(The semi-isometric one I posted about way back when)
Problem is I'm trying to make it so I won't have to make 5 different icon_states for each layer (1-9) Grass, water, sand, etc..
I got to thinking why not place a blank turf over top of the turfs I want to change and then , using New(), have it check those turfs and change; something like:
New() |
I heard that if you lay a turf over another turf , it doesn't count as a turf, only an overlay or something like that? Any input?
Only in the map editor. Otherwise, it'll just delete the existing turf on the location.
~~> Unknown Person