client.id in BYOND Discussion
|
|
Every time me and my brother who are using two different computers but have the same IP(using the same router) try to play a game which has a "Multi-Key" checker(checks to see if two players of the same IP are in the game at once) simultaneously, the game takes one of us as a multi-key offender and boots them from the game. I don't blame the programmer for this, he had good intentions in mind but in my opinion DM would benefit from a client-based ID variable, similar to the number code that's used at the end of Guest keys that's unique to every computer. This way, people using different computers with the same ID can play the game together, being the cause much fun. And we all know everybody likes fun!
|
Though the idea in general isn't bad, I've been trying to think up a good way to get a computer-based code per player; to effectively ban them unless they buy an entirely new machine, or at least a new piece of hardware for their current one. The idea for using mac addresses was already shot down though.