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        <title>Nacht Silence's site</title>
        <link>http://www.byond.com/members/NachtSilence</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 04:58:49 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>An attempt to learn, a dream to master!</title>
            <link>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=109420</link>
            <guid>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=109420</guid>
            <pubDate>Sat, 12 Feb 2011 02:59:42 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NachtSilence?command=view_comments&amp;post=109420#comments</comments>
            
            <description>Well, here I am. I suppose one could consider me a developer in training... lol but that's acronymized as D.I.T., which makes me sound kinda' like a dunce, don't you think? :3&lt;br&gt;
&lt;br&gt;
Nonetheless, I guess I'm getting better at this DreamMaker stuff &amp;gt;_&amp;gt;; albeit I can't seem to get a lot of the crap to work :(&lt;br&gt;
&lt;br&gt;
For instance, I want to build a Yu-Gi-Oh!-based fan-game (lotta' hyphens!), but I can't get this stuff to work...&lt;br&gt;
&lt;br&gt;
1.) Deck-Editing system... this seems simple enough &amp;lt;.&amp;lt;; but it's not.&lt;br&gt;
&lt;br&gt;
2.) Need to make it so the players can buy their packs with credits they receive via tournaments or daily logins ;) shameless advertisement? no, but close enough! xD :P&lt;br&gt;
&lt;br&gt;
3.) Initial duel system... =__=! I hate this part soooo much D: it's as though impossible, yet the makers of Duel Mosnters Genesis, Expert, and Online! did it &amp;gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
I guess that'll do for an update, hm? :(&lt;br&gt;
&lt;br&gt;
Thnx f0r r34d!ng&lt;br&gt;
n4ch7 5!13nc3</description>
        </item>
                <item>
            <title>Getting a runtime error</title>
            <link>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=264889</link>
            <guid>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=264889</guid>
            <pubDate>Wed, 02 Feb 2011 05:55:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NachtSilence?command=view_comments&amp;post=264889#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmpreprocessor&quot;&gt;#define SAVEFILE_PATH(i) &amp;quot;Saves/[ckey]-[i].sav&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;span class=&quot;dmpreprocessor&quot;&gt;#define MAX_SAVE_FILES 3&lt;/span&gt;&lt;br&gt;&lt;br&gt;client&lt;br&gt;    New()&lt;br&gt;        ..()&lt;br&gt;        Slots = GetSlots()&lt;br&gt;        Creation()&lt;br&gt;        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.charname]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has logged in.&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;    Del()&lt;br&gt;        ..()&lt;br&gt;        world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr.charname]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; has logged out.&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;client/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/Slots&lt;br&gt;&lt;br&gt;client/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;&lt;br&gt;    Creation()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/Choices=list()&lt;br&gt;        Choices += &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Create Character&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Slots&amp;gt;0)&lt;br&gt;            Choices += &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Load Character&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(input(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What do you wish to do?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Library&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; null|anything &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; Choices)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Create Character&amp;quot;&lt;/span&gt;)&lt;br&gt;                CreateCharacter()&lt;br&gt;                NewChar()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Load Character&amp;quot;&lt;/span&gt;)&lt;br&gt;                LoadCharacter()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt; src&lt;br&gt;&lt;br&gt;    CreateCharacter()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/Choices=list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;New&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Slots&amp;gt;0) &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i=1,i&amp;lt;=Slots,i++) Choices += &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[i]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(Slots &amp;gt;= MAX_SAVE_FILES)&lt;br&gt;            src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have exceeded the number of save files allowed, you must overwrite an existing save file.&amp;quot;&lt;/span&gt;&lt;br&gt;            Choices-=&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;New&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/t = input(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Choose a slot to overwrite, or create a new slot&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; null|anything &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; Choices&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!t) Creation()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(t)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;New&amp;quot;&lt;/span&gt;)&lt;br&gt;                mob.current_slot = Slots+1&lt;br&gt;                world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Current slot = &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[Slots+1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/S = SAVEFILE_PATH(t)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fexists(S))&lt;br&gt;                    fdel(S)&lt;br&gt;                    mob.current_slot= t&lt;br&gt;                    world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Current slot = &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[t]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;    NewChar()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/class&lt;br&gt;        usr.icon = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Are you a boy or a girl?&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Boy&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Girl&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (usr.icon == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Boy.dmi&amp;quot;&lt;/span&gt;)&lt;br&gt;            class = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Whichever class you choose will decide your starter pokemon choices and in-game abilities.&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cool Guy&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Scientist&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Adventurer&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Hiker&amp;quot;&lt;/span&gt;)&lt;br&gt;            usr.icon_state = class&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (usr.icon == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Girl.dmi&amp;quot;&lt;/span&gt;)&lt;br&gt;            class = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Whichever class you choose will decide your starter pokemon choices and in-game abilities.&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; list(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Cool Girl&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Scientist&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Adventurer&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&amp;quot;&lt;/span&gt;)&lt;br&gt;            usr.icon_state = class&lt;br&gt;        usr.charname = input(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;What is your name?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Name&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; text&lt;br&gt;&lt;br&gt;&lt;br&gt;    LoadCharacter()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/Slotholder=list()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i=1,i&amp;lt;=Slots,i++)&lt;br&gt;            Slotholder += &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[i]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/t = input(src,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Which slot?&amp;quot;&lt;/span&gt;,&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Library&amp;quot;&lt;/span&gt;) &lt;span class=&quot;dmkeyword&quot;&gt;as&lt;/span&gt; null|anything &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; Slotholder&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!t) Creation()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fexists(SAVEFILE_PATH(t)))&lt;br&gt;            mob.current_slot=t&lt;br&gt;            mob.Load()&lt;br&gt;            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Current slot = &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[t]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;    GetSlots()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/count&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/i=1,i&amp;lt;=MAX_SAVE_FILES,i++) &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(fexists(SAVEFILE_PATH(i))) count++&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; count&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Save()&lt;br&gt;    SaveCharacter()&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    SaveCharacter()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(!current_slot)&lt;br&gt;            src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Create or load a character first!&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(SAVEFILE_PATH(current_slot))&lt;br&gt;        Write(F)&lt;br&gt;        src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You have saved your character on slot &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[current_slot]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;    Load()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(SAVEFILE_PATH(current_slot))&lt;br&gt;        Read(F)&lt;br&gt;        src &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Loaded slot &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[current_slot]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;mob/&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/&lt;span class=&quot;dmkeyword&quot;&gt;tmp&lt;/span&gt;/current_slot&lt;br&gt;&lt;br&gt;mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        charname&lt;br&gt;        class&lt;br&gt;    Del()&lt;br&gt;        SaveCharacter()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
I'm using a library (many thanks to Andreg) to save and load player characters. On its own, the library works fine, but I tried to introduce a new proc and got a runtime error. Can anyone correct my code or show/tell me what I did wrong?&lt;br&gt;
&lt;br&gt;
What it should do:&lt;br&gt;
&lt;br&gt;
Player logs in&lt;br&gt;
Pop-up box asking to create new char or load a previous char&lt;br&gt;
If they decide to make a new char, run my proc, &quot;NewChar()&quot;&lt;br&gt;
The function of NewChar() &amp;gt;&amp;gt; Pop-up box asking player if he/she is a boy or girl, giving them the icon with the same name (&quot;Boy.dmi&quot;, &quot;Girl.dmi&quot;.&lt;br&gt;
If boy, set user's icon to &quot;Boy.dmi&quot;, then ask to create a class, assigning the icon_state to the said class's name.&lt;br&gt;
If girl, do the same, but for a female character and the icon's name is &quot;Girl.dmi&quot;&lt;br&gt;
Pop-up box asking for the character's name, and sets it as usr.charname&lt;br&gt;
End NewChar()&lt;br&gt;
&lt;br&gt;
Here is the runtime error I am receiving...&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
runtime error: bad client&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt; name: NewChar (/client/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/NewChar)&lt;br&gt;  usr: null&lt;br&gt;  src: Night Silence (/client)&lt;br&gt;  call stack:&lt;br&gt;Night Silence (/client): NewChar()&lt;br&gt;Night Silence (/client): Creation()&lt;br&gt;Night Silence (/client): New()&lt;br&gt;runtime error: Cannot read null.charname&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt; name: New (/client/New)&lt;br&gt;  usr: null&lt;br&gt;  src: Night Silence (/client)&lt;br&gt;  call stack:&lt;br&gt;Night Silence (/client): New()&lt;br&gt;Current slot = 1
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>card list and deck building system</title>
            <link>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=273720</link>
            <guid>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=273720</guid>
            <pubDate>Sun, 30 Jan 2011 15:43:35 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NachtSilence?command=view_comments&amp;post=273720#comments</comments>
            
            <description>i think i can figure out everything else i need, but here's my problem:&lt;br&gt;
&lt;br&gt;
i am building a card game and need to create, i don't know, a list of cards, then for a user to be able to create a deck, and drag-and-drop those cards into their deck.&lt;br&gt;
&lt;br&gt;
i'm planning to make a yu-gi-oh game where the players don't get every card available right off, but have to duel for credits (in-game money) which they spend on packs or individual cards.&lt;br&gt;
if you've ever played it, i'm talking abuot a game much like Duel Monsters Genesis. you have a deck editor, which you access from the HUD, and it has what i can only assume are tabs sets. one of these tab sets has a list of cards available from a certain pack, which can be changed by selecting a menu item (hard to explain any other way). another tab has the user's deck in it, another has their extra deck, and another has their side deck. there's a browser on the top-right of the editor which shows the card's text, then below that is a list of the user's decks.&lt;br&gt;
&lt;br&gt;
i'm really only interested in two aspects of this editor: the list of cards available to the players, and the list of decks, which also appear to be lists, which are filled with user-selected cards.&lt;br&gt;
Basically, I need to create a series of lists, which will be the &quot;Booster packs&quot; that people can buy from the shopkeeper mob. Upon opening these packs, they get a set of 9 random cards, which are then deposited into their &quot;trunk&quot;, which is basically their inventory.&lt;br&gt;
The deck editor should show their trunk (owned cards), and their deck, allowing them to move the cards from their trunk to their deck and vice versa.&lt;br&gt;
&lt;br&gt;
if i didn't make it very understandable, i'm sorry &amp;gt;&amp;lt; this is a really abstract idea here :( I really appreciate you just reading this T_T&lt;br&gt;
&lt;br&gt;
can anyone help? :\</description>
        </item>
                <item>
            <title>Deck system</title>
            <link>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=292194</link>
            <guid>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=292194</guid>
            <pubDate>Sun, 30 Jan 2011 15:16:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NachtSilence?command=view_comments&amp;post=292194#comments</comments>
            
            <description>i think i can figure out everything else i need, but here's my problem:&lt;br&gt;
&lt;br&gt;
i am building a card game and need to create, i don't know, a list of cards, then for a user to be able to create a deck, and drag-and-drop those cards into their deck.&lt;br&gt;
&lt;br&gt;
i'm planning to make a yu-gi-oh game where the players don't get every card available right off, but have to duel for credits (in-game money) which they spend on packs or individual cards.&lt;br&gt;
if you've ever played it, i'm talking abuot a game much like Duel Monsters Genesis. you have a deck editor, which you access from the HUD, and it has what i can only assume are tabs sets. one of these tab sets has a list of cards available from a certain pack, which can be changed by selecting a menu item (hard to explain any other way). another tab has the user's deck in it, another has their extra deck, and another has their side deck. there's a browser on the top-right of the editor which shows the card's text, then below that is a list of the user's decks.&lt;br&gt;
&lt;br&gt;
i'm really only interested in two aspects of this editor: the list of cards available to the players, and the list of decks, which also appear to be lists, which are filled with user-selected cards.&lt;br&gt;
&lt;br&gt;
if i didn't make it very understandable, i'm sorry &amp;gt;&amp;lt; this is a really abstract idea here :(&lt;br&gt;
&lt;br&gt;
can anyone help? :\</description>
        </item>
                <item>
            <title>A list of problems with lists &gt;&lt;!</title>
            <link>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=264885</link>
            <guid>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=264885</guid>
            <pubDate>Sat, 29 Jan 2011 16:02:41 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NachtSilence?command=view_comments&amp;post=264885#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        belt&lt;br&gt;        inv&lt;br&gt;    Stat()&lt;br&gt;        statpanel(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Inventory&amp;quot;&lt;/span&gt;,belt)&lt;br&gt;        statpanel(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Deck Belt&amp;quot;&lt;/span&gt;,inv)&lt;br&gt;&lt;br&gt;obj&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        packs = newlist(mam,pol,poc)&lt;br&gt;        mam = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Might and Magic&amp;quot;&lt;/span&gt;&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'mam.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;cover&amp;quot;&lt;/span&gt;&lt;br&gt;        pol = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Power of Light&amp;quot;&lt;/span&gt;&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'pol.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;cover&amp;quot;&lt;/span&gt;&lt;br&gt;        pod = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Power of Darkness&amp;quot;&lt;/span&gt;&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'pod.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;cover&amp;quot;&lt;/span&gt;&lt;br&gt;        poc = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Power of Chaos&amp;quot;&lt;/span&gt;&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'poc.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;cover&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Get()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;            usr.inv += src&lt;br&gt;            view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; picks up a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; booster pack!&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;        Drop()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; mam(usr.loc)&lt;br&gt;            view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; drops a pack of &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Basically, I'm trying to make a game that is based off of a trading card game (tcg), and there are these packs of cards you can buy called &quot;Booster Packs&quot;.&lt;br&gt;
My overall objective is to make it so that when the user opens a booster pack, they get nine random outcomes -- nine cards that the pack offers.&lt;br&gt;
For instance, let's say I have a packet of 9 cards from a set that includes 40 cards.&lt;br&gt;
To put it in layman's terms (not the actual code), I would get this:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
 rand(1,40)&lt;br&gt; rand(1,40)&lt;br&gt; rand(1,40)&lt;br&gt; rand(1,40)&lt;br&gt; rand(1,40)&lt;br&gt; rand(1,40)&lt;br&gt; rand(1,40)&lt;br&gt; rand(1,40)&lt;br&gt; rand(1,40)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
Nine copies of &quot;rand(1,40)&quot;&lt;br&gt;
&lt;br&gt;
I'm getting a little off-topic here, back to the code.&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        packs = newlist(mam,pol,poc)&lt;br&gt;        mam = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Might and Magic&amp;quot;&lt;/span&gt;&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'mam.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;cover&amp;quot;&lt;/span&gt;&lt;br&gt;        pol = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Power of Light&amp;quot;&lt;/span&gt;&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'pol.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;cover&amp;quot;&lt;/span&gt;&lt;br&gt;        pod = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Power of Darkness&amp;quot;&lt;/span&gt;&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'pod.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;cover&amp;quot;&lt;/span&gt;&lt;br&gt;        poc = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Power of Chaos&amp;quot;&lt;/span&gt;&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'poc.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;cover&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
The &quot;packs&quot; variable should be a list of every pack available.&lt;br&gt;
The different packs available are listed beneath this: &quot;mam&quot;, &quot;pol&quot;, &quot;poc&quot;; Their icons have been set and the icon state as well. For organizational purposes, I've decided to have each pack's contents be different icon states of the said pack's title (e.g. the cards listed under Might and Magic would be icon states inside the icon file &quot;mam.dmi&quot;)&lt;br&gt;
&lt;br&gt;
What I need to do is this&lt;br&gt;
var/packs should be a list containing all of the packs, which are also lists&lt;br&gt;
var/mam should be a list, containing cards which are vars&lt;br&gt;
var/pol should be a list, containing cards which are vars&lt;br&gt;
var/pod should be a list, containing cards which are vars&lt;br&gt;
var/poc should be a list, containing cards which are vars&lt;br&gt;
&lt;br&gt;
Here is the runtime error, which makes little or no sense to me, depending on which part you look at :(&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
loading Duel Monsters Advanced.dme&lt;br&gt;loading gui.dmf&lt;br&gt;packs.dm:11:warning: mam: use of mam precedes its definition&lt;br&gt;packs.dm:12:warning: mam: definition is here&lt;br&gt;packs.dm:11:warning: pol: use of pol precedes its definition&lt;br&gt;packs.dm:15:warning: pol: definition is here&lt;br&gt;packs.dm:11:warning: poc: use of poc precedes its definition&lt;br&gt;packs.dm:21:warning: poc: definition is here&lt;br&gt;packs.dm:11:error: =: expected a constant expression&lt;br&gt;&lt;br&gt;Duel Monsters Advanced.dmb - 1 error, 6 warnings (double-click on an error &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; jump &lt;span class=&quot;dmkeyword&quot;&gt;to&lt;/span&gt; it)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>No Topic</title>
            <link>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=264883</link>
            <guid>http://www.byond.com/members/NachtSilence?command=view_post&amp;post=264883</guid>
            <pubDate>Thu, 27 Jan 2011 22:48:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NachtSilence?command=view_comments&amp;post=264883#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj&lt;br&gt;    sword1&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'weapons.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;sword1&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Get()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;                usr.inv += src&lt;br&gt;                view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; picks up a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;            Drop()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/sword1(usr.loc)&lt;br&gt;                view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; drops a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;            Equip()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.weapon_equipped == 0 &amp;amp;&amp;amp; usr.icon_state == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Warrior&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.str += 2&lt;br&gt;                    usr.weapon_equipped = 1&lt;br&gt;                    view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; equips a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.icon_state != &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Warrior&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Only Warriors can wield this weapon.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are already wiedling something.&amp;quot;&lt;/span&gt;&lt;br&gt;            Unequip()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.weapon_equipped == 1)&lt;br&gt;                    usr.str -= 2&lt;br&gt;                    usr.weapon_equipped = 0&lt;br&gt;                    view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; unequips a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are not wielding anything.&amp;quot;&lt;/span&gt;&lt;br&gt;&lt;br&gt;    sword2&lt;br&gt;        icon = &lt;span class=&quot;dmstring&quot;&gt;'weapons.dmi'&lt;/span&gt;&lt;br&gt;        icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;sword2&amp;quot;&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;            Get()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; src &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview(1)&lt;br&gt;                usr.inv += src&lt;br&gt;                view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; picks up a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;            Drop_()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;/obj/sword2(usr.loc)&lt;br&gt;                view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; drops a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;del&lt;/span&gt;(src)&lt;br&gt;            Equip()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.weapon_equipped == 0 &amp;amp;&amp;amp; usr.icon_state == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Warrior&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr.str += 5&lt;br&gt;                    usr.weapon_equipped = 1&lt;br&gt;                    view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; equips a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt; &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.icon_state != &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Warrior&amp;quot;&lt;/span&gt;)&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Only Warriors can wield this weapon.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are already wiedling something.&amp;quot;&lt;/span&gt;&lt;br&gt;            Unequip()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(usr.weapon_equipped == 1)&lt;br&gt;                    usr.str -= 5&lt;br&gt;                    usr.weapon_equipped = 0&lt;br&gt;                    view() &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[usr]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; unequips a &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;.&amp;quot;&lt;/span&gt;&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    usr &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;You are not wielding anything.&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Before I added a bunch of weapons and else if statements I was able to pick up the 1 sword I had coded in, and drop it, equip and unequip it without problem.&lt;br&gt;
Then I made it so only the &quot;Warrior&quot; icon could pick up the weapon... well, that didn't work. I chose &quot;Barbarian&quot; and was able to equip the weapon. On top of that, when I do pick up the sword, it doesn't go anywhere. I mean, yes, it appears in the inventory, but it doesn't disappear from the map. If I try to pick anything else up, I get this runtime error&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
Nacht Silence picks up a the sword1.&lt;br&gt;Nacht Silence picks up a the flail.&lt;br&gt;runtime error: type mismatch: the flail (/obj/flail) += the flail (/obj/flail)&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt; name: Get (/obj/flail/&lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;/Get)&lt;br&gt;  usr: Nacht Silence (/mob)&lt;br&gt;  src: the flail (/obj/flail)&lt;br&gt;  call stack:&lt;br&gt;the flail (/obj/flail): Get()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
            
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