Is it possible for a screen object to exist outside of the screen and then work its way into view via pixel x/y? I'm familiar with screen_loc, but any attempt to make an object exist off screen changes the map's view so that it always exists on screen even when it shouldn't.
Attempting to make some neat animations for hud objects to work their way into the screen.
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Something like a NO_STRETCH keyword could be an interesting new addition to handle this in the future.