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        <title>Monti's site</title>
        <link>http://www.byond.com/members/Monti</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 17:30:32 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>How to change skin of a game</title>
            <link>http://www.byond.com/members/Monti?command=view_post&amp;post=159898</link>
            <guid>http://www.byond.com/members/Monti?command=view_post&amp;post=159898</guid>
            <pubDate>Fri, 26 Dec 2008 03:36:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Monti?command=view_comments&amp;post=159898#comments</comments>
            
            <description>how do you change your skin color for other people to see, like to purple ect. Lol ive looked it up and idk how. Please help.&lt;br&gt;
&lt;br&gt;
Monti</description>
        </item>
                <item>
            <title>ALL My posts get deleted</title>
            <link>http://www.byond.com/members/Monti?command=view_post&amp;post=182127</link>
            <guid>http://www.byond.com/members/Monti?command=view_post&amp;post=182127</guid>
            <pubDate>Sat, 13 Dec 2008 00:02:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Monti?command=view_comments&amp;post=182127#comments</comments>
            
            <description>I post in classified ads for help like mapping and hosts and I follow format and follow the instructions but my posts get deleted. My key is Monti. Can you tell me why that is happening?</description>
        </item>
                <item>
            <title>Wont load</title>
            <link>http://www.byond.com/members/Monti?command=view_post&amp;post=142108</link>
            <guid>http://www.byond.com/members/Monti?command=view_post&amp;post=142108</guid>
            <pubDate>Wed, 20 Aug 2008 22:34:10 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Monti?command=view_comments&amp;post=142108#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Login()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.key==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Monti&amp;quot;&lt;/span&gt;)&lt;br&gt;            usr.Owner_Commands()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Welcome to Pokemon: The New Generation. What would you like to do?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;New&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Load&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Quit&amp;quot;&lt;/span&gt;))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;New&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.ChooseCharacter2()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Load&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.Load()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Quit&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.Logout()&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/ChooseCharacter2()&lt;span class=&quot;dmcomment&quot;&gt;//This is the ChooseCharacter proc when it is called it will all the coding up below so a mob can create his/her character.&lt;/span&gt;&lt;br&gt;        src.name = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like your name to be?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Name input&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//Asks a mob what they want their name to be.&lt;/span&gt;&lt;br&gt;        src.lastname = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like your last name to be?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Last Name Input&amp;quot;&lt;/span&gt;)&lt;br&gt;        src.age = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;How old are you?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Age Input&amp;quot;&lt;/span&gt;)&lt;br&gt;        src.nationality = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What nation are you from?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Nationality input&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What Gender are you?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.gender1 = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;&lt;br&gt;                icon = &lt;span class=&quot;dmstring&quot;&gt;'NPC.dmi'&lt;/span&gt;&lt;br&gt;                icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;trainer7&amp;quot;&lt;/span&gt;&lt;br&gt;                usr.loc=locate(/turf/Area/Start)&lt;br&gt;                world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Welcome our newest player &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;to the game!&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;)&lt;br&gt;                src.gender1 = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;&lt;br&gt;                icon = &lt;span class=&quot;dmstring&quot;&gt;'NPC.dmi'&lt;/span&gt;&lt;br&gt;                icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;trainer6&amp;quot;&lt;/span&gt;&lt;br&gt;                usr.loc=locate(/turf/Area/Start)&lt;br&gt;                world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Welcome our newest player &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; to the game!&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Load()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;saves/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//Overwrites their last save file to show they logged in again.&lt;/span&gt;&lt;br&gt;        cansave = 1&lt;span class=&quot;dmcomment&quot;&gt;//This a var show that the mob can save their game.&lt;/span&gt;&lt;br&gt;        Read(F)&lt;span class=&quot;dmcomment&quot;&gt;//Read the mobs save file.&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/lx,ly,lz&lt;span class=&quot;dmcomment&quot;&gt;//vars to that we dont have to put last_x and so on making it much easier&lt;/span&gt;&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_x&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; lx&lt;span class=&quot;dmcomment&quot;&gt;//This is a desplay of what i have done above. These means your last locations.&lt;/span&gt;&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_y&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; ly&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_z&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; lz&lt;br&gt;        loc = locate(lx,ly,lz)&lt;span class=&quot;dmcomment&quot;&gt;//Puts the mob in their last location,&lt;/span&gt;&lt;br&gt;        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;small&amp;gt;&amp;lt;font color = red&amp;gt;&amp;lt;b&amp;gt;Login info: &amp;lt;font color = white&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has logged in.&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Show the world a mob has logged in with an old save file.&lt;/span&gt;&lt;br&gt;        Save()&lt;span class=&quot;dmcomment&quot;&gt;//Calls the save proc so the mob can save.&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Save()&lt;span class=&quot;dmcomment&quot;&gt;//The Save proc is inuse when called.&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;saves/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//Overwrites their file with another location now&lt;/span&gt;&lt;br&gt;        Write(F)&lt;span class=&quot;dmcomment&quot;&gt;//Write over their save file&lt;/span&gt;&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_x&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; x&lt;span class=&quot;dmcomment&quot;&gt;//Writes over their last with their new one.&lt;/span&gt;&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_y&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; y&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_z&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; z&lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;//  src &amp;lt;&amp;lt; &amp;quot;&amp;lt;small&amp;gt;&amp;lt;font color = red&amp;gt;&amp;lt;b&amp;gt;Save info: &amp;lt;font color = white&amp;gt;Your game has been saved. &amp;quot;//says to the mob their game has been save&lt;/span&gt;&lt;br&gt;        sleep(900)&lt;span class=&quot;dmcomment&quot;&gt;//sleep for 1 minute and a half.&lt;/span&gt;&lt;br&gt;        Save()&lt;span class=&quot;dmcomment&quot;&gt;//Calls the proc again so that it will save the mobs x,y,z.&lt;/span&gt;&lt;br&gt;        ..()&lt;span class=&quot;dmcomment&quot;&gt;//Calls the history.&lt;/span&gt;&lt;br&gt;    Logout()&lt;span class=&quot;dmcomment&quot;&gt;//The logout proc which is inbuilt in dream maker but is always save to have&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(cansave)&lt;span class=&quot;dmcomment&quot;&gt;//if the mob can save save them also if you put !cansave it means the mob cant save so bare this in mind.&lt;/span&gt;&lt;br&gt;            Save()&lt;span class=&quot;dmcomment&quot;&gt;//Call the save proc.&lt;/span&gt;&lt;br&gt;        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;small&amp;gt;&amp;lt;font color = red&amp;gt;&amp;lt;b&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has logged out.&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Tell the world a mob has logged out of the world&lt;/span&gt;&lt;br&gt;        ..()&lt;span class=&quot;dmcomment&quot;&gt;//Call all the histy before logging out&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;span class=&quot;dmcomment&quot;&gt;//Delete the mob from the world note their save file will not go lol.&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
The game wont load. All the screen says when you click load is login info: and nothing else happens&lt;br&gt;</description>
        </item>
                <item>
            <title>Name revert (lol i have alot of issues)</title>
            <link>http://www.byond.com/members/Monti?command=view_post&amp;post=142133</link>
            <guid>http://www.byond.com/members/Monti?command=view_post&amp;post=142133</guid>
            <pubDate>Fri, 15 Aug 2008 22:45:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Monti?command=view_comments&amp;post=142133#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/demon/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Shapeshift(mob/X &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; mob|obj &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(9))&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Skills&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Freeze==1)&lt;br&gt;        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your frozen, you can't use magic&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(alert(usr,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shapesift into?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shapeshift&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shapeshift&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Revert&amp;quot;&lt;/span&gt;))&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Shapeshift&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Energy &amp;lt;= 0)&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You don't have the energy for this&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/ranked&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(X.ranked==1)&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You may not shapeshift into &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[X]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ranked]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            usr.icon = X.icon&lt;br&gt;            usr.Exposing_Magic()&lt;br&gt;            usr.icon_state = X.icon_state&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You shapeshifted into &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[X]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            usr.Energy -= 10&lt;br&gt;            usr.name = X.name&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Revert&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Energy &amp;lt;= 0)&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You don't have the energy for this&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.rank==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;The Source&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.icon = &lt;span class=&quot;dmstring&quot;&gt;'Goodwitchs.dmi'&lt;/span&gt;&lt;br&gt;                usr.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Source&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.rank==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dark Force Cultist&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.icon = &lt;span class=&quot;dmstring&quot;&gt;'Goodwitchs.dmi'&lt;/span&gt;&lt;br&gt;                usr.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Source&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.rank==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Triad&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.icon = &lt;span class=&quot;dmstring&quot;&gt;'Goodwitchs.dmi'&lt;/span&gt;&lt;br&gt;                usr.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;triad&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.rank==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Avatar&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.icon = &lt;span class=&quot;dmstring&quot;&gt;'Goodwitchs.dmi'&lt;/span&gt;&lt;br&gt;                usr.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Avatar&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                usr.icon = original_icon&lt;br&gt;                usr.name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What do i put here?&amp;quot;&lt;/span&gt;&lt;br&gt;            usr.Energy -= 5&lt;br&gt;            usr.Exposing_Magic()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/whitelighter/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Glamor(mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(9))&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Skills&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Freeze==1)&lt;br&gt;        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your frozen, you can't use magic&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(alert(usr,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Glamor into?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Glamor&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Glamor&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Revert&amp;quot;&lt;/span&gt;))&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Glamor&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Energy &amp;lt;= 0)&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You don't have the energy for this&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.containhollow==1)&lt;br&gt;                usr.verbs -= &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /mob/whitelighter/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Glamor&lt;br&gt;                M.verbs += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /mob/whitelighter/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Glamor&lt;br&gt;                view(9)&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has taken &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s power using the hollow&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.ranked==1)&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You may not glamor into &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            usr.icon = M.icon&lt;br&gt;            usr.icon_state = M.icon_state&lt;br&gt;            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You glamored into &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            usr.Energy -= 10&lt;br&gt;            usr.Exposing_Magic()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Revert&amp;quot;&lt;/span&gt;)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Energy &amp;lt;= 0)&lt;br&gt;                usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You don't have the energy for this&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.rank==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Elder&amp;quot;&lt;/span&gt;)&lt;br&gt;                usr.icon = &lt;span class=&quot;dmstring&quot;&gt;'Goodwitchs.dmi'&lt;/span&gt;&lt;br&gt;                usr.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Elder3&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                usr.icon = original_icon&lt;br&gt;                usr.name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;WHat do i put here?&amp;quot;&lt;/span&gt;&lt;br&gt;            usr.Energy -= 5&lt;br&gt;            usr.Exposing_Magic()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
When people change into another person and change back their names are blank. WHat should i put in the marked spot so they can get their original name when they revert?&lt;br&gt;</description>
        </item>
                <item>
            <title>Passwords</title>
            <link>http://www.byond.com/members/Monti?command=view_post&amp;post=160602</link>
            <guid>http://www.byond.com/members/Monti?command=view_post&amp;post=160602</guid>
            <pubDate>Fri, 15 Aug 2008 20:27:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Monti?command=view_comments&amp;post=160602#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf&lt;br&gt;    tile3&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'General.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;tile3&amp;quot;&lt;/span&gt;&lt;br&gt;        density = 1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Access_Computer()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
How do you code a passcode so when someone accesses the comp they need to input the password. For the example just use the password 2233. Lol thanks</description>
        </item>
                <item>
            <title>icon issues</title>
            <link>http://www.byond.com/members/Monti?command=view_post&amp;post=142134</link>
            <guid>http://www.byond.com/members/Monti?command=view_post&amp;post=142134</guid>
            <pubDate>Thu, 14 Aug 2008 22:34:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Monti?command=view_comments&amp;post=142134#comments</comments>
            
            <description>I own a Charmed game and I have recently added alot of new player icons to it. Well there is one lil problem. When a player is one of those icons and the orb out and then back in, there icon changes to a shield looking type icon that is not in any of my dmi files. This doesnt happen to my original icons. PLease help</description>
        </item>
                <item>
            <title>Clickable Spells</title>
            <link>http://www.byond.com/members/Monti?command=view_post&amp;post=160870</link>
            <guid>http://www.byond.com/members/Monti?command=view_post&amp;post=160870</guid>
            <pubDate>Wed, 16 Jul 2008 02:22:03 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Monti?command=view_comments&amp;post=160870#comments</comments>
            
            <description>IDK how to code where in a seperate tab are spells and like say one of the titles is &quot;Summon Demon&quot; and ya click it and then you automatically say the spell without having to type the whole thing in yourself. Here is the type in code.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    parsespell(msg)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(msg,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Magic forces black and white to reach out though space and light, be he far or be he near, bring us the demon &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; here&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Witch==1||usr.Warlock==1||usr.HalfWhitelighter==1||usr.Demon==1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.RolePlaying==0)&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.Demon==1)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Intelligence &amp;lt;= M.Intelligence)&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your spell isnt strong enough&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.death==1)&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are death&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.death==1)&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is death&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.erased==1)&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Who the hell you trying to summon?&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        M.loc=locate(x,y-1,z)&lt;br&gt;                        M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;i&amp;gt;You were summoned out of hell by a spell...&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You cannot use spells&amp;quot;&lt;/span&gt;&lt;br&gt;                spellwords=null&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(msg,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;In this tween time, this darkest hour I call upon the sacred power. I myself stand alone command &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; to be shown.&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Witch==1||usr.Warlock==1||usr.HalfWhitelighter==1||usr.Demon==1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.RolePlaying==0)&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Intelligence &amp;lt;= M.Intelligence)&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your spell isnt strong enough&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.Selforb == 1)&lt;br&gt;                        M.density = 1&lt;br&gt;                        M.Selforb = 0&lt;br&gt;                        M.icon = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /mob/goodwitch()&lt;br&gt;                        view(9)&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; becomes visable&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You cannot use spells&amp;quot;&lt;/span&gt;&lt;br&gt;                spellwords=null&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(msg,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Ixo Mende Layto Sempar &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Witch==1||usr.Warlock==1||usr.HalfWhitelighter==1||usr.Demon==1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.RolePlaying==0)&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Intelligence &amp;lt;= M.Intelligence)&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your spell isnt strong enough&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.Darklighter==1)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.death==1)&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are death&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.death==1)&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is death&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.erased==1)&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Who the hell you trying to summon?&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        M.loc=locate(x,y-1,z)&lt;br&gt;                        M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;i&amp;gt;You were summoned by a spell...&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You cannot use spells&amp;quot;&lt;/span&gt;&lt;br&gt;                spellwords=null&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(msg,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;With my power that it be I summon the one that brings destiny to my feet now he fall come to me Angel of Destiny now thee I call&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Witch==1||usr.Warlock==1||usr.HalfWhitelighter==1||usr.Demon==1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.RolePlaying==0)&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Intelligence &amp;lt;= M.Intelligence)&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your spell isnt strong enough&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.rank==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Angel of Destiny&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.death==1)&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are death&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.death==1)&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is death&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.erased==1)&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Who the hell you trying to summon?&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                        M.loc=locate(x,y-1,z)&lt;br&gt;                        M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;i&amp;gt;You were summoned by a spell...&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You cannot use spells&amp;quot;&lt;/span&gt;&lt;br&gt;                spellwords=null&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(msg,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Spirits of air, forest and sea, set us of this demon free, beasts of hoof and beasts of shell, drive this &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; back to hell&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Witch==1||usr.Warlock==1||usr.HalfWhitelighter==1||usr.Demon==1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.RolePlaying==0)&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Intelligence &amp;lt;= M.Intelligence)&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your spell isnt strong enough&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.Demon==1)&lt;br&gt;                        M.loc=locate(/turf/Area/Hell)&lt;br&gt;                        M&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You were sent to hell by an evil spell...&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.Demon==1&amp;amp;&amp;amp;M.power&amp;gt;=usr.power)&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; seems to be to strong to return with a spell&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You cannot use spells&amp;quot;&lt;/span&gt;&lt;br&gt;                spellwords=null&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(msg,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Hellspawn demon, Creature of death, Fire shall take &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; very last breath&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Witch==1||usr.Warlock==1||usr.HalfWhitelighter==1||usr.Demon==1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.RolePlaying==0)&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Intelligence &amp;lt;= M.Intelligence)&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your spell isnt strong enough&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.Demon==1)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(20))&lt;br&gt;                            M.health = 0&lt;br&gt;                            usr.deathcheck(M)&lt;br&gt;                            spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                            usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; isnt near you&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You cannot use spells&amp;quot;&lt;/span&gt;&lt;br&gt;                spellwords=null&lt;br&gt;&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(msg,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Knowledge and reverence&amp;quot;&lt;/span&gt;))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.RolePlaying==0)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            src.said_forcefield=1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/said=0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(3))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.said_forcefield==1)said+=1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(said&amp;gt;=2)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(10))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.said_forcefield==1)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/westn=0&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/eastn=0&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/northn=0&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/southn=0&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Q &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; get_step(M,WEST))&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Q.said_forcefield==1)westn=1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Q &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; get_step(M,EAST))&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Q.said_forcefield==1)eastn=1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Q &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; get_step(M,NORTH))&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Q.said_forcefield==1)northn=1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Q &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; get_step(M,SOUTH))&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Q.said_forcefield==1)southn=1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!westn)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/W=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(W,WEST)&lt;br&gt;                            W.owner=key&lt;br&gt;                            W.density=1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/NW=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(NW,NORTHWEST)&lt;br&gt;                            NW.owner=key&lt;br&gt;                            NW.density=1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/SW=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(SW,SOUTHWEST)&lt;br&gt;                            SW.owner=key&lt;br&gt;                            SW.density=1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!eastn)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/E=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(E,EAST)&lt;br&gt;                            E.owner=key&lt;br&gt;                            E.density=1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/NE=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(NE,NORTHWEST)&lt;br&gt;                            NE.owner=key&lt;br&gt;                            NE.density=1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/SE=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(SE,SOUTHWEST)&lt;br&gt;                            SE.owner=key&lt;br&gt;                            SE.density=1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!northn)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/N=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(N,NORTH)&lt;br&gt;                            N.owner=key&lt;br&gt;                            N.density=1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/NWW=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(NWW,NORTHWEST)&lt;br&gt;                            NWW.owner=key&lt;br&gt;                            NWW.density=1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/NEE=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(NEE,NORTHEAST)&lt;br&gt;                            NEE.owner=key&lt;br&gt;                            NEE.density=1&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!southn)&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/S=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(S,SOUTH)&lt;br&gt;                            S.owner=key&lt;br&gt;                            S.density=1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/SWW=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(SWW,SOUTHWEST)&lt;br&gt;                            SWW.owner=key&lt;br&gt;                            SWW.density=1&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/SEE=&lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(M.loc)&lt;br&gt;                            step(SEE,SOUTHEAST)&lt;br&gt;                            SEE.owner=key&lt;br&gt;                            SEE.density=1&lt;br&gt;                spawn(rand(100,300))&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/forcefield/O &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(3))&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(O.owner==key)&lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(O)&lt;br&gt;            spawn(100)said_forcefield=0&lt;br&gt;            spellwords=null&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(msg,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Let the piercing cry that feeds on pain, and leaves more sorrow then it gains. Shall now be heard by one who seeks, to stop the havoc that it wreaks&amp;quot;&lt;/span&gt;))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Q &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(100))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Witch==1||usr.Warlock==1||usr.HalfWhitelighter==1||usr.Demon==1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Q.RolePlaying==0)&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Intelligence &amp;lt;= Q.Intelligence)&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your spell isnt strong enough&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Q.Demon==1)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Q &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(10))src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;i&amp;gt;You sense &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;. &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; seems to be very close to you.&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Q &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(20))src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;i&amp;gt;You sense &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;. &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; seems to be close to you.&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Q &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(30))src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;i&amp;gt;You sense &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;. &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Q.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; seems to be far from you.&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;i&amp;gt;You sense an evil presence, but it is too far for you to sense who it is...&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You cannot use spells&amp;quot;&lt;/span&gt;&lt;br&gt;            spellwords=null&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(msg,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;As the flame lights shadows, and truth ends fear, open lost thoughts, to my willing ear&amp;quot;&lt;/span&gt;))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(100))&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.client)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/txt=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;i&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Witch==1||usr.Warlock==1||usr.HalfWhitelighter==1||usr.Demon==1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.RolePlaying==0)&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(15))&lt;br&gt;                        txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;. \He feels close to your location. &amp;quot;&lt;/span&gt;&lt;br&gt;                        txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense the blood of a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[lowertext(M.race)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; burning inside of \him.&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.good)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is good in nature. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is evil in nature. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.maxhealth&amp;gt;=M.maxhealth)&lt;br&gt;                            txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You also sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is in a good condition. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.health&amp;lt;M.maxhealth&amp;amp;&amp;amp;M.health&amp;gt;=M.maxhealth/3)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You also sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is in a average condition. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.health&amp;lt;M.maxhealth/3&amp;amp;&amp;amp;M.health&amp;gt;=M.maxhealth/2)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You also sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is in a weakened condition. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.health&amp;lt;M.maxhealth/2&amp;amp;&amp;amp;M.health&amp;gt;=10)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You also sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is in a sub-critical condition. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You also sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is in a critical condition. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.power&amp;gt;=src.power)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is stronger than you.&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.power==src.power)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is equal than you.&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is weaker than you.&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(30))&lt;br&gt;                        txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;. \He feels further away from your location. &amp;quot;&lt;/span&gt;&lt;br&gt;                        txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense the blood of a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[lowertext(M.race)]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; burning inside of \him.&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.good)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is good in nature. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is evil in nature. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(rand(1,2))&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.maxhealth&amp;gt;=M.maxhealth)&lt;br&gt;                                txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You also sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is in a good condition. &amp;quot;&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.health&amp;lt;M.maxhealth&amp;amp;&amp;amp;M.health&amp;gt;=M.maxhealth/3)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You also sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is in a average condition. &amp;quot;&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.health&amp;lt;M.maxhealth/3&amp;amp;&amp;amp;M.health&amp;gt;=M.maxhealth/2)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You also sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is in a weakened condition. &amp;quot;&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.health&amp;lt;M.maxhealth/2&amp;amp;&amp;amp;M.health&amp;gt;=10)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You also sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is in a sub-critical condition. &amp;quot;&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You also sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is in a critical condition. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(rand(1,2))&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.power&amp;gt;=src.power)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is stronger than you.&amp;quot;&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.power==src.power)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is equal than you.&amp;quot;&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is weaker than you.&amp;quot;&lt;/span&gt;&lt;br&gt;                            spellwords=null&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; view(50))&lt;br&gt;                        txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;. \He feels far away from your location. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.good)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is good in nature. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is evil in nature. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.power&amp;gt;=src.power)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is stronger than you.&amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.power==src.power)&lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(rand(1,2))txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is equal than you.&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense someone. He or she feels extremely far away from your location. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.good)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is good in nature. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is evil in nature. &amp;quot;&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.power&amp;gt;=src.power)txt+=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You sense that &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is stronger than you.&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                    src&amp;lt;&amp;lt;txt&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You cannot use spells&amp;quot;&lt;/span&gt;&lt;br&gt;            spellwords=null&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(findtext(msg,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yam is ado, Heek is ado, Malo cot bonus, Moss in con sesis, Super deeco nos&amp;quot;&lt;/span&gt;))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/M &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; range(9))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Witch==1||usr.Warlock==1||usr.HalfWhitelighter==1||usr.Demon==1)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.RolePlaying==0)&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; isnt in the Role Play&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.Intelligence &amp;lt;= M.Intelligence)&lt;br&gt;                        usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Your spell isnt strong enough&amp;quot;&lt;/span&gt;&lt;br&gt;                        spellwords=null&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(M.containhollow == 1)&lt;br&gt;                        M.containhollow = 0&lt;br&gt;                        M.race = M.choosenrace&lt;br&gt;                        spellwords=null&lt;br&gt;                        view(9) &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;The hollow has been sent back to the box by a spell&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You cannot use spells&amp;quot;&lt;/span&gt;&lt;br&gt;                    spellwords=null
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
how can i make it clickable?</description>
        </item>
                <item>
            <title>Little Login Prob</title>
            <link>http://www.byond.com/members/Monti?command=view_post&amp;post=142333</link>
            <guid>http://www.byond.com/members/Monti?command=view_post&amp;post=142333</guid>
            <pubDate>Sat, 21 Jun 2008 20:52:54 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Monti?command=view_comments&amp;post=142333#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;span class=&quot;dmcomment&quot;&gt;//Basicly this is you or another person.&lt;/span&gt;&lt;br&gt;    Login()&lt;span class=&quot;dmcomment&quot;&gt;//Calls the login proc which is already built into dream seeker.&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What Would You Like to do?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;New Game&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Load Game&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Delete Game&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Quit&amp;quot;&lt;/span&gt;))&lt;span class=&quot;dmcomment&quot;&gt;//Calls a list and asks what you want to do New Game,Load Game Or quit&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;New Game&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//If a user choose new game it goes to this&lt;/span&gt;&lt;br&gt;                src.name = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What would you like your name to be?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Name:&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//Asks a mob what they want their name to be.&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What sex do you want to be?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;))&lt;span class=&quot;dmcomment&quot;&gt;//A list asking what gender they want to be.&lt;/span&gt;&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Male&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//If the mob picks Male their mob is now a male&lt;/span&gt;&lt;br&gt;                        icon = &lt;span class=&quot;dmstring&quot;&gt;'Goodwitchs.dmi'&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//This becomes the mobs icons.&lt;/span&gt;&lt;br&gt;                        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;whitelighter&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//chooses the icon state of the mob so they dont become another gender.&lt;/span&gt;&lt;br&gt;                        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;small&amp;gt;&amp;lt;font color = red&amp;gt;&amp;lt;b&amp;gt;Server: &amp;lt;font color=white&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is a first time player.&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Says to the world that a mob has logged in for the first time.&lt;/span&gt;&lt;br&gt;                        loc = locate(/turf/Area/Earth)&lt;span class=&quot;dmcomment&quot;&gt;//Plants the mob in this location&lt;/span&gt;&lt;br&gt;                        newcomer=0&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Female&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//If the mob picks female their mob is now a female&lt;/span&gt;&lt;br&gt;                        icon = &lt;span class=&quot;dmstring&quot;&gt;'Goodwitchs.dmi'&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//This becomes the mobs icon.&lt;/span&gt;&lt;br&gt;                        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;goodwitch&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Choose the icon state of the mob so they dont become the wrong gender.&lt;/span&gt;&lt;br&gt;                        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;small&amp;gt;&amp;lt;font color = red&amp;gt;&amp;lt;b&amp;gt;Login info: &amp;lt;font color = white&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is a first time player.&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Says to the world that a mob has logged in for the first time.&lt;/span&gt;&lt;br&gt;                        loc = locate(/turf/Area/Earth)&lt;span class=&quot;dmcomment&quot;&gt;//Puts the mob in this location.&lt;/span&gt;&lt;br&gt;                        src.Save()&lt;span class=&quot;dmcomment&quot;&gt;//Calls the save proc so the mob can load the next time they login.&lt;/span&gt;&lt;br&gt;                        newcomer=0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Load Game&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//if a user chooses Load Game it comes to this&lt;/span&gt;&lt;br&gt;                src.Load()&lt;span class=&quot;dmcomment&quot;&gt;//Calls the Load proc so a mob can load an old save&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Delete Game&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Quit&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//This is basicly quit so it logs the mob out.&lt;/span&gt;&lt;br&gt;                src.Logout()&lt;span class=&quot;dmcomment&quot;&gt;//Calls the logout proc which is already built in dream maker but it safe to have it in your code anyways.&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Load()&lt;span class=&quot;dmcomment&quot;&gt;//This is the Load proc so when a mob clicks load it gives them their old character.&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;saves/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//Overwrites their last save file to show they logged in again.&lt;/span&gt;&lt;br&gt;            cansave = 1&lt;span class=&quot;dmcomment&quot;&gt;//This a var show that the mob can save their game.&lt;/span&gt;&lt;br&gt;            Read(F)&lt;span class=&quot;dmcomment&quot;&gt;//Read the mobs save file.&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/lx,ly,lz&lt;span class=&quot;dmcomment&quot;&gt;//vars to that we dont have to put last_x and so on making it much easier&lt;/span&gt;&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_x&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; lx&lt;span class=&quot;dmcomment&quot;&gt;//This is a desplay of what i have done above. These means your last locations.&lt;/span&gt;&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_y&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; ly&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_z&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; lz&lt;br&gt;            loc = locate(lx,ly,lz)&lt;span class=&quot;dmcomment&quot;&gt;//Puts the mob in their last location,&lt;/span&gt;&lt;br&gt;            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;small&amp;gt;&amp;lt;font color = red&amp;gt;&amp;lt;b&amp;gt;Login info: &amp;lt;font color = white&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has logged in.&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Show the world a mob has logged in with an old save file.&lt;/span&gt;&lt;br&gt;            Save()&lt;span class=&quot;dmcomment&quot;&gt;//Calls the save proc so the mob can save.&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Save()&lt;span class=&quot;dmcomment&quot;&gt;//The Save proc is inuse when called.&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;saves/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src.ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;)&lt;span class=&quot;dmcomment&quot;&gt;//Overwrites their file with another location now&lt;/span&gt;&lt;br&gt;            Write(F)&lt;span class=&quot;dmcomment&quot;&gt;//Write over their save file&lt;/span&gt;&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_x&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; x&lt;span class=&quot;dmcomment&quot;&gt;//Writes over their last with their new one.&lt;/span&gt;&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_y&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; y&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_z&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; z&lt;br&gt;        &lt;span class=&quot;dmcomment&quot;&gt;//  src &amp;lt;&amp;lt; &amp;quot;&amp;lt;small&amp;gt;&amp;lt;font color = red&amp;gt;&amp;lt;b&amp;gt;Save info: &amp;lt;font color = white&amp;gt;Your game has been saved. &amp;quot;//says to the mob their game has been save&lt;/span&gt;&lt;br&gt;            sleep(900)&lt;span class=&quot;dmcomment&quot;&gt;//sleep for 1 minute and a half.&lt;/span&gt;&lt;br&gt;            Save()&lt;span class=&quot;dmcomment&quot;&gt;//Calls the proc again so that it will save the mobs x,y,z.&lt;/span&gt;&lt;br&gt;            ..()&lt;span class=&quot;dmcomment&quot;&gt;//Calls the history.&lt;/span&gt;&lt;br&gt;        Logout()&lt;span class=&quot;dmcomment&quot;&gt;//The logout proc which is inbuilt in dream maker but is always save to have&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(cansave)&lt;span class=&quot;dmcomment&quot;&gt;//if the mob can save save them also if you put !cansave it means the mob cant save so bare this in mind.&lt;/span&gt;&lt;br&gt;                Save()&lt;span class=&quot;dmcomment&quot;&gt;//Call the save proc.&lt;/span&gt;&lt;br&gt;            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;small&amp;gt;&amp;lt;font color = red&amp;gt;&amp;lt;b&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has logged out.&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmcomment&quot;&gt;//Tell the world a mob has logged out of the world&lt;/span&gt;&lt;br&gt;            ..()&lt;span class=&quot;dmcomment&quot;&gt;//Call all the histy before logging out&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;span class=&quot;dmcomment&quot;&gt;//Delete the mob from the world note their save file will not go lol.&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
loading Charmed Rebirth of Magic.dme&lt;br&gt;
Login.dm:38:error: proc definition not allowed inside another proc&lt;br&gt;</description>
        </item>
                <item>
            <title>I must really suck at coding</title>
            <link>http://www.byond.com/members/Monti?command=view_post&amp;post=142368</link>
            <guid>http://www.byond.com/members/Monti?command=view_post&amp;post=142368</guid>
            <pubDate>Sun, 15 Jun 2008 19:14:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Monti?command=view_comments&amp;post=142368#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
turf/teleport/DeathToHell&lt;span class=&quot;dmcomment&quot;&gt;//the name of our turf&lt;/span&gt;&lt;br&gt;    Entered(mob/M)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob))&lt;span class=&quot;dmcomment&quot;&gt;//is it a mob that entered?&lt;/span&gt;&lt;br&gt;            M.loc=locate(/turf/Area/EvilDeath)&lt;br&gt;            M &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are starting to get ressurected&amp;quot;&lt;/span&gt;&lt;br&gt;            sleep(25)&lt;br&gt;            M &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are transfered to the Safe Zone&amp;quot;&lt;/span&gt;&lt;br&gt;            M.death=0&lt;br&gt;            M.icon = &lt;span class=&quot;dmstring&quot;&gt;'Goodwitchs.dmi'&lt;/span&gt;&lt;br&gt;            M.icon_state = M.original_icon&lt;br&gt;            M.loc=locate(/turf/Area/Hell)&lt;br&gt;            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;font color=blue&amp;gt;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is alive again&amp;lt;/font&amp;gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            M.RolePlaying = 1&lt;br&gt;            M.statuschecker()&lt;br&gt;&lt;br&gt;turf/teleport/HellFromDeath&lt;br&gt;    name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;&lt;br&gt;    density = 0&lt;br&gt;turf/teleport/DeathToEarth&lt;span class=&quot;dmcomment&quot;&gt;//the name of our turf&lt;/span&gt;&lt;br&gt;    Entered(mob/M)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(istype(M,/mob))&lt;span class=&quot;dmcomment&quot;&gt;//is it a mob that entered?&lt;/span&gt;&lt;br&gt;            M.loc=locate(/turf/Area/GoodDeath)&lt;br&gt;            M &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are starting to get ressurected&amp;quot;&lt;/span&gt;&lt;br&gt;            sleep(25)&lt;br&gt;            M.death=0&lt;br&gt;            M.icon = &lt;span class=&quot;dmstring&quot;&gt;'Goodwitchs.dmi'&lt;/span&gt;&lt;br&gt;            M.icon_state = M.original_icon&lt;br&gt;            M.loc=locate(/turf/Area/Earth)&lt;br&gt;            M.RolePlaying = 1&lt;br&gt;            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;FONT COLOR=red&amp;gt;War information&amp;lt;/FONT&amp;gt;: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[M]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; is alive again&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Yes.. Another problem with my coding.. Probably getting annoyed huh lolz.. Anyway... When you revive you go to spawn zone but you have no icon.. I tried different ways but it's not working.. Please help</description>
        </item>
                <item>
            <title>Login Problem</title>
            <link>http://www.byond.com/members/Monti?command=view_post&amp;post=142374</link>
            <guid>http://www.byond.com/members/Monti?command=view_post&amp;post=142374</guid>
            <pubDate>Sat, 14 Jun 2008 20:18:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Monti?command=view_comments&amp;post=142374#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmpreprocessor&quot;&gt;#define BASE_MENU_CREATE_CHARACTER  &amp;quot;Create New Character&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmpreprocessor&quot;&gt;#define BASE_MENU_DELETE_CHARACTER  &amp;quot;Delete Character&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmpreprocessor&quot;&gt;#define BASE_MENU_CANCEL            &amp;quot;Cancel&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmpreprocessor&quot;&gt;#define BASE_MENU_QUIT              &amp;quot;Quit&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;world/New()&lt;br&gt;    ..()&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//  OpenPort(0)&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;//  Load_World()&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; ..()&lt;br&gt;&lt;span class=&quot;dmcomment&quot;&gt;/*proc&lt;br&gt;    Load_World()&lt;br&gt;        var/savefile/X = new (&amp;quot;World.sav&amp;quot;)&lt;br&gt;        var/list/objs=list()&lt;br&gt;    /*  X[&amp;quot;well&amp;quot;] &amp;gt;&amp;gt; well&lt;br&gt;        X[&amp;quot;PS1stock&amp;quot;] &amp;gt;&amp;gt; PS1stock&lt;br&gt;        X[&amp;quot;PS1cash&amp;quot;] &amp;gt;&amp;gt; PS1cash&lt;br&gt;        X[&amp;quot;PS1&amp;quot;] &amp;gt;&amp;gt; PS1&lt;br&gt;        X[&amp;quot;PS2stock&amp;quot;] &amp;gt;&amp;gt; PS2stock&lt;br&gt;        X[&amp;quot;PS2cash&amp;quot;] &amp;gt;&amp;gt; PS2cash&lt;br&gt;        X[&amp;quot;PS2&amp;quot;] &amp;gt;&amp;gt; PS2&lt;br&gt;        X[&amp;quot;PS3stock&amp;quot;] &amp;gt;&amp;gt; PS3stock&lt;br&gt;        X[&amp;quot;PS3cash&amp;quot;] &amp;gt;&amp;gt; PS3cash&lt;br&gt;        X[&amp;quot;PS3&amp;quot;] &amp;gt;&amp;gt; PS3&lt;br&gt;        X[&amp;quot;PS4stock&amp;quot;] &amp;gt;&amp;gt; PS4stock&lt;br&gt;        X[&amp;quot;PS4cash&amp;quot;] &amp;gt;&amp;gt; PS4cash&lt;br&gt;        X[&amp;quot;PS4&amp;quot;] &amp;gt;&amp;gt; PS4&lt;br&gt;        X[&amp;quot;PS5stock&amp;quot;] &amp;gt;&amp;gt; PS5stock&lt;br&gt;        X[&amp;quot;PS5cash&amp;quot;] &amp;gt;&amp;gt; PS5cash&lt;br&gt;        X[&amp;quot;PS5&amp;quot;] &amp;gt;&amp;gt; PS5&lt;br&gt;        X[&amp;quot;PH1&amp;quot;] &amp;gt;&amp;gt; PH1&lt;br&gt;        X[&amp;quot;PH2&amp;quot;] &amp;gt;&amp;gt; PH2&lt;br&gt;        X[&amp;quot;PH3&amp;quot;] &amp;gt;&amp;gt; PH3&lt;br&gt;        X[&amp;quot;PH4&amp;quot;] &amp;gt;&amp;gt; PH4&lt;br&gt;        X[&amp;quot;PH5&amp;quot;] &amp;gt;&amp;gt; PH5&lt;br&gt;        X[&amp;quot;PH6&amp;quot;] &amp;gt;&amp;gt; PH6&lt;br&gt;        X[&amp;quot;PH7&amp;quot;] &amp;gt;&amp;gt; PH7&lt;br&gt;        X[&amp;quot;PH8&amp;quot;] &amp;gt;&amp;gt; PH8&lt;br&gt;        X[&amp;quot;PH9&amp;quot;] &amp;gt;&amp;gt; PH9&lt;br&gt;        X[&amp;quot;PH10&amp;quot;] &amp;gt;&amp;gt; PH10&lt;br&gt;        X[&amp;quot;PH11&amp;quot;] &amp;gt;&amp;gt; PH11&lt;br&gt;        X[&amp;quot;PH12&amp;quot;] &amp;gt;&amp;gt; PH12&lt;br&gt;        X[&amp;quot;PH13&amp;quot;] &amp;gt;&amp;gt; PH13&lt;br&gt;        X[&amp;quot;PH14&amp;quot;] &amp;gt;&amp;gt; PH14&lt;br&gt;        X[&amp;quot;PH15&amp;quot;] &amp;gt;&amp;gt; PH15&lt;br&gt;        X[&amp;quot;objs&amp;quot;] &amp;gt;&amp;gt; objs&lt;br&gt;        X[&amp;quot;FH1&amp;quot;] &amp;gt;&amp;gt; FH1&lt;br&gt;        X[&amp;quot;FH2&amp;quot;] &amp;gt;&amp;gt; FH2&lt;br&gt;        X[&amp;quot;FH3&amp;quot;] &amp;gt;&amp;gt; FH3 */&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;//  for(var/obj/O in objs)&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;//      O.loc = locate(O.lastx, O.lasty, O.lastz)&lt;/span&gt;&lt;br&gt;    Save_World()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/X = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;World.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/objs=list()&lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;/*  X[&amp;quot;well&amp;quot;] &amp;lt;&amp;lt; well&lt;br&gt;        X[&amp;quot;PS1stock&amp;quot;] &amp;lt;&amp;lt; PS1stock&lt;br&gt;        X[&amp;quot;PS1cash&amp;quot;] &amp;lt;&amp;lt; PS1cash&lt;br&gt;        X[&amp;quot;PS1&amp;quot;] &amp;lt;&amp;lt; PS1&lt;br&gt;        X[&amp;quot;PS2stock&amp;quot;] &amp;lt;&amp;lt; PS2stock&lt;br&gt;        X[&amp;quot;PS2cash&amp;quot;] &amp;lt;&amp;lt; PS2cash&lt;br&gt;        X[&amp;quot;PS2&amp;quot;] &amp;lt;&amp;lt; PS2&lt;br&gt;        X[&amp;quot;PS3stock&amp;quot;] &amp;lt;&amp;lt; PS3stock&lt;br&gt;        X[&amp;quot;PS3cash&amp;quot;] &amp;lt;&amp;lt; PS3cash&lt;br&gt;        X[&amp;quot;PS3&amp;quot;] &amp;lt;&amp;lt; PS3&lt;br&gt;        X[&amp;quot;PS4stock&amp;quot;] &amp;lt;&amp;lt; PS4stock&lt;br&gt;        X[&amp;quot;PS4cash&amp;quot;] &amp;lt;&amp;lt; PS4cash&lt;br&gt;        X[&amp;quot;PS4&amp;quot;] &amp;lt;&amp;lt; PS4&lt;br&gt;        X[&amp;quot;PS5stock&amp;quot;] &amp;lt;&amp;lt; PS5stock&lt;br&gt;        X[&amp;quot;PS5cash&amp;quot;] &amp;lt;&amp;lt; PS5cash&lt;br&gt;        X[&amp;quot;PS5&amp;quot;] &amp;lt;&amp;lt; PS5&lt;br&gt;        X[&amp;quot;PH1&amp;quot;] &amp;lt;&amp;lt; PH1&lt;br&gt;        X[&amp;quot;PH2&amp;quot;] &amp;lt;&amp;lt; PH2&lt;br&gt;        X[&amp;quot;PH3&amp;quot;] &amp;lt;&amp;lt; PH3&lt;br&gt;        X[&amp;quot;PH4&amp;quot;] &amp;lt;&amp;lt; PH4&lt;br&gt;        X[&amp;quot;PH5&amp;quot;] &amp;lt;&amp;lt; PH5&lt;br&gt;        X[&amp;quot;PH6&amp;quot;] &amp;lt;&amp;lt; PH6&lt;br&gt;        X[&amp;quot;PH7&amp;quot;] &amp;lt;&amp;lt; PH7&lt;br&gt;        X[&amp;quot;PH8&amp;quot;] &amp;lt;&amp;lt; PH8&lt;br&gt;        X[&amp;quot;PH9&amp;quot;] &amp;lt;&amp;lt; PH9&lt;br&gt;        X[&amp;quot;PH10&amp;quot;] &amp;lt;&amp;lt; PH10&lt;br&gt;        X[&amp;quot;PH11&amp;quot;] &amp;lt;&amp;lt; PH11&lt;br&gt;        X[&amp;quot;PH12&amp;quot;] &amp;lt;&amp;lt; PH12&lt;br&gt;        X[&amp;quot;PH13&amp;quot;] &amp;lt;&amp;lt; PH13&lt;br&gt;        X[&amp;quot;PH14&amp;quot;] &amp;lt;&amp;lt; PH14&lt;br&gt;        X[&amp;quot;PH15&amp;quot;] &amp;lt;&amp;lt; PH15&lt;br&gt;        X[&amp;quot;FH1&amp;quot;] &amp;lt;&amp;lt; FH1&lt;br&gt;        X[&amp;quot;FH2&amp;quot;] &amp;lt;&amp;lt; FH2&lt;br&gt;        X[&amp;quot;FH3&amp;quot;] &amp;lt;&amp;lt; FH3 */&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/obj/O &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;        &lt;span class=&quot;dmcomment&quot;&gt;//  if(O.dontsave)&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmcomment&quot;&gt;//      continue&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(O.z==10)&lt;br&gt;                O.lastx = O.x&lt;br&gt;                O.lasty = O.y&lt;br&gt;                O.lastz = O.z&lt;br&gt;                objs.Add(O)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(O.z==20)&lt;br&gt;                O.lastx = O.x&lt;br&gt;                O.lasty = O.y&lt;br&gt;                O.lastz = O.z&lt;br&gt;                objs.Add(O)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(O.z==21)&lt;br&gt;                O.lastx = O.x&lt;br&gt;                O.lasty = O.y&lt;br&gt;                O.lastz = O.z&lt;br&gt;                objs.Add(O)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;continue&lt;/span&gt;&lt;br&gt;        X[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;objs&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; objs&lt;br&gt;world/Del()&lt;br&gt;    Save_World()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; ..()&lt;br&gt;                    */&lt;br&gt;client/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/&lt;span class=&quot;dmkeyword&quot;&gt;tmp&lt;/span&gt;&lt;br&gt;    base_num_characters_allowed = 1&lt;br&gt;    base_autoload_character = 0&lt;br&gt;    base_autosave_character = 1&lt;br&gt;    base_autodelete_mob = 1&lt;br&gt;    base_save_verbs = 1&lt;br&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/&lt;span class=&quot;dmkeyword&quot;&gt;tmp&lt;/span&gt;&lt;br&gt;        base_save_allowed = 1&lt;br&gt;        base_save_location = 1&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/base_saved_verbs&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/base_InitFromSavefile()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;    Write(savefile/F)&lt;br&gt;        ..()&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (base_save_location &amp;amp;&amp;amp; world.maxx)&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_x&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; x&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_y&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; y&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_z&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; z&lt;br&gt;&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;class&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; usr.class&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;    Read(savefile/F)&lt;br&gt;        ..()&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (base_save_location &amp;amp;&amp;amp; world.maxx)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/last_x&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/last_y&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/last_z&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_x&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; last_x&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_y&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; last_y&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;last_z&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; last_z&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;class&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; src.class&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/destination = locate(last_x, last_y, last_z)&lt;br&gt;            Move(destination)&lt;br&gt;mob/BaseCamp&lt;br&gt;    base_save_allowed = 0&lt;br&gt;    Login()&lt;br&gt;        RemoveVerbs()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;    Stat()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/RemoveVerbs()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt; (&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/my_verb &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; verbs)&lt;br&gt;            verbs -= my_verb&lt;br&gt;&lt;br&gt;mob/BaseCamp/FirstTimePlayer&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/FirstTimePlayer()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 1&lt;br&gt;&lt;br&gt;world&lt;br&gt;    mob = /mob/BaseCamp/ChoosingCharacter&lt;br&gt;&lt;br&gt;mob/BaseCamp/ChoosingCharacter&lt;br&gt;    Login()&lt;br&gt;        loc=locate(/turf/Area/Login2)&lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;//  usr&amp;lt;&amp;lt;&amp;quot;You begin to hear a voice in your head.&amp;quot;&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;//  sleep(20)&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;//  usr&amp;lt;&amp;lt;&amp;quot;&amp;lt;font color=green&amp;gt;Welcome to Psionica® Journey through the Mindscape. To enter the Mindscape, you will need to move around and click on the buttons around your mind.&amp;quot;&lt;/span&gt;&lt;br&gt;        ..()&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Choose_Character()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/available_char_names=client.base_CharacterNames()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(length(available_char_names) &amp;lt; client.base_num_characters_allowed)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(client.base_num_characters_allowed == 1)&lt;br&gt;                src&amp;lt;&amp;lt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;HGM Computer:&amp;lt;/b&amp;gt; You don't have a character to load, forwarding to creation process.&amp;quot;&lt;/span&gt;&lt;br&gt;                src.sight=1&lt;br&gt;                client.base_NewMob()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            client.base_LoadMob(available_char_names[1])&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/New_Character()&lt;br&gt;        src.sight=1&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/names=client.base_CharacterNames()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(length(names) &amp;lt; client.base_num_characters_allowed)&lt;br&gt;            client.base_NewMob()&lt;br&gt;            src.sight=0&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have the maximum amount of allowed characters. Delete one?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Psionica HGM Security Protocol&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;))&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                    DeleteCharacter()&lt;br&gt;                    usr.sight=0&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.sight=0&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/ChooseCharacter()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/available_char_names = client.base_CharacterNames()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/menu = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;        menu += available_char_names&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (length(available_char_names) &amp;lt; client.base_num_characters_allowed)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (client.base_num_characters_allowed == 1)&lt;br&gt;                client.base_NewMob()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                menu += BASE_MENU_CREATE_CHARACTER&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (length(available_char_names))&lt;br&gt;            menu += BASE_MENU_DELETE_CHARACTER&lt;br&gt;&lt;br&gt;        menu += BASE_MENU_QUIT&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/default = null&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/result = input(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Who do you want to be today?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Welcome to &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[world.name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;!&amp;quot;&lt;/span&gt;, default) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; menu&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(result)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (0, BASE_MENU_QUIT)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (BASE_MENU_CREATE_CHARACTER)&lt;br&gt;                client.base_NewMob()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (BASE_MENU_DELETE_CHARACTER)&lt;br&gt;                DeleteCharacter()&lt;br&gt;                ChooseCharacter()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Mob = client.base_LoadMob(result)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (Mob)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;            ChooseCharacter()&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/DeleteCharacter()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/available_char_names = client.base_CharacterNames()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/menu = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;        menu += available_char_names&lt;br&gt;&lt;br&gt;        menu += BASE_MENU_CANCEL&lt;br&gt;        menu += BASE_MENU_QUIT&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/default = null&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/result = input(src, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Which character do you want to delete?&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Deleting Character&amp;quot;&lt;/span&gt;, default) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; menu&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(result)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (0, BASE_MENU_QUIT)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (BASE_MENU_CANCEL)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;        client.base_DeleteMob(result)&lt;br&gt;        sight=0&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;client&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/&lt;span class=&quot;dmkeyword&quot;&gt;tmp&lt;/span&gt;/savefile/_base_player_savefile&lt;br&gt;&lt;br&gt;    New()&lt;br&gt;        .=..()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (base_autoload_character)&lt;br&gt;            base_ChooseCharacter()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; ..()&lt;br&gt;&lt;br&gt;    Del()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (base_autosave_character)&lt;br&gt;            base_SaveMob()&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (base_autodelete_mob)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(mob)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; ..()&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/base_PlayerSavefile()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (!_base_player_savefile)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/start = 1&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/end = 2&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/first_initial = copytext(ckey, start, end)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/filename = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[first_initial]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.sav&amp;quot;&lt;/span&gt;&lt;br&gt;            _base_player_savefile = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(filename)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; _base_player_savefile&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/base_FirstTimePlayer()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/BaseCamp/FirstTimePlayer/first_mob = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;        first_mob.name = key&lt;br&gt;        first_mob.gender = gender&lt;br&gt;        mob = first_mob&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; first_mob.FirstTimePlayer()&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/base_ChooseCharacter()&lt;br&gt;        base_SaveMob()&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/BaseCamp/ChoosingCharacter/chooser&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/names = base_CharacterNames()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (!length(names))&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/result = base_FirstTimePlayer()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (!result)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;            chooser = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;            mob = chooser&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (base_num_characters_allowed == 1)&lt;br&gt;            base_LoadMob(names[1])&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;        chooser = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;        mob = chooser&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/base_CharacterNames()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/names = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = base_PlayerSavefile()&lt;br&gt;&lt;br&gt;        F.cd = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/mobs/&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/characters = F.dir&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/char_name&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt; (&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/entry &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; characters)&lt;br&gt;            F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[entry]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/name&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; char_name&lt;br&gt;            names += char_name&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; names&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/base_NewMob()&lt;br&gt;        base_SaveMob()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/new_mob&lt;br&gt;        new_mob = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; /mob/create_character&lt;br&gt;        new_mob.name = key&lt;br&gt;        new_mob.gender = gender&lt;br&gt;        mob = new_mob&lt;br&gt;        _base_player_savefile = null&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; new_mob&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/base_SaveMob()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (!mob || !mob.base_save_allowed)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (base_save_verbs)&lt;br&gt;            mob.base_saved_verbs = mob.verbs&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = base_PlayerSavefile()&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob_ckey = ckey(mob.name)&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/directory = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/mobs/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[mob_ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;        F.cd = directory&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;name&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; mob.name&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;mob&amp;quot;&lt;/span&gt;] &amp;lt;&amp;lt; mob&lt;br&gt;        _base_player_savefile = null&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/base_LoadMob(char_name)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/new_mob&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/char_ckey = ckey(char_name)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = base_PlayerSavefile()&lt;br&gt;        _base_player_savefile = null&lt;br&gt;&lt;br&gt;        F.cd = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/mobs/&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/characters = F.dir&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (!characters.Find(char_ckey))&lt;br&gt;            world.log &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[key]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;'s client.LoadCharacter() could not locate character &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[char_name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;            mob &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;Critical Information:&amp;lt;/b&amp;gt;&amp;lt;/font&amp;gt; HGM System detects no character with the name of &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[char_name]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;. Please re-create your character to proceed into the server.&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; null&lt;br&gt;&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[char_ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/mob&amp;quot;&lt;/span&gt;] &amp;gt;&amp;gt; new_mob&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (new_mob)&lt;br&gt;            mob = new_mob&lt;br&gt;            new_mob.base_InitFromSavefile()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (base_save_verbs &amp;amp;&amp;amp; new_mob.base_saved_verbs)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt; (&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/item &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; new_mob.base_saved_verbs)&lt;br&gt;                    new_mob.verbs += item&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; new_mob&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; null&lt;br&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/base_DeleteMob(char_name)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/char_ckey = ckey(char_name)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = base_PlayerSavefile()&lt;br&gt;&lt;br&gt;        F.cd = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;/players/&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ckey]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;/mobs/&amp;quot;&lt;/span&gt;&lt;br&gt;        F.dir.Remove(char_ckey)&lt;br&gt;mob&lt;br&gt;    Read(savefile/F)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt; {saved_x; saved_y; saved_z;uverbs}&lt;br&gt;        F &amp;gt;&amp;gt; saved_x&lt;br&gt;        F &amp;gt;&amp;gt; saved_y&lt;br&gt;        F &amp;gt;&amp;gt; saved_z&lt;br&gt;        F &amp;gt;&amp;gt; uverbs&lt;br&gt;        ..()&lt;br&gt;        Move(locate(saved_x,saved_y,saved_z))&lt;br&gt;        verbs += uverbs&lt;br&gt;&lt;br&gt;    Write(savefile/F)&lt;br&gt;        F &amp;lt;&amp;lt; x&lt;br&gt;        F &amp;lt;&amp;lt; y&lt;br&gt;        F &amp;lt;&amp;lt; z&lt;br&gt;        F &amp;lt;&amp;lt; verbs&lt;br&gt;        ..()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Some people can login. Some people cant. The people who can't it says connected but it doesn't download resources or open game. I don't know if the login coding is wrong or not... I can't even get in my own game!&lt;br&gt;</description>
        </item>
            
    </channel>
</rss>


