Plans For Retro RPG Part 2
I did not make much progress with my personal project, though I did get
some...
As for isometric tiles, I made just a couple things, a fire hydrant and a street light.
I have not created a new NPC/monster in awhile so I designed an octopus with 7 (yes 7) tentacles. I took away one to call it Minus One since it has a machine hooked (red/blue wires) to its head. The machine pumps adrenaline into the octopus's system causing it to be quite stronger than an average beast. I was going for something like "Minus One get something better (machine)" approach. Not really that cunning. You'll notice 2 of them appear more like they're floating than the middle one. I did this because I wanted to have 2 types, float/fly and ground. That way I can keep the NPCs from looking too different from each other when it comes to land/water mix match monster parties.
Yes the character is wielding a sword. Nothing new.
Why haven't I done anything more than that? Well, first off my job is about to promote me, hence I am working harder. Second I am working with Sariat and Nadrew for Submerged. Cash is always nice incentive when you're broke. :)
You guys should check out Submerged when it's done. I think it will turn out pretty nice for a BYOND game. Nadrew is working really hard on the programming part!
Here's a little preview of what I've done:
On my Deviantart page for this piece I got 4 favorites really fast...3 instantly? Seriously, I never had that happen...
It's not an actual map, but a sudo map that has all the tiles so far I have drawn up.
Posted by Neblim on Wednesday, November 11, 2009 09:09PM
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Keywords:
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(Edited on Wednesday, November 11, 2009 09:20PM)
Plans For New Retro RPG
So anyway, hi, for being new on this blog thing for BYOND. I am a pixelholic and my hand can't stop clicking on the left button of the mouse so I decided to open up a third party program like GIMP and put it to good use! JK.
Being around BYOND for awhile, 2005, (not as long as others) I have been meaning to make my own so called Dream Network but haven't like many other lazy people. Though times have changed and I seemingly become less lazy, just busy with work, life, and everything in between.
I have been lately, since end of last year, been working on a BYOND game I can stick with. Drawing mainly, I've come up with some original art for my game. Inspired by older retro games, I have been making some basic enemies to begin with a test (draft) character sprite to boot (isometric if you can't tell).
I'm sure some of you can tell which retro RPG I got the first person perspective from.
I don't claim to be great at pixel art, but I think I do better than most average person who say they can but can't all in reality (yes, those anime games populated with "I draw 4 u gimme GM" and makes either nothing or the crappiest thing you ever seen).
Anyway...it's going to be an MMORPG obviously (surprised?). Though I plan on implementing a little system that allows for some variation, like side features that include a more side scroller platformer approach. I would like to see some variation in an RPG for once, not just BYOND, but even published games on the consoles I have played in the past. The battle system will be similar to Mario RPG (SNES) with the battle player sprites isometric and nicely animated. Hopefully Byond's isometric map/icon update will be complete by the time I am ready.
However, any game programmer would tell you this would be a future addition, not the actual main core part of their project. I am not even going to promise this game is going to be released this year...there is a lot to do and I plan on getting it done, however, since to me this is a win win approach. If I decide to not take off with the game and just do the art, at least I have a portfolio to show off to some art game industry something more than a few sprites, but a collection for a actual game. If I do, I will make it free, however, pay to play for a subscription for a few quirks that doesn't affect gameplay. In which, I will spend up to possibly $1000 for game advertising. Yes, advertising. I do not think BYOND's small community is large enough to make any profit off of at the moment.
I may be working with someone else (already have an idea who) on the project, mainly programming, due to that I'm mostly artistic and an aesthetic game designer. I do plan on taking a big part in programming it though. I've been practicing and studying quite a bit on DM's language (which I think c++ is more of a challenge IMHO).
If you read this far, you probably should question yourself why you are reading a blog like this. :P
I plan to make more displays on future art development, or even game development. So if you actually cared to read this blog and liked it, expect more sometime within the next month.
Oh, and this is my response to BYOND's upcoming update:

Posted by Neblim on Monday, November 02, 2009 04:11PM
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Members say:
yea +5,
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Keywords:
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(Edited on Wednesday, November 11, 2009 08:49AM)