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5 |
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0 |
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| Communicate with web servers - includes HTTP POST requests!
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0 |
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| A library for reading and writing JavaScript Object Notation.
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6 |
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1 |
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| Make communicating between servers easy!
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0 |
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0 |
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| A library for DM with basic mathematical functions.
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5 |
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| I just put a proof of concept demo for performing pixel-perfect collision detection onto the hub. I explained how it …
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11 |
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| I have updated my scripting library (for the first time in almost a year!) with a fix to a fairly major bug involving …
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6 |
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| Are featured libraries being chosen manually? It's strange that a library like this has been featured (or even listed, …
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2 |
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| Make sure you don't lose control of your game's logs!
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13 |
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| A new library enters the fray.
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7 |
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| A convenient and easy-to-use logging system for DM.
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1 |
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1 |
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| A meeting place and chat room.
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0 |
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| I'm not sure if this is intentional or not, but right now you can only select text in an input control using the mouse, …
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5 |
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| BYOND's savefile format is nice for retrieving information from within BYOND games, but a more standard format would be …
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2 |
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| In an icon with a lot of icon states, it can be difficult to find a specific one. It would help if there were an option …
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5 |
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| The \ref macro's behavior of returning an object's tag if it is set can be annoying. This is especially true if …
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3 |
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| In the new version of Dream Maker, when you have a lot of different instances that you want to be able to use later, …
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2 |
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| BYOND uses the old dialogs for opening and saving files. Vista introduced a new interface for these dialogs, but this …
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2 |
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| A library for creating and updating interfaces at runtime.
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0 |
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| It can be a pain to edit a specific instance of an object, especially since the object's variables aren't listed in any …
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0 |
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| I've decided to release my scripting library. It comes with a /doc folder which contains the documentation and some …
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2 |
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| The scripting library that was the subject of my last post is usable and almost ready for release. Right now, I'm …
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0 |
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| Allows for the use of scripting languages in BYOND games.
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2 |
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| Lately I've been working on writing a library for using scripting languages from within BYOND games, which could be …
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15 |
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| You thought THAT was a wall of text?!?
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2 |
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| Documentation is the key to allowing other people to use your code. Without it, complex libraries are virtually useless …
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9 |
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| In some forums I've seen, as you type in the subject for a new topic the forum is automatically searched and the …
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1 |
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| I like the idea of it, but right now it seems that just about every non-anime game is recommended for me. Also, it …
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3 |
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| I thought I'd seen this mentioned somewhere, but haven't been able to find the topic it was in. It would be very …
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1 |
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| A very basic top-down shooter.
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0 |
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| Some wise words of advice.
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7 |
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| "Installation failed." "Microsoft Silverlight has been installed successfully."
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1 |
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| Currently, when you right click and choose Paste in the map editor, the tile that was copied is pasted into the bottom …
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2 |
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| A real time strategy/action naval combat game for two to seven players.
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0 |
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| Could we have a world variable which gives the difference between the timezone of the host and GMT (and possibly one …
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2 |
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| This is similar to what Slashdot, Digg, Codeproject, and some other sites do. Every thread could have an option to rank …
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1 |
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| Retrieve information about any hub entry from DM.
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0 |
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| When creating an overlay or underlay from an object or object prototype, would it be possible to use its mouse_opacity …
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6 |
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| We should be able to use NORTH, SOUTH, EAST, WEST, etc to set objects' directions in the map editor.
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5 |
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| When I run a game that I'm working on, I usually trust it not to destroy my computer... But every single time I run it …
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1 |
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| I'm not sure if this is a bug or not - but it's pretty annoying. Whenever clicking a link in BYOND it always opens in …
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6 |
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