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        <title>Nielz's site</title>
        <link>http://www.byond.com/members/Nielz</link>
        <description></description>
        <lastBuildDate>Fri, 24 May 2013 15:35:37 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Text-handling experiment</title>
            <link>http://www.byond.com/members/Nielz?command=view_post&amp;post=151644</link>
            <guid>http://www.byond.com/members/Nielz?command=view_post&amp;post=151644</guid>
            <pubDate>Fri, 30 Oct 2009 11:39:14 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Nielz?command=view_comments&amp;post=151644#comments</comments>
            
            <description>I have been doing a little experimenting with text-handling and I've managed to create two functions: reversing text and scrambling text. I wanted to know if these functions are fine the way they are, or if they could be improved.&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
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&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    text_scramble(string)&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(string)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;                oldstring = string&lt;br&gt;                newstring&lt;br&gt;                copy_pos&lt;br&gt;                rand_character&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/textleft = length(oldstring), textleft, textleft --)&lt;br&gt;                copy_pos = rand(1,textleft)&lt;br&gt;                rand_character = copytext(oldstring, copy_pos, copy_pos+1)&lt;br&gt;&lt;br&gt;                newstring += rand_character&lt;br&gt;                oldstring = copytext(oldstring, 1, copy_pos) + copytext(oldstring, copy_pos+1, 0)&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; newstring&lt;br&gt;&lt;br&gt;&lt;br&gt;    text_reverse(string)&lt;br&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(string)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/newstring&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/textleft = length(string), textleft, textleft --)&lt;br&gt;                newstring += copytext(string, textleft, textleft+1)&lt;br&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt; newstring
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&lt;/div&gt;</description>
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                <item>
            <title>Decimal frame delays</title>
            <link>http://www.byond.com/members/Nielz?command=view_post&amp;post=132949</link>
            <guid>http://www.byond.com/members/Nielz?command=view_post&amp;post=132949</guid>
            <pubDate>Mon, 20 Jul 2009 12:06:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Nielz?command=view_comments&amp;post=132949#comments</comments>
            
            <description>For example, a frame delay of 0.5&lt;br&gt;
Would it be possible?&lt;br&gt;
It should be useful to specify more accurate animation speeds than with only integers.</description>
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                <item>
            <title>Feature suggestions for Dream Maker's icon editor</title>
            <link>http://www.byond.com/members/Nielz?command=view_post&amp;post=132983</link>
            <guid>http://www.byond.com/members/Nielz?command=view_post&amp;post=132983</guid>
            <pubDate>Tue, 07 Jul 2009 18:41:53 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Nielz?command=view_comments&amp;post=132983#comments</comments>
            
            <description>Hello,&lt;br&gt;
&lt;br&gt;
Me and the iconer of the game I work for would like to request some features for Dream Maker's icon editor tool, which would make iconing - &lt;i&gt;and especially for large and lengthy animations&lt;/i&gt; - a whole lot easier.&lt;br&gt;
My suggestion consists of the following features:&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
- It would be extremely, indescribably convenient if there was an option to REALLY delete a selected frame (as in, the frame disappears from the list and the frame count decreases evenly).&lt;br&gt;
Currently, when you click a frame and hit the delete key on your keyboard, it will only make the selected frame(s) go empty.&lt;br&gt;
And a contrary option, to insert a new frame at a chosen position within the frames list would also be appreciated by many icon artists.&lt;br&gt;
&lt;br&gt;
- The ability to &lt;b&gt;select multiple frames&lt;/b&gt; within an icon state, so that the option of simultaneously changing delays for all of the selected frames at once would come to exist.&lt;br&gt;
&lt;br&gt;
- Additionally, the ability to simultaneously edit all of the frame delays in a group of selected &lt;b&gt;icon states&lt;/b&gt;.&lt;br&gt;
&lt;br&gt;
- The ability to remove selected colors in &quot;Edit...&quot; under &quot;Colors&quot; option.&lt;br&gt;
&lt;br&gt;
- Allow for importable/exportable template laying out states for use in other graphical editing programs. &lt;b&gt;(*)&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
- Display more than nine frames of a movie state while editing that state. Currently, only nine frames are displayed at the time, &lt;b&gt;regardless of the size of the Dream Maker window.&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
- Display frame numbers under frames, or some intelligent way of identifying individual frames, without having to count through the frames manually.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;(*)&lt;/b&gt;: Kind of like how 3D modeling programs have a feature that allows you to unwrap the polygons and arrange them in a way that allows easy mapping of textures in other graphics programs. So it would basically make a PNG file with a bunch of boxes containing the contents of each state/tile/frame, etc. Which can then be edited and re-imported to save the hassle of having to bring in each 32x32 chunk manually.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Thank you very much.</description>
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                <item>
            <title>'sup</title>
            <link>http://www.byond.com/members/Nielz?command=view_post&amp;post=44906</link>
            <guid>http://www.byond.com/members/Nielz?command=view_post&amp;post=44906</guid>
            <pubDate>Fri, 04 Jul 2008 18:07:59 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Nielz?command=view_comments&amp;post=44906#comments</comments>
            
            <description>What's up?</description>
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