<?xml version="1.0" encoding="ISO-8859-1"?>
<rss version="2.0">
    <channel>
        <title>Mouchy's site</title>
        <link>http://www.byond.com/members/Mouchy</link>
        <description></description>
        <lastBuildDate>Sat, 25 May 2013 23:52:54 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Copy/Pasting Icons White Background</title>
            <link>http://www.byond.com/members/Mouchy?command=view_post&amp;post=1250063</link>
            <guid>http://www.byond.com/members/Mouchy?command=view_post&amp;post=1250063</guid>
            <pubDate>Mon, 29 Apr 2013 04:14:02 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mouchy?command=view_comments&amp;post=1250063#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Hey&lt;br&gt;
&lt;br&gt;
I am copying icons from an png to into byond and getting white backgrounds where there should be clear ones.&lt;br&gt;
&lt;br&gt;
Any workaround for this issue.&lt;br&gt;</description>
        </item>
                <item>
            <title>64x64 Base Icon on a 32x32 map, shifting base possible?</title>
            <link>http://www.byond.com/members/Mouchy?command=view_post&amp;post=1180283</link>
            <guid>http://www.byond.com/members/Mouchy?command=view_post&amp;post=1180283</guid>
            <pubDate>Wed, 27 Feb 2013 04:35:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mouchy?command=view_comments&amp;post=1180283#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Hello,&lt;br&gt;
&lt;br&gt;
My issues is that I am using a 32x32 map. However the base_icon i am using for my characters is 64x64.&lt;br&gt;
&lt;br&gt;
I want the bigger base icon so I can get more detail in the character however I dont want to switch the map to 64x64 because it will mess up HUD things I have set up.&lt;br&gt;
&lt;br&gt;
The issue is really that the 64x64 base icon is sorta floating the middle of 2 tiles rather then in the center of a single icon. Is there anyway i can shift the icon itself over like 16 pixels to even it out so that it looks like you are in the correct spot.&lt;br&gt;
&lt;br&gt;
tldr: Can i shift the base icon over a few pixels so it looks like its standing in the correct tile.&lt;br&gt;
&lt;br&gt;
&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/Mouchy/files/2013-02/Mouchy-0001/scrnshot2.png&quot;&gt;&lt;img width=&quot;400&quot; height=&quot;400&quot; src=&quot;http://www.byond.com/members/Mouchy/files/2013-02/Mouchy-0001/scrnshot2_thumb.jpg&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
&lt;img width=&quot;672&quot; height=&quot;672&quot; src=&quot;http://www.byond.com/members/Mouchy/files/2013-02/Mouchy-0001/scrnshot1.png&quot;&gt;&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Strange Error</title>
            <link>http://www.byond.com/members/Mouchy?command=view_post&amp;post=977334</link>
            <guid>http://www.byond.com/members/Mouchy?command=view_post&amp;post=977334</guid>
            <pubDate>Sat, 15 Sep 2012 02:04:30 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mouchy?command=view_comments&amp;post=977334#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/y = 0 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; 4)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/x = 0 &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; 5)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/px = x * 40 + 10&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/py = y * 40 + 1400&lt;br&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/HudObject/h = add(px, py, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;test&amp;quot;&lt;/span&gt;)&lt;br&gt;                h.name = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;open_slot&amp;quot;&lt;/span&gt;&lt;br&gt;                open_slots += h
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
If I change the y value about 4 the layout on the screen somehow breaks. Here are the before and after.&lt;br&gt;
&lt;br&gt;
How it should be : &lt;a href=&quot;http://i.imgur.com/4DrDs.png&quot;&gt;http://i.imgur.com/4DrDs.png&lt;/a&gt;&lt;br&gt;
How it is when I increase y beyond 4 : &lt;a href=&quot;http://i.imgur.com/0vATc.png&quot;&gt;http://i.imgur.com/0vATc.png&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Any ideas?&lt;br&gt;</description>
        </item>
                <item>
            <title>Parent Type Question</title>
            <link>http://www.byond.com/members/Mouchy?command=view_post&amp;post=976782</link>
            <guid>http://www.byond.com/members/Mouchy?command=view_post&amp;post=976782</guid>
            <pubDate>Fri, 14 Sep 2012 15:44:26 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mouchy?command=view_comments&amp;post=976782#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;a href=&quot;http://i.imgur.com/mxrwK.png&quot;&gt;http://i.imgur.com/mxrwK.png&lt;/a&gt;&lt;br&gt;
Picture is for somekind of visual reference to better understand what i am trying to explain.&lt;br&gt;
&lt;br&gt;
Ok, I have a several classes then are all children of a parent class. Now I need 2 of the children classes to be able to communicate with a third child class.&lt;br&gt;
&lt;br&gt;
-First can each of the children communicate with each other? So could one child modify the variables of a separate child?&lt;br&gt;
&lt;br&gt;
-Second, if not, could I add a variable to the parent class that they all inherit and then would the child classes be able to access/modify the each other through the parent class?&lt;br&gt;
&lt;br&gt;
-Third, if not, would it be possible to have the middle child be set to a child of both the left and right child like this : &lt;a href=&quot;http://i.imgur.com/ExG5c.png&quot;&gt;http://i.imgur.com/ExG5c.png&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
==============================================&lt;br&gt;
What i am trying to do is setup up a HUD the side boxes are inventory and skills; while the center box is skillcards. I want to make it so that you can drag and drop box items and skills into the skillcards. But i think with the way i have it set up now its impossible and I need some feedback on the proper way to set it up.&lt;br&gt;
&lt;br&gt;
Thank you for help in advance.&lt;br&gt;</description>
        </item>
                <item>
            <title>Looking for a good Chat System</title>
            <link>http://www.byond.com/members/Mouchy?command=view_post&amp;post=975351</link>
            <guid>http://www.byond.com/members/Mouchy?command=view_post&amp;post=975351</guid>
            <pubDate>Wed, 12 Sep 2012 22:44:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mouchy?command=view_comments&amp;post=975351#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I am looking for really good chat system. Some of the things I want it to include would be; specifically popup whispers; in which you could whisper someone and they would get a popup on screen. Then they could chat within this popup. Away from general chat.Sorta like personal message.&lt;br&gt;
&lt;br&gt;
Perhaps tabs that included different chats. Sorta like in a MMO you have: world, region, party, etc.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
I figured there has to be some library on this already so there is no reason to code it all from scratch can anyone point me in the right direction?&lt;br&gt;
&lt;br&gt;
Thank you for the help in advanced.</description>
        </item>
                <item>
            <title>Text Modifier</title>
            <link>http://www.byond.com/members/Mouchy?command=view_post&amp;post=970958</link>
            <guid>http://www.byond.com/members/Mouchy?command=view_post&amp;post=970958</guid>
            <pubDate>Sun, 09 Sep 2012 03:57:29 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mouchy?command=view_comments&amp;post=970958#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
I was wondering if byond had any kind of code/tag that would make text appear on the next line?&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
For example:&lt;br&gt;
&lt;br&gt;
Fred &amp;lt;&amp;lt; &quot; [name]: htmlopen br / htmlclose Hello&quot;&lt;br&gt;
&lt;br&gt;
so the output would be&lt;br&gt;
&lt;br&gt;
Fred:&lt;br&gt;
Hello</description>
        </item>
                <item>
            <title>HUD alert</title>
            <link>http://www.byond.com/members/Mouchy?command=view_post&amp;post=962942</link>
            <guid>http://www.byond.com/members/Mouchy?command=view_post&amp;post=962942</guid>
            <pubDate>Tue, 04 Sep 2012 02:12:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mouchy?command=view_comments&amp;post=962942#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/DeleteIt = alert(usr,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Would you like to delete this item?&amp;quot;&lt;/span&gt;,,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;No&amp;quot;&lt;/span&gt;)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(DeleteIt==&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Yes&amp;quot;&lt;/span&gt;)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(i)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
I want to get this line of code to run, however i want to use HUD objects. I am using forum_account's hud_group library.&lt;br&gt;
&lt;br&gt;
The only thing i can really think of to get this to work would to be create somekind of loop that would wait for a hudobject with the name yes or no to be clicked. And when they are clicked it would act accordingly. However it doesnt seem like a simple thing to do, which i am finding so odd because the code itself is so simple.&lt;br&gt;
&lt;br&gt;
Any help would be greatly appreciated.</description>
        </item>
                <item>
            <title>32x32 or 64x64</title>
            <link>http://www.byond.com/members/Mouchy?command=view_post&amp;post=804962</link>
            <guid>http://www.byond.com/members/Mouchy?command=view_post&amp;post=804962</guid>
            <pubDate>Sat, 09 Jun 2012 03:30:40 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Mouchy?command=view_comments&amp;post=804962#comments</comments>
            
            <description>I am in the design stages of a game and I think I want to go 64x64 icons. However, some of the iconers on my team are against it, they want to go 32x32.I feel for the amount need our armor system 64x64 is required.&lt;br&gt;
&lt;br&gt;
Can you guys give me some pro's and con's to each in hopes that I can do some convincing.</description>
        </item>
                <item>
            <title>Posting guidelines couple of questions?</title>
            <link>http://www.byond.com/members/Mouchy?command=view_post&amp;post=748347</link>
            <guid>http://www.byond.com/members/Mouchy?command=view_post&amp;post=748347</guid>
            <pubDate>Thu, 17 May 2012 02:36:07 +0000</pubDate>
            
            <description>Are these the only posting rules or is there an extended list somewhere else?&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://www.byond.com/forum/?command=standards&quot;&gt;http://www.byond.com/forum/?command=standards&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
Is there a designated place to post for admin abuse or is it just handled by email?</description>
        </item>
                <item>
            <title>Starting a petition to FUNimation</title>
            <link>http://www.byond.com/members/Mouchy?command=view_post&amp;post=747906</link>
            <guid>http://www.byond.com/members/Mouchy?command=view_post&amp;post=747906</guid>
            <pubDate>Wed, 16 May 2012 23:18:02 +0000</pubDate>
            
            <description>Hey,&lt;br&gt;
&lt;br&gt;
I will be starting a petition to FUNimation to revive fan based games (DBZ,ONEPIECE,ETC) on Byond with their consent.&lt;br&gt;
&lt;br&gt;
I will have a game up shortly where you can login and sign. When I get a thousand or so signatures I will be sending the list to FUNimation.&lt;br&gt;
&lt;br&gt;
If anyone has anykind of legal background that could perhaps help me write the petition please post below or message my key.</description>
        </item>
            
    </channel>
</rss>

