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        <title>Mista-mage123's site</title>
        <link>http://www.byond.com/members/Mistamage123</link>
        <description></description>
        <lastBuildDate>Sat, 18 May 2013 23:31:36 +0000</lastBuildDate>
        <language>en-us</language>
    
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            <title>Creating an e-mail service for your game</title>
            <link>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=1264494</link>
            <guid>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=1264494</guid>
            <pubDate>Tue, 14 May 2013 19:54:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mistamage123?command=view_comments&amp;post=1264494#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
So there are two resources I found on byond, both called &quot;E-Contact&quot; which is effectively used to send e-mails for your game. Unfortunately, I guess the servers for both of them shut down or something because I can get neither to work.&lt;br&gt;
&lt;br&gt;
So i'm looking into setting one up myself. I would like to be able to use a proc to send e-mails, preferably something that can be done automatically and doesn't require the useage of an HTML Submit button or anything bizarre like that. What would be the best place to start on something like this?</description>
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            <title>Is the Telnet userbase &quot;worth it&quot; to support?</title>
            <link>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=1039015</link>
            <guid>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=1039015</guid>
            <pubDate>Sat, 03 Nov 2012 20:20:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mistamage123?command=view_comments&amp;post=1039015#comments</comments>
            
            <description>So here i'm wondering why random Telnet people started joining my server one day, and leaving because the game doesn't support them and they can't do anything. I switched my port and the problem stopped.&lt;br&gt;
&lt;br&gt;
Then I started wondering, is it worth it to add telnet support to your game? What's the userbase like, will it help sustain your popularity, and if you already have a text-based game, how hard was it for you as a developer to add support for telnet players?&lt;br&gt;
&lt;br&gt;
I could probably code the functionality but i'm at the phase where i'm wondering if it's even worth the bother and hassle, if it would create any noticeable effect on my game's userbase, how difficult it would make updating the game, how I would manage telnet players, etc.</description>
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            <title>Javascript: Changing a youtube video's volume</title>
            <link>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=862999</link>
            <guid>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=862999</guid>
            <pubDate>Wed, 11 Jul 2012 05:57:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mistamage123?command=view_comments&amp;post=862999#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/admin/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/volumetest()&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/script=&lt;span class=&quot;dmstring&quot;&gt;{&amp;quot;&lt;br&gt;    &amp;lt;!-- 1. The &amp;lt;div&amp;gt; tag will contain the &amp;lt;iframe&amp;gt; (and video player) --&amp;gt;&lt;br&gt;    &amp;lt;div id=&amp;quot;player&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br&gt;&amp;lt;script&amp;gt;      // 2. This code loads the IFrame Player API code asynchronously.&lt;br&gt;      var tag = document.createElement('script');&lt;br&gt;      tag.src = &amp;quot;http://www.youtube.com/player_api&amp;quot;;&lt;br&gt;      var firstScriptTag = document.getElementsByTagName(\'script\')\[0];&lt;br&gt;      firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);&lt;br&gt;&lt;br&gt;      // 3. This function creates an &amp;lt;iframe&amp;gt; (and YouTube player)&lt;br&gt;      //    after the API code downloads.&lt;br&gt;      var player;&lt;br&gt;      function onYouTubePlayerAPIReady() {&lt;br&gt;        player = new YT.Player('player', {&lt;br&gt;          playerVars: { 'autoplay': 1, 'controls': 1,'autohide':1,'wmode':'opaque' },&lt;br&gt;          videoId: 'JW5meKfy3fY',&lt;br&gt;          events: {&lt;br&gt;            'onReady': onPlayerReady}&lt;br&gt;        });&lt;br&gt;      }&lt;br&gt;&lt;br&gt;      // 4. The API will call this function when the video player is ready.&lt;br&gt;      function onPlayerReady(event) {&lt;br&gt;        event.target.mute();&lt;br&gt;      }&lt;br&gt;&amp;lt;/script&amp;gt;&lt;br&gt;&amp;quot;}&lt;/span&gt;&lt;br&gt;    src &amp;lt;&amp;lt; browse(&lt;span class=&quot;dmstring&quot;&gt;{&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[script]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;}&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Javascript code from: &lt;a href=&quot;http://jsfiddle.net/9RjzU/3/&quot;&gt;http://jsfiddle.net/9RjzU/3/&lt;/a&gt;, for the YouTube Javascript API&lt;br&gt;
&lt;br&gt;
This code works fine in a webserver, but the problems happen when you try it in a BYOND environment. The video simply does not load.&lt;br&gt;
&lt;br&gt;
I inspected the youtube API help site and found this snippet:&lt;br&gt;
&lt;br&gt;
From the Youtube API FAQ: &lt;a href=&quot;https://developers.google.com/youtube/js_api_reference#Playback_controls&quot;&gt;https://developers.google.com/youtube/ js_api_reference#Playback_controls&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&quot;Note: To test any of these calls, you must have your file running on a webserver, as the Flash player restricts calls between local files and the internet.&quot;&lt;br&gt;
&lt;br&gt;
This is probably what's causing my problems. So therefore, I need to store the javascript code on the internet instead of directly in BYOND. That causes a problem for my proc though because it would work, but only for that one specific video. I need a way to give the proc a video tag and pass that onto the script.&lt;br&gt;
&lt;br&gt;
I have only taken java classes and am nowhere near as efficient with javascript, and I can't find anything else on this, so I have no idea where to even begin with this.&lt;br&gt;
&lt;br&gt;
Any help would be much appreciated.</description>
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            <title>How to view hidden verbs?</title>
            <link>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=849715</link>
            <guid>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=849715</guid>
            <pubDate>Tue, 03 Jul 2012 22:41:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mistamage123?command=view_comments&amp;post=849715#comments</comments>
            
            <description>I know that the hidden verbs are stored client side, and I need a way to access them.&lt;br&gt;
&lt;br&gt;
Like, how can you see what verbs you have, but are hidden? A list or something.&lt;br&gt;
&lt;br&gt;
I can't access the sourcecode anymore, and I have this verb that I can't remember the name of. It did not have a period in front of it, and used the &quot;Set hidden=1&quot; parameter, so if I remember the name of the verb I will be good to go&lt;br&gt;
&lt;br&gt;
Is there a way to retrieve a list of hidden verbs?</description>
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            <title>New text-based MMO-style game, &quot;Excel Rayne Datastream&quot; in progress. Opinions please!</title>
            <link>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=778887</link>
            <guid>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=778887</guid>
            <pubDate>Sun, 27 May 2012 23:28:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mistamage123?command=view_comments&amp;post=778887#comments</comments>
            
            <description>&lt;a href=&quot;http://www.byond.com/games/Mistamage123/ExcelRayneDatastream&quot;&gt;http://www.byond.com/games/Mistamage123/ExcelRayneDatastream&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Hey there, i'm working on a new text-based game like usual, this time it's an MMO style online game called &quot;Excel Rayne Datastream&quot;.&lt;br&gt;
&lt;br&gt;
It's a text-based game with an RPG battle system, ATB based, with an RP universe. It's supposed to be an immersive game, very similar to a MUD, but made simple.&lt;br&gt;
&lt;br&gt;
In MUDs, you have to use the command bar to type nearly everything, you have to learn actions on your own, you have to say 'east', 'west', 'north', 'south' a lot. And that can be counterintuitive for new players.&lt;br&gt;
&lt;br&gt;
&lt;span class=&quot;comment_quote_header&quot;&gt;So with Datastream, i am trying to remedy this to make it more accessible, by reducing the lines to 3 simple buttons:&lt;/span&gt;&lt;br&gt;
&lt;blockquote class=&quot;comment_quote&quot;&gt;Area Actions (for interaction with the world and to move to new areas)&lt;br&gt;
Player Actions (for player to player interaction)&lt;br&gt;
Examine Area (to look at the surroundings)&lt;/blockquote&gt;
&lt;br&gt;
These 3 buttons change a lot, as you do not need the command bar anymore and it's a lot simpler for new players to navigate your world.&lt;br&gt;
&lt;br&gt;
And the battle isn't set to Auto-Attack either, the battles are engaging and dynamic, gradually getting more complicated as you level up and face tougher foes. New systems come into play relatively quickly.&lt;br&gt;
&lt;br&gt;
If you want to give it a shot, it's hosted right now.&lt;br&gt;
&lt;br&gt;
&lt;span class=&quot;comment_quote_header&quot;&gt;Here are some tips for new players:&lt;/span&gt;&lt;br&gt;
&lt;br&gt;
&lt;blockquote class=&quot;comment_quote&quot;&gt;The treasure chest in the hotel room where you start has 3 potions and 1 hi potion. Use them well&lt;br&gt;
&lt;br&gt;
If you are under level 3 and don't already have a grenade, you can talk to the gate watcher at the city gates and he'll give you one for free. Use that in battles where you are surrounded. You can keep doing this until you hit level 3.&lt;br&gt;
&lt;br&gt;
&lt;span class=&quot;comment_quote_header&quot;&gt;At the moment, there are 3 academies, and 10 possible classes to acquire at the moment:&lt;/span&gt;&lt;br&gt;
&lt;blockquote class=&quot;comment_quote&quot;&gt;Dragon Knight&lt;br&gt;
Slayer&lt;br&gt;
Reaver&lt;br&gt;
Necromancer&lt;br&gt;
Priest&lt;br&gt;
Sorcerer&lt;br&gt;
Avatar&lt;br&gt;
Thief&lt;br&gt;
Fighter&lt;br&gt;
Gun Knight.&lt;/blockquote&gt;
&lt;/blockquote&gt;
&lt;br&gt;
It was originally hosted as a Christmas Preview, but has been in Open Beta since, as new content that is getting added requires extensive testing.&lt;br&gt;
&lt;br&gt;
New content gets added regularly.&lt;br&gt;
&lt;br&gt;
&lt;span class=&quot;comment_quote_header&quot;&gt;Eventually, here is what will be added:&lt;/span&gt;&lt;br&gt;
&lt;blockquote class=&quot;comment_quote&quot;&gt;Character permadeath&lt;br&gt;
Survival mechanics: Eating/drinking necessary to survive&lt;br&gt;
Dead characters persisting as zombies and phantoms that plague the world. Player generated content, so-to-speak&lt;br&gt;
PvP-focused player missions focusing on the factions Order and Templar&lt;/blockquote&gt;
&lt;br&gt;
But some testing is required to get there. At the moment there is some minor PvP and partying mechanics where you can team up using the Enlistment Center and party on to take on quests and such.&lt;br&gt;
&lt;br&gt;
I'll type up a more in-depth description after this session ends, but while it's still hosted, if anybody wants to give it a whirl, that would be nice. I'd like some opinions.&lt;br&gt;
&lt;br&gt;
Here is a screenshot: &lt;a href=&quot;http://i.imgur.com/FIpIH.jpg&quot;&gt;http://i.imgur.com/FIpIH.jpg&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
At the moment, I am looking for testers that will be interested in testing the game when it's back to being Closed Beta, and I will be interested in looking for possible 24/7 hosts for anyone that is interested in that when this leaves Beta stage.&lt;br&gt;
&lt;br&gt;
MSN or Skype preferred for that. But, log on and give it a shot if you want to try it first.</description>
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            <title>Rp Radio Inferno released.</title>
            <link>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=581815</link>
            <guid>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=581815</guid>
            <pubDate>Mon, 26 Mar 2012 23:15:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mistamage123?command=view_comments&amp;post=581815#comments</comments>
            
            <description>An expansion for Rp Radio Blaze is now available. It will be updated automatically should you choose to update through the Byond Pager&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/games/Mistamage123/RpRadioBlaze&quot;&gt;http://www.byond.com/games/Mistamage123/RpRadioBlaze&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
More info there.</description>
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            <title>Favorite Weapons-Based Class in Excel Rayne?</title>
            <link>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=208645</link>
            <guid>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=208645</guid>
            <pubDate>Fri, 27 Jan 2012 21:58:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mistamage123?command=view_comments&amp;post=208645#comments</comments>
            
            <description>What is your favorite weapons-based class currently available in Excel Rayne, which would you like to see be added to Datastream, and why?</description>
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            <title>Favorite Magic-Based Class in Excel Rayne?</title>
            <link>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=208638</link>
            <guid>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=208638</guid>
            <pubDate>Fri, 27 Jan 2012 21:56:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mistamage123?command=view_comments&amp;post=208638#comments</comments>
            
            <description>What is your favorite magic-based class currently available in Excel Rayne, and which would you like to see appear in Datastream ASAP, and why?</description>
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            <title>Public Previews due to End...</title>
            <link>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=208626</link>
            <guid>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=208626</guid>
            <pubDate>Fri, 27 Jan 2012 21:54:16 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mistamage123?command=view_comments&amp;post=208626#comments</comments>
            
            <description>After the last of these bugs are found, it will be time to call it a close on the public preview and move into a private phase until it's ready for release...</description>
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            <title>Private Beta Testing</title>
            <link>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=208622</link>
            <guid>http://www.byond.com/members/Mistamage123?command=view_post&amp;post=208622</guid>
            <pubDate>Fri, 27 Jan 2012 21:53:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mistamage123?command=view_comments&amp;post=208622#comments</comments>
            
            <description>Post here if you are interested in a private beta, listing your key, and reasons you want to test, and why I should select you for the test.</description>
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