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        <title>Murrawhip's site</title>
        <link>http://www.byond.com/members/Murrawhip</link>
        <description></description>
        <lastBuildDate>Sat, 18 May 2013 10:42:09 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>494.1126 Linux libc</title>
            <link>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=606554</link>
            <guid>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=606554</guid>
            <pubDate>Sat, 31 Mar 2012 05:02:53 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Murrawhip?command=view_comments&amp;post=606554#comments</comments>
            
            <description>Upon updating to the test release of 494 on Ubuntu 10.04.4 LTS, I was unable to use DreamDaemon.&lt;br&gt;
&lt;br&gt;
The following error is given:&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
DreamDaemon: /lib32/libc.so.6: version `GLIBC_2.12&lt;span class=&quot;dmstring&quot;&gt;' not found (required by /usr/local/lib/libbyond.so)&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Now, usually the given response for such an error would be &quot;install ia32-libs&quot; or, &quot;update everything&quot;.&lt;br&gt;
&lt;br&gt;
This worked fine for previous versions, but isn't quite working for me now. I've reverted to 493 and everything works fine.&lt;br&gt;
&lt;br&gt;</description>
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            <title>World reboot - read error</title>
            <link>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=156374</link>
            <guid>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=156374</guid>
            <pubDate>Tue, 26 Oct 2010 18:13:32 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Murrawhip?command=view_comments&amp;post=156374#comments</comments>
            
            <description>When my game reboots, all my players are presented with &quot;Network connection shutting down due to read error&quot;, and they then have to manually reconnect.&lt;br&gt;
This has been occuring for as long as I can remember with this particular game, (albeit with a more specific error message since a few versions ago).&lt;br&gt;
&lt;br&gt;
I remember Android Data having a similar problem at one stage, and mentioned it was something to do with world/New or Del using sleep() or spawn() - I can't remember.&lt;br&gt;
&lt;br&gt;
Either way, does anyone know specifically how I can avoid this issue?&lt;br&gt;
&lt;br&gt;
I know I should probably post this as a bug, but I figured I'd see if anyone knows exactly what causes it so that I can write a more helpful report.</description>
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            <title>Dream Seeker freezing</title>
            <link>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=294323</link>
            <guid>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=294323</guid>
            <pubDate>Thu, 26 Aug 2010 20:43:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Murrawhip?command=view_comments&amp;post=294323#comments</comments>
            
            <description>&lt;b&gt;BYOND Build Number&lt;/b&gt;:474.1079&lt;br&gt;
&lt;b&gt;Operating System&lt;/b&gt;:Win7 Ultimate 32-bit&lt;br&gt;
&lt;b&gt;Video/Graphics Card&lt;/b&gt;:GeForce Go 7600&lt;br&gt;
&lt;b&gt;Game Hub/Link&lt;/b&gt;: All games&lt;br&gt;
&lt;b&gt;Internet Connection Type&lt;/b&gt;: Cable - 8/0.5 Mb/s&lt;br&gt;
&lt;b&gt;Firewalls/Routers&lt;/b&gt;: N/a&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem Description&lt;/b&gt;:&lt;br&gt;
Starting approximately one week ago, DreamSeeker has been experiencing odd frozen window periods that start small, and usually end up freezing the window indefinitely.&lt;br&gt;
&lt;br&gt;
It starts completely randomly, but once it's started, it doesn't go away - it only gets worse. It's noticeable when someone &quot;chats&quot; in whatever game you're on. The Output element will start a new line, empty, and the game will freeze for maybe 0.5 seconds (in the beginning) and then the line will fill with whatever text was spoken. This 0.5 seconds will quickly grow as time goes by. While the Output element is frozen, so is the rest of the window. If you click anywhere in the window, Windows will report it as Not Responding, until the freeze is over.&lt;br&gt;
&lt;br&gt;
Restarting Dreamseeker usually temporarily resolves the issue, but in less than 10 minutes it starts again.&lt;br&gt;
&lt;br&gt;
I haven't changed any part of my system when it started, and I've tried reinstalling BYOND. It was also happening when I was still on BYOND 473, so I doubt it's a bug.&lt;br&gt;
&lt;br&gt;
Any clues on how I can fix this?&lt;br&gt;
&lt;br&gt;
Additions:&lt;br&gt;
&lt;br&gt;
It's probably worth noting that I've trying clearing my BYOND cache, and have tried using software rendering.</description>
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            <title>Sanitising SQL in BYOND</title>
            <link>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=156936</link>
            <guid>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=156936</guid>
            <pubDate>Tue, 29 Jun 2010 06:32:25 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Murrawhip?command=view_comments&amp;post=156936#comments</comments>
            
            <description>How would I go about ensuring my SQL statements are sanitised safely in BYOND without having to run the query through a PHP script?&lt;br&gt;
&lt;br&gt;
Has anyone released a demo doing this? I'm sure I saw something that'd do it ~1 year ago.&lt;br&gt;
&lt;br&gt;
Thanks.</description>
        </item>
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            <title>text2time()</title>
            <link>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=156966</link>
            <guid>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=156966</guid>
            <pubDate>Wed, 23 Jun 2010 01:21:51 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Murrawhip?command=view_comments&amp;post=156966#comments</comments>
            
            <description>I'm wondering if there's a function someone would be nice enough to share that would convert a string containing a date/time into BYOND time (1/10th of seconds since 1/1/00)&lt;br&gt;
&lt;br&gt;
Similar to &lt;a href=&quot;http://php.net/strtotime&quot;&gt;http://php.net/strtotime&lt;/a&gt; though I'd expect it'd have a more restrictive set of allowed parameters.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Maybe there's a simple way to do this that I'm overlooking?</description>
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            <title>Game idea repository</title>
            <link>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=181475</link>
            <guid>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=181475</guid>
            <pubDate>Sat, 05 Jun 2010 21:55:45 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Murrawhip?command=view_comments&amp;post=181475#comments</comments>
            
            <description>In my opinion, some BYOND programmers may not be creating games due to the simple reason that they can't think of anything decent to start with. This afflicts myself, and I'm really wanting to remedy the situation.&lt;br&gt;
&lt;br&gt;
I don't want to create a clone of some other PC game; I don't want to make a fangame. I want to make somewhat original games, with no licensing restrictions.&lt;br&gt;
&lt;br&gt;
For those who don't have that skill of creating the intial game concept, you might suggest that they simply waltz on over to the Classified Ads section and try to hook up with a team. Having tried this, my opinion of that board is getting pretty low. It's quite difficult to find a team that displays the same amount of determination as you, if any at all. That only results in failure.&lt;br&gt;
&lt;br&gt;
I've tried finding a list of potential game ideas that people with good design skills have constructed for people like me, but most of the time that only leads me to 3D game concepts that have little value in the 2D world. If someone could link me to a list of free game ideas/designs/whatever that are applicable to the 2D world, that would be very helpful, and may promote some game developers that otherwise wouldn't make a new a game, to try and make one.</description>
        </item>
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            <title>Slicehost MySQL[fixed]</title>
            <link>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=157279</link>
            <guid>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=157279</guid>
            <pubDate>Fri, 09 Apr 2010 08:41:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Murrawhip?command=view_comments&amp;post=157279#comments</comments>
            
            <description>Hi there,&lt;br&gt;
&lt;br&gt;
Upon connecting to a MySQL database hosted elsewhere (by means of Dantom.DB), my BYOND server hosted on Slicehost crashes. It doesn't occur when connecting from a Windows PC.&lt;br&gt;
&lt;br&gt;
My slice is running Ubuntu karmic.&lt;br&gt;
&lt;br&gt;
After searching the poop out've these forums I didn't find anything that could really help me, other than a mention of libmysqlclient.so.&lt;br&gt;
I've installed mysql-client via apt-get, with no change.&lt;br&gt;
&lt;br&gt;
Any help would be appreciated.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
[EDIT]&lt;br&gt;
Fixed by compiling mysql in 32bit.</description>
        </item>
                <item>
            <title>Strange upload lag?</title>
            <link>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=293980</link>
            <guid>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=293980</guid>
            <pubDate>Fri, 20 Nov 2009 03:23:18 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Murrawhip?command=view_comments&amp;post=293980#comments</comments>
            
            <description>&lt;b&gt;BYOND Build Number&lt;/b&gt;: 458.1050&lt;br&gt;
&lt;b&gt;Operating System&lt;/b&gt;: Vista 32bit&lt;br&gt;
&lt;b&gt;Video/Graphics Card&lt;/b&gt;: Radeon Go 7600&lt;br&gt;
&lt;b&gt;Game Hub/Link&lt;/b&gt;: All games.&lt;br&gt;
&lt;b&gt;Internet Connection Type&lt;/b&gt;: Cable, 7.5down, 0.5up capped.&lt;br&gt;
&lt;b&gt;Firewalls/Routers&lt;/b&gt;: Linksys Wireless router, WRT54G2&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem Description&lt;/b&gt;:&lt;br&gt;
In all BYOND games I try to play, I have lag spikes quite often, which doesn't allow me to move, speak, etc. for up to 1 minute on occasions. It also sometimes logs me out. This doesn't occur in other games at all, only BYOND games.&lt;br&gt;
Howwweverrrr, what gets me is, I can see what everyone else is doing, but I appear to be frozen.&lt;br&gt;
In an attempt to combat the problem, I did all the updates, assigned a port to my pager and forwarded it on my router, and forwarded the ports of the games I play. No change.&lt;br&gt;
I only just moved house, and I'm pretty sure I didn't experience these problems at my old place on this computer.&lt;br&gt;
When downloading the BYOND client through BYOND.com &lt;i&gt;during&lt;/i&gt; one of these spikes, the speed was at about 30KB/s. I got my friend to attempt the download at the same time, and he got about 700KB/s. I usually get at least 500KB/s from every other website.&lt;br&gt;
My only guess is that somehow the route between my computer and BYOND's servers is *bad*? I dunno. If anyone could help me solve this problem, it'd be muchly appreciated.&lt;br&gt;
&lt;br&gt;
*P.S*. I've tried directly connecting my computer to the modem, instead of the router.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Steps to Reproduce Problem&lt;/b&gt;:&lt;br&gt;
I join a game and wait.&lt;br&gt;
&lt;br&gt;
Note by moderator:&lt;br&gt;
Please try to refrain from using offensive language on these forums, since they are intended to be suitable for children. Thank you in advance.</description>
        </item>
                <item>
            <title>murra has a little peepee</title>
            <link>http://www.byond.com/members/Hikato?command=view_post&amp;post=23175</link>
            <guid>http://www.byond.com/members/Hikato?command=view_post&amp;post=23175</guid>
            <pubDate>Wed, 22 Nov 2006 09:09:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Murrawhip?command=view_comments&amp;post=23175#comments</comments>
            
            <description>lol</description>
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            <title>Login not working</title>
            <link>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=167989</link>
            <guid>http://www.byond.com/members/Murrawhip?command=view_post&amp;post=167989</guid>
            <pubDate>Thu, 29 Dec 2005 06:08:45 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Murrawhip?command=view_comments&amp;post=167989#comments</comments>
            
            <description>People were unable to join the game I was hosting and at first I thought it was a firewall/router problem. I tried hosting off my old modem, which had no firewall and the windows firewall disabled. The only change to the people trying to join my game was that it no longer said, &quot;Connection failed.&quot; immediately, but the status bar down the bottom just displays, &quot;Logging in&quot; for a large ammount of time. It never actually gets into the game.&lt;br&gt;
&lt;br&gt;
I have tried two completely different login codes, both with loading characters, saving characters, etc. Both had the same result. Another person could host this with these codes, however I couldn't. The only way I could host was when I used a very simple login proc which just announced a message to the world, and changed the mobs icon.&lt;br&gt;
Any help appreciated.</description>
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