ID:270937
 
Here's what I wish to do:

- Have a NPC that guards an area until the player fulfills a certain requirement (determined by a simple var in the player's mob, of course). Once that requirement is fulfilled, the guard moves out permanently and lets that player go. However, to other players that guard will still be at the same old guarding spot he was at first.

I know this is feasible, as I've seen it done in other games, but I just have no clue as to where to start, and what to manipulate in order to achieve this.

Anyone have any suggestions?
your can ste wich way thay go u do know that that is what is on my game but i need a hub
In response to Hacue
That is slightly difficicult to read Hacue, and I don't see how that statement answers Miles_Edgeworth's question.
In response to KirbyAllStar
SLIGHTLY difficult? What an understatement >_>

The only thing I can think of is the people used an area (or something similar) to call the guard if a/some certain variable/s were not met and modified Move() + /image to show the mob if te requirements were not met but after it was, than the image would no longer be represented to that player.

Click here to read a bit about /image tricks.. something similar to the second so-called demo (Secret Items or w/e I called it) should be something near what I was talking about >_>

So yeah

- /area or something similar to check requirements. If not met, call the guard to block the way (Enter() should be suffice to use)

- Modify Move() to use /image of the guard if the requirement is not met.

- GhostAnime
In response to GhostAnime
Hmm... that would be quite what I'd be looking for in terms of a viable solution!

Thanks a bunch!