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        <title>Neo Rapes Everything's site</title>
        <link>http://www.byond.com/members/NeoRapesEverything</link>
        <description></description>
        <lastBuildDate>Sun, 26 May 2013 01:59:39 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>The difference in using braces and not using them.</title>
            <link>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=987319</link>
            <guid>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=987319</guid>
            <pubDate>Mon, 24 Sep 2012 06:53:19 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NeoRapesEverything?command=view_comments&amp;post=987319#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
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&lt;pre class=&quot;dmcode&quot;&gt;
turf&lt;br&gt;{&lt;br&gt;    environment&lt;br&gt;    {&lt;br&gt;        icon=&lt;span class=&quot;dmstring&quot;&gt;'Environment.dmi'&lt;/span&gt;&lt;br&gt;        &lt;br&gt;        Cactus&lt;br&gt;        {&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;cactus1&amp;quot;&lt;/span&gt;&lt;br&gt;            density=1&lt;br&gt;        }&lt;br&gt;        Grass&lt;br&gt;        {&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;grass&amp;quot;&lt;/span&gt;&lt;br&gt;        }&lt;br&gt;        Grass2&lt;br&gt;        {&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;grass2&amp;quot;&lt;/span&gt;&lt;br&gt;        }&lt;br&gt;        Grass3&lt;br&gt;        {&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;grass3&amp;quot;&lt;/span&gt;&lt;br&gt;        }&lt;br&gt;        Grass4&lt;br&gt;        {&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;grass4&amp;quot;&lt;/span&gt;&lt;br&gt;        }&lt;br&gt;    }&lt;br&gt;}
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&lt;br&gt;
&lt;br&gt;
What's certainly wrong with using braces in the DM language. I mean, some people said it makes debugging stuff easier, others just said; &quot;why in the hell would you use braces on dm&quot;.&lt;br&gt;
&lt;br&gt;
I never used them myself, but I already saw a few people using it, and I am just wondering if it makes any difference, either in debugging or game's performance at all.</description>
        </item>
                <item>
            <title>Problem at Shell Installation.</title>
            <link>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=987240</link>
            <guid>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=987240</guid>
            <pubDate>Mon, 24 Sep 2012 04:41:44 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NeoRapesEverything?command=view_comments&amp;post=987240#comments</comments>
            
            <description>I have bought a shell on &lt;a href=&quot;http://amdwebhost.com&quot;&gt;http://amdwebhost.com&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
I tried to run the command 'make here'&lt;br&gt;
But an error occured:&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
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&lt;pre class=&quot;dmcode&quot;&gt;
[Fushi&amp;#064;picobsd:~/byond] $ make here&lt;br&gt;make: illegal option -- -&lt;br&gt;usage: make [-BPSXeiknpqrstv] [-C directory] [-D variable]&lt;br&gt;        [-d flags] [-E variable] [-f makefile] [-I directory]&lt;br&gt;        [-j max_jobs] [-m directory] [-V variable]&lt;br&gt;        [variable=value] [target ...]&lt;br&gt;*** Error code 2&lt;br&gt;&lt;br&gt;Stop &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; /usr/home/Fushi/byond.
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&lt;br&gt;
&lt;br&gt;
I cannot execute it in Super User mode. I dont think it is the problem though.&lt;br&gt;
&lt;br&gt;
I used the FreeBSD package, and the server uses PicoBSD (Search it on google), derivated from FBSD.&lt;br&gt;
&lt;br&gt;
I hope this is not some sort of compatibility issue because am just gonna kill myself.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Note:&lt;/b&gt; I uploaded the files directly with SmartFTP, already unzipped. Also tried to upload them, unzip from PuTTy, and then execute 'make here'. Still the same error.</description>
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            <title>MySQL Database on a Shell Hosting?</title>
            <link>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=983680</link>
            <guid>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=983680</guid>
            <pubDate>Fri, 21 Sep 2012 03:42:54 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NeoRapesEverything?command=view_comments&amp;post=983680#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt; No Snippet.&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
In the past, I managed to attempt the use of MySQL, as I readed all the documentation I could about it, I got it to work with Localhost. So then I wanted to test it with an external hosting provider, and tried many of them. Neither one of them retrieved good results. I didn't figure it out at the moment, but I get to the conclusion that the Hosting provider needs to have a Remote MySQL feature enabled, which none of them do.&lt;br&gt;
&lt;br&gt;
My question is, is it feasible to use a MySQL Database on a Shell Server in which the game will be hosted, so it literally is a localhost server?&lt;br&gt;
&lt;br&gt;
I have the -small- knowledge of sending commands to the shell with PuTTy, but I don't really know how would I set up a database in it.</description>
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                <item>
            <title>Movement problems...</title>
            <link>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=981574</link>
            <guid>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=981574</guid>
            <pubDate>Tue, 18 Sep 2012 20:06:42 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NeoRapesEverything?command=view_comments&amp;post=981574#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
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&lt;pre class=&quot;dmcode&quot;&gt;
atom/movable&lt;br&gt;    animate_movement=2&lt;span class=&quot;dmcomment&quot;&gt;//I also set this to 1, 0, SLIDE_STEPS, but problem persisted.&lt;/span&gt;&lt;br&gt;mob/Player/Move()&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(world.Timeofday&amp;lt;=LastTime)&lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; 0&lt;br&gt;    &lt;span class=&quot;dmcomment&quot;&gt;//Here is a check to remove some overlays upon moving.&lt;/span&gt;&lt;br&gt;    ..()
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&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;br&gt;
Movement not animating. Moving will make your mob to jump to the next tile, instead of the standard glitz effect.&lt;br&gt;
I don't know what may be making this to happen, I feel really stupid right now.&lt;br&gt;
&lt;br&gt;
I set mob/step_size=6 and and fps to 30, this seems to work fine. But I would like to stick with the old Tile Based movement, since it is a old project and it is not designed under Pixel Movement.&lt;br&gt;
&lt;br&gt;
I also tried to implement the PM library from Forum_Account, I used it on other projects without trouble, somehow seems my character wont move including it on this project.&lt;br&gt;
&lt;br&gt;
I know it will be the most stupid thing, but I cant find out.&lt;/b&gt;&lt;br&gt;
&lt;br&gt;</description>
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                <item>
            <title>Problems with custom interface</title>
            <link>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=945759</link>
            <guid>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=945759</guid>
            <pubDate>Sat, 25 Aug 2012 00:02:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NeoRapesEverything?command=view_comments&amp;post=945759#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Hello, we have started the new version of NUO, and its going good, everything works fine, the problem is that, when I made a basic interface, and tried it, I could not move my character.&lt;br&gt;
&lt;br&gt;
I don't really know how does this occur, investigating further, I thought of a problem on the keyboard library by Forum account, but it does not seem to be the problem.&lt;br&gt;
&lt;br&gt;
That's just it, I have a fine-working game, and if an interface is compiled, character may not be moved. The interface right now is just a window, with a Map filling it, the default value is checked on the map.&lt;br&gt;
&lt;br&gt;
Thanks for reading.&lt;br&gt;</description>
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                <item>
            <title>DAX: Update's coming... Idea's Recollection!</title>
            <link>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=686576</link>
            <guid>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=686576</guid>
            <pubDate>Sat, 21 Apr 2012 02:47:33 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NeoRapesEverything?command=view_comments&amp;post=686576#comments</comments>
            
            <description>I've started again (after I've been away from BYOND for two months for some personal stuff) working on Digital Adventure X.&lt;br&gt;
&lt;br&gt;
My update is going focused mainly in the game's appearance, such as the interface which looked so creepy that it could even get you lost on the game.&lt;br&gt;
I'd bet that the new interface will bring ease in the manner of managing your Tabs, or Outputs, where you can control wether they are visible or not.&lt;br&gt;
&lt;br&gt;
I may or may not add a mini-feature so you can even move the chats to put them wherever you want them to be at, but hey these are only a few ideas.&lt;br&gt;
&lt;br&gt;
I will also be working on the Digi-Skill System. The current one sucks, since there are no system to manage the actual skills, so I will, like almost every BYOND game add in Skillcards and also a few placeholders. For which I need an Iconer/Graphic Artist.&lt;br&gt;
&lt;br&gt;
If you ever have any Idea for the upcoming update and want it to be implemented just reply to this post.&lt;br&gt;
If by other side you're a skilled Iconner I'd really appreaciate your colaboration. Credits and benefits will be given, and also I could get you paid in a future if the game fluctuates correctly as it is meant to.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
I'm glad to be back to BYOND, the development of this game should not stop! YAY!</description>
        </item>
                <item>
            <title>Host is needed, Game's back!</title>
            <link>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=495035</link>
            <guid>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=495035</guid>
            <pubDate>Mon, 12 Mar 2012 14:32:31 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NeoRapesEverything?command=view_comments&amp;post=495035#comments</comments>
            
            <description>Lately I found the source over my PRIVATE Dropbox folder, and I felt like working on it.&lt;br&gt;
&lt;br&gt;
So I am in need of a Host (24/7 preferred...).&lt;br&gt;
The game will feature new systems and another amientation in future updates. By the way I need Iconners and Graphics Artists for the new work take place in.&lt;br&gt;
&lt;br&gt;
Also I could of add new releases, featuring Full Bring. Intersted people can reply back to this post.&lt;br&gt;
&lt;br&gt;
If you are not interested in hosting nor iconning, and just want to leave a nice comment uste the 'About: BMON' topic, thank you!&lt;br&gt;
&lt;br&gt;
Regards, Fushi. BMoN Manager.</description>
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                <item>
            <title>We're looking for Staff!</title>
            <link>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=395990</link>
            <guid>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=395990</guid>
            <pubDate>Tue, 28 Feb 2012 14:21:01 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NeoRapesEverything?command=view_comments&amp;post=395990#comments</comments>
            
            <description>Yes, since the lost of Eternal's presence in the project, I decided to start looking for a Graphics Artist, also a Pixel Artist if there's any willing to join the team.&lt;br&gt;
&lt;br&gt;
If there's any Interface Designer willing to create a new whole Interface for the game, feel free to contact either me via Pager, E-Mail @ fushimi@hotmail.es, or by reply'ng to this post exposing his creations, experiences and ideas.&lt;br&gt;
&lt;br&gt;
We will from now on, focus on giving the game a better look to the public, making it more attractive than it is now.&lt;br&gt;
Even though I planned on a lot new stuff to do, like new Game Modes and such, I will not touch the part where it's a Team vs Team, no matter if it is Leaf vs Akat, or Team Blue vs Team Red.&lt;br&gt;
&lt;br&gt;
If there are other people willing to join the team and I did not mention it, feel free to reply to this post exposing what you'd want to do and I will personally attend the application.</description>
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                <item>
            <title>Game is under new management.</title>
            <link>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=389187</link>
            <guid>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=389187</guid>
            <pubDate>Mon, 27 Feb 2012 21:53:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NeoRapesEverything?command=view_comments&amp;post=389187#comments</comments>
            
            <description>As some of you may know already, Eternal_Memories is now working on his upcoming original game known as 'Eternal World'.&lt;br&gt;
&lt;br&gt;
It seems that he will not be able to maintain or at least keep working on NEM for an unknown ammount of time, meaning that I've been assigned and decided myself to keep with the good work as the new Project Leader.&lt;br&gt;
&lt;br&gt;
I don't think that you guys will feel any changes between EM and me. Every Feature Request / Bug Tracker will be readed and discussed (in-case it is strictly needed), and then, once accepted it will be implemented.&lt;br&gt;
&lt;br&gt;
Any questions on how will my management of the game consist of or how will this affect the game can be written here as a reply.&lt;br&gt;
&lt;br&gt;
See you all, Fushi.</description>
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            <title>Update Log</title>
            <link>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=328435</link>
            <guid>http://www.byond.com/members/NeoRapesEverything?command=view_post&amp;post=328435</guid>
            <pubDate>Thu, 23 Feb 2012 18:48:22 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NeoRapesEverything?command=view_comments&amp;post=328435#comments</comments>
            
            <description>&lt;br&gt;
&lt;br&gt;
~The Gutsy Ninja v1.07 (Being Worked on - 5%)&lt;br&gt;
&lt;br&gt;
-Added ALL Paths (50% - Can only be controlled, and attack)&lt;br&gt;
&lt;br&gt;
-Added Akatsuki Base (100%)&lt;br&gt;
&lt;br&gt;
-Moved GedÃ´mazÃ´ to Akat. Base. (100%)&lt;br&gt;
&lt;br&gt;
-Added Katon Ninjutsu. (5% - Only 2 Jutsus)&lt;br&gt;
&lt;br&gt;
-Added Suiton Ninjutsu. (0%)&lt;br&gt;
&lt;br&gt;
-Added Raiton Ninjutsu. (8%)&lt;br&gt;
&lt;br&gt;
-Added Doton Ninjutsu. (0%)&lt;br&gt;
&lt;br&gt;
-Added Fuuton Ninjutsu. (0%)&lt;br&gt;
&lt;br&gt;
-Added Demon's Third Tail (0%)&lt;br&gt;
&lt;br&gt;
-Added Demon's Forth Tail (0%)&lt;br&gt;
&lt;br&gt;
-Added Demon's Fifth Tail (0%)&lt;br&gt;
&lt;br&gt;
-Added Kaguya Clan (0%)&lt;br&gt;
&lt;br&gt;
-Added Sabaku Clan (23%)&lt;br&gt;
&lt;br&gt;
-Added Hyuuga Jutsus (35%)&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
~The Gutsy Ninja v1.045&lt;br&gt;
&lt;br&gt;
-Added Nanabi.&lt;br&gt;
&lt;br&gt;
-Added Gobi.&lt;br&gt;
&lt;br&gt;
-Added Nibi.&lt;br&gt;
&lt;br&gt;
-Added Deva and Human Paths.&lt;br&gt;
&lt;br&gt;
-Fixed some bugs.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
~The Gutsy Ninja v1.04&lt;br&gt;
&lt;br&gt;
-Added Uzumaki Clan.&lt;br&gt;
&lt;br&gt;
-Added Clashing. (Rasengan vs Chidori)&lt;br&gt;
&lt;br&gt;
-Added Oodama Rasengan.&lt;br&gt;
&lt;br&gt;
-Added Rasenrengan.&lt;br&gt;
&lt;br&gt;
-Added Sage Mode, (Which includes Frog Kata)&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
~The Gutsy Ninja v1.03&lt;br&gt;
&lt;br&gt;
-Kiri Fixed&lt;br&gt;
&lt;br&gt;
-Updated Skin.&lt;br&gt;
&lt;br&gt;
-Added 3 More Demons&lt;br&gt;
&lt;br&gt;
-Made Insides For Kage Buildings&lt;br&gt;
&lt;br&gt;
-RasenShuriken added&lt;br&gt;
&lt;br&gt;
-Made Missions Like Naruto And Sasuke Missions&lt;br&gt;
&lt;br&gt;
-Made Suits&lt;br&gt;
&lt;br&gt;
-Made New Chunnin Vests&lt;br&gt;</description>
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