Feature suggestions for Dream Maker's icon editor in BYOND Discussion
|
|
Hello,
Me and the iconer of the game I work for would like to request some features for Dream Maker's icon editor tool, which would make iconing - and especially for large and lengthy animations - a whole lot easier.
My suggestion consists of the following features:
- It would be extremely, indescribably convenient if there was an option to REALLY delete a selected frame (as in, the frame disappears from the list and the frame count decreases evenly).
Currently, when you click a frame and hit the delete key on your keyboard, it will only make the selected frame(s) go empty.
And a contrary option, to insert a new frame at a chosen position within the frames list would also be appreciated by many icon artists.
- The ability to select multiple frames within an icon state, so that the option of simultaneously changing delays for all of the selected frames at once would come to exist.
- Additionally, the ability to simultaneously edit all of the frame delays in a group of selected icon states.
- The ability to remove selected colors in "Edit..." under "Colors" option.
- Allow for importable/exportable template laying out states for use in other graphical editing programs. (*)
- Display more than nine frames of a movie state while editing that state. Currently, only nine frames are displayed at the time, regardless of the size of the Dream Maker window.
- Display frame numbers under frames, or some intelligent way of identifying individual frames, without having to count through the frames manually.
(*): Kind of like how 3D modeling programs have a feature that allows you to unwrap the polygons and arrange them in a way that allows easy mapping of textures in other graphics programs. So it would basically make a PNG file with a bunch of boxes containing the contents of each state/tile/frame, etc. Which can then be edited and re-imported to save the hassle of having to bring in each 32x32 chunk manually.
Thank you very much.
|
There is a "select all frames" menu option, but it seems to do absolutely nothing.
What do you mean by this? You can already change the color from there, so "removing" it would mean changing it to an already-existing color.
.dmi files are already a valid .png format: you can open them directly with any other program that can open .pngs. However, they extend the format using the comment fields, which are ignored and may not be preserved in some programs. Also, you do only get a single row of icon_states with no real indication of what is what.