ID:151964
 
They are written in a coding language, so that means only a coder can understand. ;D
Example:
love=i<3*u ? loveyou : !loveyou


What do my fellow coders have to show? :P
What would be even more interesting would be if these could actually be implemented into a project.

I put it into Design Philosophy, because it takes a bit of philosophical knowledge of game design and coding to make these or to understand them.

Also, maybe this could be a good way to get people thinking in the coder's state-of-mind. XD
Naokohiro wrote:
They are written in a coding language, so that means only a coder can understand. ;D

Please use the words programming and programmer.

What do my fellow coders have to show? :P


Some Z80 assembly:
#include "ti83plus.inc"
#define PROGRAM_START $9D95
.list

.org PROGRAM_START - 2
.DB t2ByteTok , tAsmCmp

bcall(_ClrLcdFull)

While:
LD A , Bottles
CP 1
JR Z , End_of_song
LD HL , Bottles
bcall(_PutS)
LD HL , Text
bcall(_PutS)
LD A , Bottles
DEC A
LD Bottles , A
JR While

End_of_song:
LD HL , Bottles
bcall(_PutS)
LD HL , Text
bcall(_PutS)
LD A , Bottles
DEC A
LD Bottles , A

LD HL , Done
bcall(_PutS)
Ret

Bottles:
.DB 99
Text:
.DB " Bottles of beer on the wall" , 0
Done:
.DB "No more bottles of beer on the wall" , 0

.end
.end


Actually came from one of my TI-83+ ASM programs that I have been meaning to finish (the crash was there for some reason). Have not actually tested this one out though. You can probably find a better version of it over at http://99-bottles-of-beer.net .

George Gough
am=i*(happy? yes :)

:)
In response to Jp (#1)
I was wondering when I saw this thread how long it'd take before an XKCD reference turned up...
In response to Milo87 (#4)
I would have taken it but someone already posted the one I wanted.

George Gough
In response to Jp (#1)
In response to Jtgibson (#6)
Something a bit more relevant to BYOND :P

In response to Unknown Person (#7)
Nice edit.

George Gough
In response to Unknown Person (#7)
XD. I wish that was reality.