ID:155159
 
Basically, the title explains it all. I have put a font in my interface for my game called NinjaNaruto, however, during runtime it will only show the font for me, and anyone else who does not have a font called NinjaNaruto in their computer gets plain text.
I have tried even defining the font-family as a file and placed it into the source files, however I get errors.

So how do I make the game show the custom font NinjaNaruto to everyone who joins?
http://www.byond.com/docs/ref/skinparams.html#Fonts

That should be all that you need :]
var
list/extra_resources = list('fontgoeshere.ttf')
In response to MDC
MDC wrote:
var
> list/extra_resources = list('fontgoeshere.ttf')


When I put
<font face="fontgoeshere">, <font face='fontgoeshere'>, <font face=fontgoeshere>, <font face=fontgoeshere> or <font face='fontgoeshere.ttf'>
it doesn't apply the font.

Should I apply the file to the client/script?
In response to Narutorox123456
All you need in the programming is what I posted before, take out whatever else you added. Open up your interface and edit the output to use the font you want. Make sure the font file's name matches the one in the programming. I think that BYOND only works with ".ttf" types but I'm not entirely sure on that, it's on the Skin Reference. That's all you need for everyone to be able to see the font.
In response to MDC
MDC wrote:
All you need in the programming is what I posted before, take out whatever else you added. Open up your interface and edit the output to use the font you want. Make sure the font file's name matches the one in the programming. I think that BYOND only works with ".ttf" types but I'm not entirely sure on that, it's on the Skin Reference. That's all you need for everyone to be able to see the font.

Sorry for the late response. This response is from the school I go to (high school) and I tried it and it worked fine without the font installed. Thanks for your help!