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        <title>Ninjafro's site</title>
        <link>http://www.byond.com/members/Ninjafro</link>
        <description></description>
        <lastBuildDate>Fri, 10 Feb 2012 23:18:59 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>The Golden Days</title>
            <link>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=120582</link>
            <guid>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=120582</guid>
            <pubDate>Sat, 29 Oct 2011 14:13:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ninjafro?command=view_comments&amp;post=120582#comments</comments>
            
            <description>Here's to the golden days of BYOND--seen, praised, loved, set, and passed; here's to obsessively checking game hubs for that awesome GOA update; here's to staying up to four in the morning, laboring toward the completion of the picture of perfection (as it relates to an Anime series) in your mind; here's to constant F5-ing the BYOND Art Society and BYOND Anime.&lt;br&gt;
&lt;br&gt;
Those days have passed, those experiences come no more, and BYOND Anime has been pushed out of existence; I've seen the &quot;Players Online&quot; dwindle from over 8000 down to nearly 3000, and I see my own participation wavering as well.&lt;br&gt;
&lt;br&gt;
Our experiences during BYOND's golden days were all different, yet they were all cherished; as Robert Frost once said:&lt;br&gt;
&lt;br&gt;
&quot;Nature's first green is gold,&lt;br&gt;
Her hardest hue to hold.&lt;br&gt;
Her early leafs a flower;&lt;br&gt;
But only so an hour.&lt;br&gt;
Then leaf subsides to leaf.&lt;br&gt;
So Eden sank to grief,&lt;br&gt;
So dawn goes down to day.&lt;br&gt;
Nothing gold can stay.&quot;</description>
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            <title>Noob problem with the Scale() proc.</title>
            <link>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=139016</link>
            <guid>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=139016</guid>
            <pubDate>Tue, 09 Aug 2011 01:08:54 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ninjafro?command=view_comments&amp;post=139016#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    Aura()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/icon/auraIcon=icon(&lt;span class=&quot;dmstring&quot;&gt;'Aura.dmi'&lt;/span&gt;)&lt;br&gt;        auraIcon.Scale(200,200)&lt;span class=&quot;dmcomment&quot;&gt;//actual parameters will vary&lt;/span&gt;&lt;br&gt;        src.overlays+=auraIcon
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
Pretty much, I'm just trying to scale an icon up to a different size, but when I run the game, the only thing that shows up is the default icon size.&lt;br&gt;
&lt;br&gt;
Wat do?&lt;br&gt;
&lt;br&gt;</description>
        </item>
                <item>
            <title>Compile-time Object Limit</title>
            <link>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=157425</link>
            <guid>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=157425</guid>
            <pubDate>Sat, 13 Mar 2010 21:34:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ninjafro?command=view_comments&amp;post=157425#comments</comments>
            
            <description>Is there any way to get around the 64k compile time limit? I have a rather expansive game with a large map, and it will be very hard not to surpass these limits.&lt;br&gt;
&lt;br&gt;
I can't use areas because I already rely on areas in all parts of the map.</description>
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            <title>Saving things as a list.</title>
            <link>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=140268</link>
            <guid>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=140268</guid>
            <pubDate>Fri, 12 Mar 2010 20:15:46 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ninjafro?command=view_comments&amp;post=140268#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
Saveobjs()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Saves/REALMDATA/Narutoenvironment.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/L = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/destructablemobobj/dmo &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;            dmo.ly=dmo.y&lt;br&gt;            dmo.lx=dmo.x&lt;br&gt;            dmo.lz=dmo.z&lt;br&gt;            L+=dmo&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Environment&amp;quot;&lt;/span&gt;]&amp;lt;&amp;lt;L&lt;br&gt;        &lt;br&gt;&lt;br&gt;            &lt;br&gt;&lt;br&gt;    Loadobjs()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/savefile/F = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Saves/REALMDATA/Narutoenvironment.sav&amp;quot;&lt;/span&gt;)&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/list/L = &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt;&lt;br&gt;        F[&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Environment&amp;quot;&lt;/span&gt;]&amp;gt;&amp;gt;L&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/destructablemobobj/d2 &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; L)&lt;br&gt;            d2.loc=locate(d2.lx,d2.ly,d2.lz)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt; I am trying to save certain objects on the map so that they reappear upon server reboot. The list is saving just the way it needs to, but the variables of the objects in the list don't seem to be loading at all.&lt;br&gt;
&lt;br&gt;
(The objects don't relocate because the lx, ly, and lz aren't loading (but they are saving)).&lt;br&gt;</description>
        </item>
                <item>
            <title>Variables of objects in saved lists.</title>
            <link>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=157432</link>
            <guid>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=157432</guid>
            <pubDate>Fri, 12 Mar 2010 16:59:09 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ninjafro?command=view_comments&amp;post=157432#comments</comments>
            
            <description>Is it possible to save the variables of objects that are saved in lists?</description>
        </item>
                <item>
            <title>{Interface}  Window Size Var?</title>
            <link>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=157911</link>
            <guid>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=157911</guid>
            <pubDate>Wed, 09 Dec 2009 12:08:08 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ninjafro?command=view_comments&amp;post=157911#comments</comments>
            
            <description>Does something like this exist? I know that a var entitled &quot;size&quot; exists, but it doesn't change when I maximize a window. This makes me doubt whether or not this is the var that I am looking for.&lt;br&gt;
&lt;br&gt;
Edit: I also tried wingetting the size of the map control (which changes along with the window), and its size parameter didn't change either.</description>
        </item>
                <item>
            <title>Creating a Game Executable</title>
            <link>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=158118</link>
            <guid>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=158118</guid>
            <pubDate>Mon, 26 Oct 2009 18:11:31 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ninjafro?command=view_comments&amp;post=158118#comments</comments>
            
            <description>Is it possible to create a game executable that allows a player to play a game without having BYOND on their computer? If so, how might this be done?</description>
        </item>
                <item>
            <title>Attempt at Cartoony/Anime Style Pixel Art</title>
            <link>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=258546</link>
            <guid>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=258546</guid>
            <pubDate>Mon, 20 Jul 2009 15:17:02 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ninjafro?command=view_comments&amp;post=258546#comments</comments>
            
            <description>I -tried- to make a portrait of a Huey-like looking character from the show Boondocks.&lt;br&gt;
&lt;br&gt;
&lt;a href=&quot;http://tinypic.com&quot; target=&quot;_blank&quot;&gt;&lt;img src=&quot;http://i28.tinypic.com/2vjersm.png&quot; border=&quot;0&quot; alt=&quot;Image and video hosting by TinyPic&quot;&gt;&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
What makes this piece especially complex is that I've been told that this looks like &quot;digital art&quot;, while I consider it pixel art because I made it pixel by pixel.&lt;br&gt;
&lt;br&gt;
Incase you're wondering, it isn't very detailed because there isn't exactly a lot of detailed displayed within the series when it comes to faces. And I know, my AA sucks. =p</description>
        </item>
                <item>
            <title>Graphical Hud Messages</title>
            <link>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=158788</link>
            <guid>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=158788</guid>
            <pubDate>Tue, 30 Jun 2009 18:14:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ninjafro?command=view_comments&amp;post=158788#comments</comments>
            
            <description>Hey, how would one go about making messages that come up on an area of the HUD from letters in an icon file that say a certain message and have a limit of say...... 5 lines of messages before the topmost line gets deleted?&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
I was thinking about making a proc that puts a message together from a text string fed into it.&lt;br&gt;
&lt;br&gt;
ex: if the proc was HUDalert&lt;br&gt;
&lt;br&gt;
HUDalert(&quot;roflolersk8s in mah pantz&quot;)&lt;br&gt;
&lt;br&gt;
The problem with that is getting it to break that up todisplay it, determining where to display it based off of the line, determining if there are already five lines, and finally if needed deleting the uppermost message and shifting the rest up.&lt;br&gt;</description>
        </item>
                <item>
            <title>Possible Skin Question</title>
            <link>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=158792</link>
            <guid>http://www.byond.com/members/Ninjafro?command=view_post&amp;post=158792</guid>
            <pubDate>Sun, 28 Jun 2009 23:18:04 +0000</pubDate>
            
            <comments>http://www.byond.com/members/Ninjafro?command=view_comments&amp;post=158792#comments</comments>
            
            <description>Is it possible to alter the original Windows window border? That ugly blue square is not attractive at all. If it is possible, mind telling me how I might achieve it?</description>
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