Drop() verb on an obj issue in Developer Help
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Code:
#define isWhole(number) (number==round(number,1)) obj/Weaponry Knife icon = 'Knife.dmi' Price = 500 var/Material Bump(atom/A) var/mob/O = Owner if(ismob(A)) var/mob/M = A var/dmg = round(O.NeedleSkill + O.Taijutsu) switch(Material) if("Bronze") dmg*=1 if("Iron") dmg*=1.5 if("Steel") dmg*=2 M.Health -= dmg view(M)<<"[M] was hit by \a [src] for [dmg]" O.NeedleEXP += M.Level O.NeedleLvlUp() M.Death(O) if(istype(A,/obj/Training/Training_Log)) var/rndm = rand(20,30) O.NeedleEXP += rndm O.NeedleLvlUp() O<<output("<font size=1>You gained [rndm] Needle experience","Crap") del(src) New() src.name = "[src.Material] Knife" src.suffix = "([Amount])" ..() Bronze Material = "Bronze" Amount = 5 Iron Material = "Iron" Amount = 5 Steel Material = "Steel" Amount = 5 verb Drop() for(var/obj/Weaponry/Needle/K in usr.contents) if(!src.Amount) del(src) var/drop = input("How many do you want to drop?\n- You have [src.Amount] [src]\s","Drop") as num|null if(drop > src.Amount || !isWhole(drop) || drop <= 0) return src.Amount -= abs(drop) src.suffix = "([src.Amount])" var/obj/Weaponry/Needle/D = new(usr.loc) D.Amount = drop if(!src.Amount) del(src) usr.AutoSave()
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Problem description:
Okay I have the weapon in my inventory. When I right click it and select Drop, nothing happens but the AutoSave() proc. Any reason for this? It worked before, now it just stopped working.
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