Intergame communication in Design Philosophy
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Recently I have been messing around with having one game I'm running communicating with another game I'm running, and I've been highly successful, I can make a locally run thing execute commands on something I'm running on my server, etc... Which leaves the door open for off-site admin programs, and a bunch of other neat stuff. I was wondering if anyone else has done any work like this, and what they found?
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