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        <title>Michael1234's site</title>
        <link>http://www.byond.com/members/Michael1234</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 02:33:23 +0000</lastBuildDate>
        <language>en-us</language>
    
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            <title>Spawn an obj on a certain turf</title>
            <link>http://www.byond.com/members/Michael1234?command=view_post&amp;post=139786</link>
            <guid>http://www.byond.com/members/Michael1234?command=view_post&amp;post=139786</guid>
            <pubDate>Thu, 26 Aug 2010 12:59:46 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Michael1234?command=view_comments&amp;post=139786#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        spawnobjs()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/spawned = 0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/turfspawns = list()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(spawned &amp;lt;= 15)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/turf/Arm1/noMobs/A &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(8,src))&lt;br&gt;                    spawnspot += A&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /obj/arrancarsuit(pick(turfspawns))&lt;br&gt;                spawned++
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Well, the code above does everything I want it to do; spawn a certain number of objects on certain turfs. However, sometimes it spawns more than one object on a turf. I've tried a few things but none of them seem to work, can anyone help?</description>
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            <title>Bleach NPCs</title>
            <link>http://www.byond.com/members/Michael1234?command=view_post&amp;post=157436</link>
            <guid>http://www.byond.com/members/Michael1234?command=view_post&amp;post=157436</guid>
            <pubDate>Thu, 11 Mar 2010 14:55:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Michael1234?command=view_comments&amp;post=157436#comments</comments>
            
            <description>I want to add some sort of fighting simulators where you fight NPCs from the Bleach anime to my game. The NPCs will use the powers the characters use in the anime.&lt;br&gt;
&lt;br&gt;
E.G - I want a Byakuya Kuchiki NPC who will use shikai/bankai and kidou - For the shikai : he will summon petals like he does in the anime and he will control them. For bankai : i want it to summon more than the usual petals but he will also be able to use &quot;Scene of Massacre&quot; and &quot;Hakuteiken&quot;..&lt;br&gt;
&lt;br&gt;
The &quot;Scene of Massacre&quot; will summon a ring shaped cage around the NPC and 5 squares around it. The &quot;Hakuteiken&quot; will let the NPC wear white wings this will boost the NPCs speed and damage. The NPC will also use kidou ( byakurai,rikujokoro ).&lt;br&gt;
&lt;br&gt;
If you could help me figure this out it will help me a great deal. I want alotta NPCs adding to the simulator but this one is considered the hardest to code.&lt;br&gt;
&lt;br&gt;
Other NPCs i want to add to the simulator ( Ichigo Kurosaki, Mayuri Kurotsuchi, Grimmjow Jaegerjaques, Tousen Kaname, Zaraki Kenpachi, Jin Kariya, Soi Fon, Toshiro Hitsugaya, Orihime Inoue, Ishida Uryuu, Sado Yasotora )&lt;br&gt;
&lt;br&gt;
If someone who wants to help with the simulators has MSN please contact me =)&lt;br&gt;
&lt;br&gt;
I also want the NPCs to use Shunpo/Sonido/Hirenhyaku.&lt;br&gt;
&lt;br&gt;
I would also prefer if i didnt get random replys just telling me stupid stuff like ranting just so they can get more posts on the BYOND forums, Im looking for help not looking to be ranted at :D</description>
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            <title>Bleach : Memories of Nobody review</title>
            <link>http://www.byond.com/members/Michael1234?command=view_post&amp;post=92297</link>
            <guid>http://www.byond.com/members/Michael1234?command=view_post&amp;post=92297</guid>
            <pubDate>Mon, 01 Mar 2010 22:15:49 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Michael1234?command=view_comments&amp;post=92297#comments</comments>
            
            <description>Gameplay - The current gameplay they are using makes the game way too easy ( One hit on a dummy and you gain 10k+ stats).&lt;br&gt;
Id have to say placing the Shinigami Teacher/Quincy Elder/Shinji/Urahara NPCs in the hospital makes the game even easier.&lt;br&gt;
You dont have to do any work to become a race all you have to do is hit a dummy till about level 1k then talk to the NPC you want which are around 5 tiles away from the dummies.&lt;br&gt;
&lt;br&gt;
Random Races - Quillow and he other races created by Ichirin no Hana : These races dont make any sense to me, they just make having the Vizard race pointless ( making Bounto/Quincy/Inoue/Sado able to fire cero is pointless ).&lt;br&gt;
&lt;br&gt;
&quot;Welcome To BMON Nicley Updated Game Based Off Da Show Bleach Wit Gret Gms &amp; Players(Come In And Injoy)&quot; -- This is the description of the game posted by the owner ( how is the game based of the anime if the game has Quillow/Sards/Inouzards/Bountards ( lame )&lt;br&gt;
&lt;br&gt;
Presentation - The overall presentation of the game is just like many other Bleach games on BYOND.&lt;br&gt;
Training dummies inside the hospital, barber/clothing seller also inside there. The icons are all just from the Bleach : Ichirin no Hana source with nothing added.&lt;br&gt;
&lt;br&gt;
Originality - Overall originality cant really get anything above 2 because they havent added anything made by the Owners/GMs.&lt;br&gt;
Training is pretty much the same as every other Bleach game apart from its alot easier.&lt;br&gt;
Gaining each race is also the same as other games ( talk to an NPC )&lt;br&gt;
&lt;br&gt;
Overall - The overall score would have to be 3. I didnt really like much of the game. They havent really done much work on it and probably wont. They probably just wanted to release a Bleach game so they could gain the owner verbs.</description>
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            <title>BYOND Fable</title>
            <link>http://www.byond.com/members/Michael1234?command=view_post&amp;post=91750</link>
            <guid>http://www.byond.com/members/Michael1234?command=view_post&amp;post=91750</guid>
            <pubDate>Fri, 19 Feb 2010 04:19:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Michael1234?command=view_comments&amp;post=91750#comments</comments>
            
            <description>Me and my sister ( Wyrda ) have been planning to make a two-tiled BYOND Fable game, Similar to Fable One and Fable Two or should we make an original BYOND RPG game with all our own ideas.&lt;br&gt;
&lt;br&gt;
This will take us quite awhile to make but we really want to make either of these please vote.&lt;br&gt;
&lt;br&gt;
The two-tiled idea of ours will consist of a base we planned to use on our Bleach game ( Bleach Resolve ) but we scrapped it and are going to make an original one-tiled base instead.&lt;br&gt;
&lt;br&gt;
If you go onto the the Bleach Resolve forums and take a look into the announcements section you will see a preview of the two-tiled base but its got Bleach icons added to it :P</description>
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            <title>Using an NPC to control players.</title>
            <link>http://www.byond.com/members/Michael1234?command=view_post&amp;post=157659</link>
            <guid>http://www.byond.com/members/Michael1234?command=view_post&amp;post=157659</guid>
            <pubDate>Tue, 26 Jan 2010 12:30:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Michael1234?command=view_comments&amp;post=157659#comments</comments>
            
            <description>I own a Bleach game called Bleach Resolve and i want to add Mabashi doll but i cant figure out how to make them able to control players. Ive tried to code it in before but it didnt work for me so i took it out of the game.&lt;br&gt;
&lt;br&gt;
I was hoping to get some help to add this it would be great if someone knows how.&lt;br&gt;
&lt;br&gt;
Mabashi Doll : It would summon Rizu and if you fire Rizu at the opponent you gain control over their body if your Reiatsu Power is higher than them. Once mastering your doll you will summon more than one Rizu 2 maybe 3. This will benefit because you will be able to control more than 1 player at once. The effect will stop working after the player reaches a certain distance from the user of the doll.&lt;br&gt;</description>
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            <title>Hey.. I need some help with a few things for my game. </title>
            <link>http://www.byond.com/members/Michael1234?command=view_post&amp;post=157661</link>
            <guid>http://www.byond.com/members/Michael1234?command=view_post&amp;post=157661</guid>
            <pubDate>Tue, 26 Jan 2010 11:50:43 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Michael1234?command=view_comments&amp;post=157661#comments</comments>
            
            <description>I wanted to add a Random-Bounty for the server for my game. It would select a random player from the server who isnt in a SafeZone and they would get a Bounty placed on them for 10 minutes for Money or Training Points ( In-game points )- This would be kinda like an event for the whole server.. I will need the person who killed the player with the Bounty to gain the prize of Training Points or Money aswell, Which would probably be in my death proc.&lt;br&gt;
&lt;br&gt;
I dont know i will code this all i know that it will probably be similar to an AFK-Check..&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
I also want to add some NPCs which select a person depending on your race for you to kill ( Say you talk to Grimmjow when your an Arrancar, It would pick a player who is Shinigami for you to kill ).. It would be similar to the first part except it would be an NPC giving it and it would only pick certain races depending on the NPCs and it would last around the same time than the first idea.. If you could help me then thanks! :}</description>
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            <title>Bleach Resolve</title>
            <link>http://www.byond.com/members/Michael1234?command=view_post&amp;post=90080</link>
            <guid>http://www.byond.com/members/Michael1234?command=view_post&amp;post=90080</guid>
            <pubDate>Tue, 19 Jan 2010 10:11:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Michael1234?command=view_comments&amp;post=90080#comments</comments>
            
            <description>To review my own game people are going to call me stupid. But i dont see why i cant review the work i have worked on for over a year.&lt;br&gt;
&lt;br&gt;
For user-friendliness i believe we have a good enough iterface to recieve at least a 6. For quality of play i think this boosts the score to an 8. Ive been told many times by players that they like how the current systems work.&lt;br&gt;
&lt;br&gt;
For presentation i have to give a seven.. I mapped all the current BR maps and think i did a good job with them, We currently dont have any in-game sounds right now, But we do have MP3 player for purchase so players can listen to music while they play.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Michael1234/files/Bleach%20Resolve%202010%2D01%2D17%20035201.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; src=&quot;http://www.byond.com/members/Michael1234/files/Bleach%20Resolve%202010%2D01%2D17%20035201_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
For originality...I know the game isnt 100% original, I admit that. We started out by using the Bleach : Souls of Chaos source ( Credit to the owner for making it ) and we have slowly built ourself to where we are now. With the current coding/iconning/mapping staff to just two members we go as fast as we possibly can. Style of play.. Hmm.. I believe we have a good system ( even though we change it every week :D ). The system we are using now is ok, I think we could change a few things to make it better ( Like add in a chance of dodging/blocking an attack if your defence is higher than your opponents attack ). Overall i think originality deserves a six for giving it our best try :P&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Michael1234/files/Bleach%20Resolve%202010%2D01%2D17%20035536.png&quot; rel=&quot;thumbnail&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; src=&quot;http://www.byond.com/members/Michael1234/files/Bleach%20Resolve%202010%2D01%2D17%20035536_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
For my general impression of the game. I believe we have worked well over the last year or so. I also believe we could make the game more original. Maybe that could happen. If you have time to read my review please comment.</description>
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            <title>Ginto ( Reiatsu Tubes ) </title>
            <link>http://www.byond.com/members/Michael1234?command=view_post&amp;post=158162</link>
            <guid>http://www.byond.com/members/Michael1234?command=view_post&amp;post=158162</guid>
            <pubDate>Sun, 18 Oct 2009 12:20:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Michael1234?command=view_comments&amp;post=158162#comments</comments>
            
            <description>How could i make it so the [usr] of the Ginto has to put in a certain ammount of rei to create different attacks?&lt;br&gt;
&lt;br&gt;
For example:&lt;br&gt;
&lt;br&gt;
If you put 5000 reiatsu into a Ginto then you create Heizen which then creates a 2nd tube for later use in the [usr]'s inventory which they can then use at a later period to shoot out at their opponents.&lt;br&gt;
&lt;br&gt;
I have the objects it creates coded into the game i just cant figure out the main object that creates them.&lt;br&gt;
&lt;br&gt;
Thanks in advance.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;</description>
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