ID:159265
 
There used to be a demo that showed how to dither tiles blocked by opacity, like this:

http://img18.imageshack.us/img18/616/opacity.png

But I can't find it anymore, does anyone know how to to this or how opacity is calculated?
I'm not sure if this is an efficient way to attempt the problem, but I'd go with setting the player's sight accordingly, then create an "eye" mob to follow the player can compare both oviews, in order to gain the "black area".
Create and destroy an image with ~125 alpha for every turf in the list upon movement.

This system relies on several assumptions, so it might not be plug and play.