Submerged Progress Update in Off Topic
|
|
Hello guys and gals, as you can see Sariat and I finally decided on a dev-team name and got the membership for it rolling. We chose the word 'Somni' as a play on the Latin word "somnium" which means "dream".
Anyways, onto the progress report:
* The map generator is nearly finished, only a few aspects remain, small aspects.
* The round and mode handlers work like a charm, the game modes are easy to create and expand on, so expect tons of different game modes for the first beta.
* The damage and impact system is about half finished, I still need to handle death and certain damage reactions (like broken limbs and being knocked unconscious from a head injury).
* The disaster system is ready to rock and roll (literally!) disasters are all handled in their own way making it easy to expand and add new disasters and problems.
A note from Nadrew:
I'm insanely motivated to work on this project, so I've been programming at least one major system or major system revision each time I sit down with the code, progress is happening quick and I expect some kind of playable beta real soon!
|