ID:103585
 
Keywords: control, ffuu, icon, map, size
So approximately a year into BGC I decide to separate the map control from the remainder of the interface and place it in its' own window when a game is being played. Here I was thinking I could take advantage of the map control's icon-size parameter and change up the tile size based on the game, but it turns out that when the map control's icon-size and world/icon_size are incongruent you get all kinds of lousy-looking results.

My plan was to give large gameboards smaller icon-sizes, allowing something like Go to use 16x16 pixel tiles which would use a modest 320x320 map space while impacting playability little, while allowing chess and checkers to use standard 32x32 for the same screen real estate.

Now I'll have to go back over my entire established display management system and configure the entire thing for 24x24 pixel icons. It's not exactly preferable to make Go occupy 480 pixels square and have chess take up 240, but it's necessary for coming additions to save the extra real estate over 32 pixels -- one such addition being battleship which occupies a 24x12 space which would be ridiculous at 32 pixel tile sizes.

Blah.
k
Kumorii wrote:
k

[insert u mad bro or otherwise completely overused meme here]
Duelmaster409 wrote:
Kumorii wrote:
k

[insert u mad bro or otherwise completely overused meme here]

U MAD? is a completely overused meme.
Granted it's somewhat new.
Kumorii wrote:
Duelmaster409 wrote:
Kumorii wrote:
k

[insert u mad bro or otherwise completely overused meme here]

U MAD? is a completely overused meme.
Granted it's somewhat new.

Four+ years old isn't new at all

Techgamer wrote:
Kumorii wrote:
Duelmaster409 wrote:
Kumorii wrote:
k

[insert u mad bro or otherwise completely overused meme here]

U MAD? is a completely overused meme.
Granted it's somewhat new.

Four+ years old isn't new at all

As far as classic memes go, it is.