ID:101439
 
Keywords: gaming
I'm trying to finish Gears of War 2's single player campaign on insane difficulty, and it has become apparent that, just like every other game with a difficulty setting, this highest level is simply unfair.

To effectively take down enemies, you need to land headshots; to land headshots, you need to aim; to aim, you have to lean out of cover; when you lean out of cover, you die. What's the alternative? Blind firing all of your ammo away while the enemy forces unload at you with their infinite ammunition.

I just finished Grand Theft Auto 4 this week (not even twelve hours before a lightning strike literally blew up my DSL modem) and that was repeating one mode called Hangman's NOOSE 1200 times. Gears of War on Insane seems like I'm going to see the same parts of the campaign as many times while I carefully memorize enemy spawn numbers.
Gears of War was insanely hard to play on it's hardest mode, it was unbelievable.

Don't get me started on GTA 4, there were missions even on standard mode that pissed me off so badly I sold the game and stopped playing.

Developers need to learn were to draw the line on game difficulty.

I worked at a Arcade in California for 6 months where we had Tekken 4. For awhile people were playing it non-stop, we even had regulars come in to play every single day for an hour a day.

My boss started to notice people were beating it and earning stuff really easily so he upped the difficulty.

It was still fine and people were still doing OK. So he upped the difficulty and this continued for about 2 or 3 weeks, people would adjust to the difficulty and my boss would make the game harder.

Eventually he ended up putting the game on it's hardest difficulty mode, the computer's AI was impossible to beat, the NPCs made flawless moves and anticipated almost everything you did.

It got to the point where people just didn't play it anymore, they weren't having fun, the only time they did play it was when they had other people to play against.

He eventually lost money on the machine he was making so much on because for whatever reason he was against just letting people have fun.
I suppose that's the point of "Insane" difficulty. To drive you insane, no?
I didn't find it that difficult to be honest with you, and I don't play a whole lot of shooters. What part are you having trouble with?
Yea i have a short attention span so i never have to deal with this(after easy and normal mode i usually quit) :D
I'd have played it with you on coop if I knew you had Gears 2.
Ham Doctor wrote:
Developers need to learn were to draw the line on game difficulty.

Just as a side note, there is a reason why games offer the option of selecting the difficulty. Those who are not die hard gamers who crave an insanely hard game can select the lower level difficulties offered. As a result, there needs to be no line drawn. Can't stand the "insane" difficulty? Try hard. Can't get through the hard difficulty? Try Medium...
Jedi Academy's hardest difficulty was easier than stealing "candy" from an already abandoned child alone in a park.
There is nobody "good enough" to beat games on the hardest difficulty effortlessly. You get pwned a few times and memorize the spawn locations and numbers of enemies, then move on to the next checkpoint and do it again, It gets exponentially harder when the AI is omnipotent like on Ghost Recon, or spawns ad infinitum until you bum rush it like on Modern Warfare 1. It's why I suggested they name it unfair -- it's manageable but just plain not fair.
SuperAntx wrote:
I'd have played it with you on coop if I knew you had Gears 2.

I haven't finished it yet. In addition, when I coop'd it forever ago with someone else we apparently missed a chapter and I still need the Friends with Benefits achievement.
to be fair, making AI that actually plays really intelligently and pits you against a tough fight (instead of just having much higher stats / infinite ammo / etc) is insanely hard.

SC2's very hard AI likes to do sneaky strats like reaper rush, whereas its insane AI simply gets more resources than you do, builds faster than you do, etc. they gave up on making it even smarter because it was just too hard
Zaole wrote:
to be fair, making AI that actually plays really intelligently and pits you against a tough fight (instead of just having much higher stats / infinite ammo / etc) is insanely hard.

SC2's very hard AI likes to do sneaky strats like reaper rush, whereas its insane AI simply gets more resources than you do, builds faster than you do, etc. they gave up on making it even smarter because it was just too hard

I really think that when you get to the point where you're aware that the AI can no longer be made any smarter is when you stop making harder difficulty levels.
but then people incessantly cry "THE GAME IS TOO EASY" and to them this means that the game is terrible

i like when games include obnoxiously hard difficulty settings, not because i'm interested in them, but because it shuts up all the whiny people who want to feel elitist and condemn certain games for not having enough difficulty

and the devs of most games seem to hold this idea too- when they make higher difficulty settings, they don't bother making them balanced, they're just there to alleviate the "WAAAAH IT DIDN'T TAKE ME 12 HOURS TO COMPLETE ONE MISSION, THIS GAME IS TOO EASY IT SUCKS"

...which is a problem for people who really do just want to play the game on a harder difficulty for increased enjoyment. oh well