Milestone for DQ:NML - Spells & Items in battle = Functional
I've finally got some time (and motivation) to take on the long and tedious task of implementing the Spells & Items part to DQ:NML's battle engine!
Now that this part's mostly out of the way, this means we'll have more time & resources available to develop the game on both a storyline and features standpoint.
Feel free to hop in if you feel like it. Constructive feedback is always appreciated!
Now that this part's mostly out of the way, this means we'll have more time & resources available to develop the game on both a storyline and features standpoint.
Feel free to hop in if you feel like it. Constructive feedback is always appreciated!
Posted by Miles_Edgeworth on Wednesday, December 26, 2007 11:40PM
- 1 comment
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#1 Mechanios:
Fuck yea!
Thursday, December 27, 2007 05:45PM