ID:79357
 
In addition to not getting on the PC until after 6 AM yesterday (when I usually get on around 9-11 PM) I experienced an entire day's worth of delay after a seemingly simple problem arose after adding a checkerboard alongside the chessboard.

Anyone who's dealt with client.dir knows that, by its' lonesome, it will not properly handle a non-square map, in addition to seeming to do all manner of wacky things when the size of the map exceeds client.view. For over a day I tried silly modifications to things like client.pixel_x and pixel_y to no avail, until after about ten hours of programming the checkers game I decide to take a look-see at the variables the client has available, thinking to myself "there *has* to be something I can do about this issue". Turns out, there is -- simple use of client.edge_perspective, and enabling the EDGE_PERSPECTIVE flag on client.view.

In short, I lost a day's development simply by stumbling over something I've not used or researched extensively in the past. This sort of thing is what irritates me about BYOND as a whole, where simple items like what I was attempting has a simple solution, but is never presented as such. Sure, I knew about edge_limit and even read the reference entry for it before, but until I had a situation where its' application is essential I had no idea what its' purpose was.

Minirant aside, I'm more or less back on track. I think my immediate plans will involve finishing checkers and hosting this beasty for a public test of just how well the channel system functions while I finish chess. It may even be today yet, but sans any unforeseeable hangups like mentioned above, definitely by tomorrow evening.

Oh yeah, a peek at checkers:

I've a test server running at byond://tiberath.com:9001. Checkers is the only completed game presently, but that's enough for any attempts to break the system by anyone who wants to try. I'm heading to bed for the night, so anything y'alls find should be posted as a comment here, or possibly to Tiberath, since I tasked him with making sure things don't get *too* out of hand.
Lol, "reveal the meaning of life".

Wonder what that does :P