Delete + Reposted with edits. to Avoid Double posting.
Well i found the correct window i went into the tooltip proc itself and edited around inside the "tooltip_page" var to output to me all the variables that were being created which showed to me that even though tooltip() proc increased the uid the actual browser ran one uid behind it. Easy enough i guess.
Then it was just a matter of checking if the window existed and either fading it out or removing it entirely which is supplied in the demo anyway.
The original post here had reference to a href problem (sending the links for customized item right clicks) i found the problem of why my HREF's were not working and that was due to the Client/Topic in the demo not calling the parent. So a simple fix there sorted all that out and im yet to fiddle with the hrefs in it yet but ill get to it.
more relevant up to date stuff
Now the thing im faced with mainly is not just allowing the tooltip to show up on passover but actually checking to make sure there hovering over the item/object as opposed to just passing through (which as it stands creates the tooltip with passing through).. The demo is -meant- to do that but the code is in the wrong places mainly cause sleep does nothing for the update mouse (which takes a minimum of sleep/spawn(2) to work) so passing through the object still displays the tooltip.
After i fixed that up the supplied oldx and y work fine.. But as you can guess updatemouse is called as you enter.. and naturally the mouse is going to move a tadbit. so therefore the tooltip never displays unless you position it precisely crossing the border of the atom. now at first hell what if i just allowed a + and - 32 pixel range allowance to display tooltip if they have moved the mouse.. sure that works.
But im a sucker for precision and it has to be spot on for me :p. so basically is there any way to make a nice boundary border i guess for in which it can calculate whether to display the tooltip or not. like "over object" in mousedrag. (best thing i could think of)
~Midget
~~Thanking you aton :D
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to dictate which are active. However, you might be better suited to just erase them from the list when they're done.