ID:120412
 
Keywords: budget, prism
Tomorrow, Prism will officially have a working budget of $6000. This means that work on the art assets can begin soon after. Stay tuned!
I wish I had $6,000.
Very nice. I'm very excited to see how this game turns out.

Edit: Don't we all, ET? :'(
$ 6,0000 for a game of BYOND??!!?!?! No way , man!!
That sounds a a bit far fetched for a byond game, but if your looking for pixel artists, then depending on the style I'll be happy to help
False, 6000 is not much. He'll gain double that once the flash client is out. Imagine the game on facebook. It'll have a nice sub system with a high community. Also, I recommend saving at least $2000 for the shell servers if you actuly plan on using flash client.
Avainer1 wrote:
False, 6000 is not much. He'll gain double that once the flash client is out. Imagine the game on facebook. It'll have a nice sub system with a high community. Also, I recommend saving at least $2000 for the shell servers if you actuly plan on using flash client.

Sorry did you just say that $6000 isn't a lot of money??? Are you crazy ???

$6000 is a very low budget for a commercial quality game. However, Prism will be using a lot of stock 3D models which can be purchased for $100 or less. Quality pixel art is too expensive for the number of assets that Prism will require.
NefariousDevelopment wrote:
$6000 is a very low budget for a commercial quality game. However, Prism will be using a lot of stock 3D models which can be purchased for $100 or less. Quality pixel art is too expensive for the number of assets that Prism will require.

Why are you using 3D models on the BYOND engine? That's a mistake. I recommend using something other than DM, such as C++..
I guess he calculated all things , profits and loss etc.
Avainer1 wrote:
False, 6000 is not much. He'll gain double that once the flash client is out. Imagine the game on facebook. It'll have a nice sub system with a high community. Also, I recommend saving at least $2000 for the shell servers if you actuly plan on using flash client.

What kind of limitations will the flash client impose?
Still seems a ridiculous amount of money to waste on making a game if you ask me their are far better and safer investments that could be made with that money .
Avainer1 wrote:
NefariousDevelopment wrote:
$6000 is a very low budget for a commercial quality game. However, Prism will be using a lot of stock 3D models which can be purchased for $100 or less. Quality pixel art is too expensive for the number of assets that Prism will require.

Why are you using 3D models on the BYOND engine? That's a mistake. I recommend using something other than DM, such as C++..

Thanks for the recommendation. This is very planned out. Many 2d games in the past have utilized 3d models just fine.
@GreatFisher, you are dumb as fuck.

@Nefarious, Flash Client will be like playing the BYOND game but on browser.
GreatFisher wrote:
Still seems a ridiculous amount of money to waste on making a game if you ask me their are far better and safer investments that could be made with that money .

It seems like people are getting a little too worked up about this project. I believe some of you have grown accustom to games created by teenagers and children on BYOND.

Sometimes, adults have funds available to invest in their hobbies.
NefariousDevelopment wrote:
GreatFisher wrote:
Still seems a ridiculous amount of money to waste on making a game if you ask me their are far better and safer investments that could be made with that money .

It seems like people are getting a little too worked up about this project. I believe some of you have grown accustom to games created by teenagers and children on BYOND.

Sometimes, adults have funds available to invest in their hobbies.

They are just jealous.
Errr... Yeah of course I'm jealous he has $6000 and I don't lol. And yeah I'm dumb as fuck, no oh wait your the one who thinks a game is a good way to waste large amounts of money. This sort of thing is exactly the reason the economy has gone to pot.

Not directly aiming this at this project spend your money how you will.
"Waste" I think it is a good investment, how do you think League of Legends was made? Did they hire crappy artists like you? Nope. They paid the artists. Now they have a big community and the gained the money that they did not waste with doubles. Apparently, your Arena game wont get money because the art is crap. So is the programming and there is no fun concept. If he is spending $6000 on this project, then he has a good concept, good art planned and good programming. You should see how the real world works before talking big words. Creating games is not just a hobby, people make living out of it. Dumbass.
Both of you are incorrect in my opinion, this is not a waste of money, and neither is it a small amount of money.

Having a BYOND game being really professionally produced like this might just be what it needs, people have been asking for 'A game made by Lummox and Tom that really shows what BYOND can do', and I feel that this project is exactly what that is.

Food for thought:
SilkWizard got his playerbase up via advertising through free means, on gaming forums and etc. Imagine how many players someone with this kind of budget can accumulate.
El Wookie, NES is a game with no 3D models at all. The concept is crap, the community dragged by it are people who got reminded of their past via this crappy game or retards. I just looked at this game's art, it was rather epic. I have no doubt after this game is completed, it'd have 500+ players.
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