants to finish the game, but the last bit needs more than can be allowed. Any ideas on this? </description>
        </item>
                <item>
            <title>I found out why.</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=37087</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=37087</guid>
            <pubDate>Mon, 03 Dec 2007 19:50:50 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Mechanios?command=view_comments&amp;post=37087#comments</comments>
            
            <description>Layering.

I don't think this is byond bug. But using a pasted image (larger than 32x32?) from a paint (or other paint-like programs) results in the image being split in the .dmi. That's normal.&lt;BR&gt;

When using the icons that've been split they seem to be going under turfs when placed on the map and even when the program runs.  I've fiddled around with layering vars, but the same effect still happens. :(

&lt;BR&gt;
Can anyone explain this to me?  Is this a natural thing? </description>
        </item>
                <item>
            <title>Icon appearance problem.</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=37075</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=37075</guid>
            <pubDate>Mon, 03 Dec 2007 12:18:07 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Mechanios?command=view_comments&amp;post=37075#comments</comments>
            
            <description>Well. I'm perplexed.  I switched the icon within the character.dmi with the newer one.  I copied the 32x64 icon from paint. (Edit &gt; Copy)  and right-clicked into the .dmi and hit paste. I was happy with the results as it was separated into two parts!  

I rearranged the icon_states as needed, but now the icon don't appear at all. I can click them, hover the mouse over the turf where they are; it shows the name in the bottom left of the DS and it shows up in the chat box on the DreamSeeker: &quot;[icon here] [name here]&quot; after I click them.

I switch the icon_states back to the original, and it appears. Very confusing.

</description>
        </item>
                <item>
            <title>Well</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=34748</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=34748</guid>
            <pubDate>Wed, 12 Sep 2007 10:11:47 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Mechanios?command=view_comments&amp;post=34748#comments</comments>
            
            <description>Actually. Nevermind. I'm not gonna post my idea. I'm gonna keep it all for myself. :D</description>
        </item>
                <item>
            <title>Whoa whoa whoa whoa.</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=33913</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=33913</guid>
            <pubDate>Wed, 15 Aug 2007 20:52:57 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Mechanios?command=view_comments&amp;post=33913#comments</comments>
            
            <description>Well, now comes the 2 year anniversary of the ultimate project of genius that I program.
&lt;BR&gt;
&lt;BR&gt;
Curious?
&lt;BR&gt;&lt;BR&gt;
Well, screw off. You're not gonna see until it's done. ;)</description>
        </item>
                <item>
            <title>teh fuor .  oh.</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=33716</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=33716</guid>
            <pubDate>Fri, 10 Aug 2007 20:43:01 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Mechanios?command=view_comments&amp;post=33716#comments</comments>
            
            <description>Well. I installed 4.0

and It does not run well on my computer. Even with openGL off and the icons shrunk to 16x16. I've got a Direct DSL line, so internet lag is no problem. I guess my computer isn't hardy enough to run it smoothly. :(

I'd switch back to 3.5, but many games that I play have upgraded.

 /cry.</description>
        </item>
                <item>
            <title>I'm  getting the hang of it!</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=32958</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=32958</guid>
            <pubDate>Tue, 24 Jul 2007 18:48:44 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Mechanios?command=view_comments&amp;post=32958#comments</comments>
            
            <description>  Check out that sexy background!</description>
        </item>
                <item>
            <title>Whoa...</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=32914</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=32914</guid>
            <pubDate>Mon, 23 Jul 2007 10:45:29 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Mechanios?command=view_comments&amp;post=32914#comments</comments>
            
            <description>I check my email one day and bam!&lt;br/&gt;
&lt;br/&gt;
Drumerls has bought me a membership!&lt;br/&gt;
 &lt;br/&gt;
Thanks a lot. &lt;br/&gt;
&lt;br/&gt;
Time to learn how to customize this baby. :D</description>
        </item>
                <item>
            <title>1ST POST</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=808</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=808</guid>
            <pubDate>Fri, 10 Jun 2005 11:44:36 GMT</pubDate>
            
            <comments>http://www.byond.com/members/Mechanios?command=view_comments&amp;post=808#comments</comments>
            
            <description>I'm trying the membership trial. Pretty neat. Go try it out and refer to me :P</description>
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