ID:897226
 
Pixel RPG by Megablaze
A large scale side scrolling RPG adventure game.
44 fans · Created Jul 18 2012
For those curious about what updates were made since the last test phase, here it is:

{Fix}

- Enemies stay on their platforms properly now

- Attacking players with fireball/arrows is fixed (you can no longer hit other players)

- Fireball no longer hits dead enemies

- Enemies in a map shouldn't freeze up under certain conditions anymore

{Change}

- Clouds/Stars appear in the background during day/night

{New}

- Monster drops

- Slime head equipment

- Slime card (transform into a slime)

- Skills are visible on the HUD, along with their keyboard macro

- New enemies: Mush men

- Item dropping (select an item, and move the cursor over the "drop" icon, then accept)

- Hit tab to switch between View and World say
Some of these were just changed a few minutes ago, others were changed before the 24/7 hosting started.

{Fix}

- Magnet slants are fixed, it used to forced you againts the slant if your jumping into it without letting you finish falling

- Chat glitch should be fixed (where it didn't clear your input when you hit enter)

- Random error reports

{Change}

- Damage calc changes

{New}

- New weapon! Spear!

- New monster: BigFoot (not in current map)
{Change}

- Music/sounds (this was a previous update, I just didn't write it)

{New}

- Weapons: Iron Sword, Flat Spear, Sturdy Bow

- Map: Campsite

- Maps: Forests between campsite & Castle Town

- Map: Castle Town (currently a ghost town)

- Quest chain which leads up to a boss fight

- BOSS Giant Slime
Finally some updates, these are all glitch fixes or resolutions to various issues. Look forward to the next update which will have money/shops and some NPCs filling up the town at the end.

{Fix}

- Cursor points towards "Load" on login screen if you have a savefile available
(save file folder was changed, but I forgot to change this in previous version)

- Music now plays in all the forest maps, and the town

- Music now plays if you die and get sent back to town

- Glitch where if you were in your pause menu and you pointed to a piece of equipment,
if you started to auto heal, the equipment bonus wouldn't display

- A particular glitch where if you both login at the same spot, or if you die and respawn
where someone is standing, it would send you into oblivion (no idea why),
now respawn/login at slightly different spots

- Boss slime now launches lil slimes properly

- Lil slimes that the boss launches will now chase the player properly

- Regen would break when you attacked/got attacked by the lil slimes, now fixed

- Description correction for Flat Spear (it didn't fit in the desc box)

- Monsters roaming off ledges *should* be fixed (hard to duplicate)...

- Stars are now BEHIND the moon (silly ol' moon)

- Can no longer pick up infinite items

- Names would disappear when transforming into a slime

- Stars now show up when you log in at night

- Fullscreen wasn't covering task bar if the window was maximized

- There was some animation trouble (if you jump attacked while moving, your equipment would bobble)
It should be fixed, but if someone runs into an issue with it, please report it, and explain
exactly what your character was doing (jumping/attacking/charging/etc)

{Change}

- Bigfoot is weaker now

- Auto regen now heals 10% health per second (healed only 1% before) when out of battle

- Invisible mouse when hovering over the map (to let players know there's no mouse interaction, if it annoys players, I'll change it back)

- Boss now only rolls a certain distance before stopping

- Only bosses re-heal now, and they heal 5% health a second (only when they have no targets)

- New circumstances will stop enemies from chasing (ex: boss will stop chasing if you're out
of the hole for too long)

- All enemies now switch targets if a different target does more damage

- It now auto saves every 10 minutes, and when you level, complete a quest and learn a skill
(along with the already present "when you log out")

- Exp rates have changed, upon login your exp will be recalculated (you'll lose your current exp,
but leveling is easier now)