atom/proc/Display_Number(items/o,num) if(num>999999) num=999999 var/numlength=num2text(num,7)
var/image/num1 var/image/num2 var/image/num3 var/image/num4 var/image/num5 var/image/num6
if(length(string)>=0) num1=image('Images/numbers.dmi',icon_state="[copytext(numlength,length(numlength),length(numlength)+1)]",pixel_x=-1,pixel_y=-12) o.overlays+=num1 if(length(numlength)>=2) num2=image('Images/numbers.dmi',icon_state="[copytext(numlength,(length(numlength)-1),(length(numlength)))]",pixel_x=-6,pixel_y=-12) o.overlays+=num2 if(length(numlength)>=3) num3=image('Images/numbers.dmi',icon_state="[copytext(numlength,(length(numlength)-2),(length(numlength)-1))]",pixel_x=-11,pixel_y=-12) o.overlays+=num3 if(length(string)>=4) num4=image('Images/numbers.dmi',icon_state="[copytext(numlength,(length(numlength)-3),(length(numlength)-2))]",pixel_x=-16,pixel_y=-12) o.overlays+=num4 if(length(numlength)>=5) num5=image('Images/numbers.dmi',icon_state="[copytext(numlength,(length(numlength)-4),(length(numlength)-3))]",pixel_x=-21) o.overlays+=num5 if(length(numlength)>=6) num6=image('Images/numbers.dmi',icon_state="[copytext(numlength,(length(numlength)-5),(length(numlength)-4))]",pixel_x=-26) o.overlays+=num6 ----
mob/proc/Update_Inventory() var/no = 0 for(var/items/item in src) Display_Number(item, item.amount) src << output(item, "viewchild_gridtwo:[++no]")
--extra clip to show my items that i want it to display to.. full clip of items.dm :D items parent_type = /obj
var amount = 1
Equipment var colour = "#000000" defense = 0 list/bonuses eqslot eqwear
TempClick icon = 'NOICON.dmi' bonuses = list() Click() if(src in usr.contents) usr << "Clicked"
Display_Number(usr, 90)
for(var/bonus in bonuses) usr.vars[bonus] += bonuses[bonus] else src.Move(usr)
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So anyone know whats going exactly.
Displays Perfectly when
~Outputting ontop of a player
~Outputting ontop of an item whens its NOT inside the player
Does not display when
~Inside a player.