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    <channel>
        <title>NotS' site</title>
        <link>http://www.byond.com/members/NotS</link>
        <description></description>
        <lastBuildDate>Wed, 22 May 2013 03:24:47 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Special verbs</title>
            <link>http://www.byond.com/members/NotS?command=view_post&amp;post=835315</link>
            <guid>http://www.byond.com/members/NotS?command=view_post&amp;post=835315</guid>
            <pubDate>Tue, 26 Jun 2012 03:48:11 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NotS?command=view_comments&amp;post=835315#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob/Nots&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;verb&lt;/span&gt;&lt;br&gt;        Dance_Shinigami()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/mob/Enemy/shinigaminormal/S &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; oview())&lt;br&gt;                S.icon = &lt;span class=&quot;dmstring&quot;&gt;'Dance.dmi'&lt;/span&gt;&lt;br&gt;                S.icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Dancedance&amp;quot;&lt;/span&gt;&lt;br&gt;mob&lt;br&gt;    Login()&lt;br&gt;        ..()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src.ckey == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;nots&amp;quot;&lt;/span&gt;)&lt;br&gt;            verbs += typesof(/mob/Nots)&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;return&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
So what i would like to do here is make a code for verbs that apply to just myself. The code has no actual errors other than runtime errors. and when i am in the world the shinigami seem to be gone..&lt;br&gt;
&lt;br&gt;
What i was trying to do with my first verb is kind of funny. when i am in view of Shinigami NPC i would like to make a verb that when clicked would change them into dancing stick figures..im weird. But for some reason the code fails :(&lt;br&gt;
&lt;br&gt;
Can anyone help?&lt;br&gt;
Thank you.&lt;br&gt;
- NotS&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Here is my runtime error message.&lt;br&gt;
&lt;br&gt;
runtime error: wrong type of value for list&lt;br&gt;
proc name: Login (/mob/Login)&lt;br&gt;
source file: Dance Party.dm,22&lt;br&gt;
usr: NotS (/mob/player)&lt;br&gt;
src: NotS (/mob/player)&lt;br&gt;
call stack:&lt;br&gt;
NotS (/mob/player): Login()&lt;br&gt;
NotS (/mob/player): Login()&lt;br&gt;
NotS (/mob/player): Login()&lt;br&gt;
NotS (/mob/player): Login()&lt;br&gt;
NotS (/client): New()&lt;br&gt;
NotS (/client): New()</description>
        </item>
                <item>
            <title>Game Outputs</title>
            <link>http://www.byond.com/members/NotS?command=view_post&amp;post=805278</link>
            <guid>http://www.byond.com/members/NotS?command=view_post&amp;post=805278</guid>
            <pubDate>Sat, 09 Jun 2012 08:00:06 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NotS?command=view_comments&amp;post=805278#comments</comments>
            
            <description>&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Hello, i would like to make two separate output windows for my game. One for normal Game Output and one for Chat output. how would i go about doing something like this? I saw a demo showing how to do it a long time ago but now i cant find it..I hate when that happens :(&lt;br&gt;
&lt;br&gt;
Thank you.</description>
        </item>
                <item>
            <title>Cancle Input box</title>
            <link>http://www.byond.com/members/NotS?command=view_post&amp;post=794837</link>
            <guid>http://www.byond.com/members/NotS?command=view_post&amp;post=794837</guid>
            <pubDate>Sun, 03 Jun 2012 19:00:07 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NotS?command=view_comments&amp;post=794837#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;        Name_Land()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; category = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Property&amp;quot;&lt;/span&gt;&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (src.owner == &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;property1&amp;quot;&lt;/span&gt;)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt; (&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/area/property1/P &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; world)&lt;br&gt;                    P.property_name = input (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Please choose a name for your property&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Name Land&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
&lt;br&gt;
Hello, im trying to make a farming game. what im trying to do here is make it so people can give a name to their farm land. my problem is i would like to give this input box a cancel button in case someone changes their mind and doesnt want to name their land. how would i go about doing something like that? i just now got the hang of input boxes and alert boxes but im sketchy on how to give them cancel buttons..</description>
        </item>
                <item>
            <title>Stat panel issue...</title>
            <link>http://www.byond.com/members/NotS?command=view_post&amp;post=245506</link>
            <guid>http://www.byond.com/members/NotS?command=view_post&amp;post=245506</guid>
            <pubDate>Sat, 04 Feb 2012 13:04:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NotS?command=view_comments&amp;post=245506#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
mob&lt;br&gt;    Stat()&lt;br&gt;        statpanel (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Animals&amp;quot;&lt;/span&gt;)&lt;br&gt;        stat (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;Water: &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[thirst]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;mob&lt;br&gt;&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        thirst = 100&lt;br&gt;&lt;br&gt;    animals&lt;br&gt;        Chicken&lt;br&gt;            icon = &lt;span class=&quot;dmstring&quot;&gt;'icon/animals.dmi'&lt;/span&gt;&lt;br&gt;            icon_state = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;chicken&amp;quot;&lt;/span&gt;&lt;br&gt;            layer = 100&lt;br&gt;            New()&lt;br&gt;                ..()&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt;(src)&lt;br&gt;                    sleep(10)&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(src)&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(thirst &amp;lt;= 0)&lt;br&gt;                            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; gets sick!&amp;quot;&lt;/span&gt;&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;continue&lt;/span&gt;&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                            thirst -= 10&lt;br&gt;                            world &amp;lt;&amp;lt; &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[src]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; gets thirstier!&amp;quot;&lt;/span&gt;
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
hello...I have only been DM coding for a short time, a few months..right now I am so freaking frustrated at this code i just want to throw my computer at the wall. I have tried everything i could possibly think of for someone that has been coding for 5months... for some reason it is not displaying the animals water on the statpanel. This seems so basic i'm embarrassed of coming here..&lt;br&gt;
&lt;br&gt;
Heres what it my code does..&lt;br&gt;
1. when a new chicken is created&lt;br&gt;
2. start a loop that subtracts from the animals thirst&lt;br&gt;
3. i have it set to sleep for 1 second for testing purposes.&lt;br&gt;
4. if the chicken has less than or equal to zero thirst&lt;br&gt;
5. it gets sick (then it will continue to subtract from the chickens health until it gets deleted but i haven't coded that in yet)&lt;br&gt;
&lt;br&gt;
This all works. except one freaking thing!!! The Animal stat panel doesn't show the animals thirst subtracting! It just shows Water: 100 and remains 100 while the chicken runs its loop...&lt;br&gt;
&lt;br&gt;
What could i possibly be doing wrong! this is so frustrating ive tried so many ways! If its something super simple im going to leap off a bridge and im taking this computer with me!</description>
        </item>
                <item>
            <title>User to user market</title>
            <link>http://www.byond.com/members/NotS?command=view_post&amp;post=154930</link>
            <guid>http://www.byond.com/members/NotS?command=view_post&amp;post=154930</guid>
            <pubDate>Sat, 05 Nov 2011 17:54:47 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NotS?command=view_comments&amp;post=154930#comments</comments>
            
            <description>hello! :D&lt;br&gt;
&lt;br&gt;
Does anyone know what I should read to learn how to create a tab exclusively for users to sell items to each other? If you need more details let me know..&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Thank You :D&lt;br&gt;
- NotS</description>
        </item>
                <item>
            <title>My game clock</title>
            <link>http://www.byond.com/members/NotS?command=view_post&amp;post=151281</link>
            <guid>http://www.byond.com/members/NotS?command=view_post&amp;post=151281</guid>
            <pubDate>Thu, 03 Nov 2011 22:36:50 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NotS?command=view_comments&amp;post=151281#comments</comments>
            
            <description>Hello :D im new to DM programming and im kind of proud of myself for making a little in-game clock!&lt;br&gt;
&lt;br&gt;
What i am going to do is create a graveyard code for my game. people can &quot;Grave-rob&quot; as a way to make money, get loot and sometimes have to fight zombies.. Lol it isnt a zombie game its just...a weird game.&lt;br&gt;
&lt;br&gt;
Anyway I figured i would start with an in-game clock so people can only grave-rob from 12:00 AM to 3:00 AM in-game.&lt;br&gt;
&lt;br&gt;
Why im here and showing this is i would like to ask you guys(and gals) to maybe look my code over and tell me if all is in order...like i said im new to DM programming and i do not want to create something that will make my game freak out lol.&lt;br&gt;
&lt;br&gt;
Here is my in-game clock code. Complete with confusing notes! I understand them i dont know if others will..&lt;br&gt;
&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
&lt;span class=&quot;dmcomment&quot;&gt;/*&lt;br&gt;    NOTES:&lt;br&gt;&lt;br&gt;    *Reason for &amp;quot;minutes1&amp;quot; and &amp;quot;minutes2&amp;quot; is&lt;br&gt;     so my clock would read: 12:00 instead&lt;br&gt;     of 12:0 when &amp;quot;minutes1&amp;quot; reaches 12:09 it will&lt;br&gt;     add one number on to &amp;quot;minutes2&amp;quot; so the clock&lt;br&gt;     will read 12:10.&lt;br&gt;&lt;br&gt;&lt;br&gt;    *Clock likes to run two extra seconds.&lt;br&gt;&lt;br&gt;     Seconds : Set to 1 = 3 seconds.&lt;br&gt;&lt;br&gt;     Minutes1 : Set to 8 = 10 minutes&lt;br&gt;&lt;br&gt;     Minutes2 : Set to 6 = 8 minutes&lt;br&gt;&lt;br&gt;    *Minutes2 note:&lt;br&gt;     The reason it turns 8 and not 9 to read &amp;quot;59&amp;quot; on my clock&lt;br&gt;     is because hour doesn't switch over till one more loop after&lt;br&gt;     12:59 it will read 1:00 and if its AM it switches to PM&lt;br&gt;&lt;br&gt;&lt;br&gt;    *Hour note:&lt;br&gt;     Each hour takes 2 min 55 seconds&lt;br&gt;&lt;br&gt;&lt;br&gt;    *AM to PM cycle Note:&lt;br&gt;     4200 seconds = 70 minutes for full day cycle.&lt;br&gt;     AM to PM (12:00 PM to 12:00 AM)&lt;br&gt;&lt;br&gt;*/&lt;/span&gt;&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;&lt;br&gt;    get_time()&lt;br&gt;        time = (&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[hour]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;:&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[minutes2]&lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[minutes1]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[ToD]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt; - &lt;/span&gt;&lt;span class=&quot;dmbrace&quot;&gt;[seconds]&lt;/span&gt;&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;&lt;/span&gt;)&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;    seconds = 0&lt;br&gt;    minutes1 = 0&lt;br&gt;    minutes2 = 0&lt;br&gt;    hour = 12&lt;br&gt;    ToD = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;PM&amp;quot;&lt;/span&gt;&lt;br&gt;    time&lt;br&gt;&lt;br&gt;world&lt;br&gt;    New()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;set&lt;/span&gt; background = 1&lt;br&gt;        ..()&lt;br&gt;        spawn()&lt;br&gt;            &lt;span class=&quot;dmkeyword&quot;&gt;while&lt;/span&gt; (src)&lt;br&gt;                sleep (10)&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (seconds &amp;lt;= 1)&lt;br&gt;                    seconds ++&lt;br&gt;                &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                    seconds = 0&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (minutes1 &amp;lt;= 8)&lt;br&gt;                        minutes1 ++&lt;br&gt;                    &lt;span class=&quot;dmkeyword&quot;&gt;else&lt;/span&gt;&lt;br&gt;                        minutes1 = 0&lt;br&gt;                        minutes2 ++&lt;br&gt;                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (minutes2 &amp;gt;= 6)&lt;br&gt;                            hour ++&lt;br&gt;                            minutes2 = 0&lt;br&gt;                            &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (hour &amp;gt;= 12)&lt;br&gt;                                hour = 1&lt;br&gt;                                &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt; (hour &amp;gt;= 12)&lt;br&gt;                                    &lt;span class=&quot;dmkeyword&quot;&gt;switch&lt;/span&gt;(ToD)&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;AM&amp;quot;&lt;/span&gt;)&lt;br&gt;                                            ToD = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;PM&amp;quot;&lt;/span&gt;&lt;br&gt;                                        &lt;span class=&quot;dmkeyword&quot;&gt;if&lt;/span&gt;(&lt;span class=&quot;dmstring&quot;&gt;&amp;quot;PM&amp;quot;&lt;/span&gt;)&lt;br&gt;                                            ToD = &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;AM&amp;quot;&lt;/span&gt;&lt;br&gt;                get_time()
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;</description>
        </item>
                <item>
            <title>Background Procs</title>
            <link>http://www.byond.com/members/NotS?command=view_post&amp;post=154962</link>
            <guid>http://www.byond.com/members/NotS?command=view_post&amp;post=154962</guid>
            <pubDate>Wed, 26 Oct 2011 00:01:12 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NotS?command=view_comments&amp;post=154962#comments</comments>
            
            <description>Hi, I am new to programming you may have seen me post here. I cant find any info on this subject so i thought id post.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Can someone please explain what a &quot;Background Proc&quot; is?</description>
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                <item>
            <title>In-game clock</title>
            <link>http://www.byond.com/members/NotS?command=view_post&amp;post=155003</link>
            <guid>http://www.byond.com/members/NotS?command=view_post&amp;post=155003</guid>
            <pubDate>Thu, 13 Oct 2011 07:03:41 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NotS?command=view_comments&amp;post=155003#comments</comments>
            
            <description>Hi, i would like my game to have its own &quot;in-game clock&quot;&lt;br&gt;
&lt;br&gt;
problem is i have no idea where to read how i would do something like that..&lt;br&gt;
&lt;br&gt;
I have seen one Poke'mon game use its own in-game clock for catching poke'mon that only appear at night so i know its possible i just dont know where to learn how to do it..</description>
        </item>
                <item>
            <title>sleep proc time?</title>
            <link>http://www.byond.com/members/NotS?command=view_post&amp;post=155028</link>
            <guid>http://www.byond.com/members/NotS?command=view_post&amp;post=155028</guid>
            <pubDate>Fri, 07 Oct 2011 00:42:52 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NotS?command=view_comments&amp;post=155028#comments</comments>
            
            <description>im new to programming so forgive my dumb questions i bring to you guys now and then. but i guess asking dumb questions is how you learn.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Im confused about the Sleep proc time...Like how long is sleep(500) can someone explain the delay time to me please?&lt;br&gt;
&lt;br&gt;
Thank you.&lt;br&gt;
&lt;br&gt;
&lt;br&gt;
Edit:&lt;br&gt;
&lt;br&gt;
I think i just figured it out..&lt;br&gt;
is it like seconds. like say i want it to sleep for 30 seconds i would make the proc sleep(30)&lt;br&gt;
&lt;br&gt;
or if i wanted it to sleep for one min sleep(60)</description>
        </item>
                <item>
            <title>Interface icon size?</title>
            <link>http://www.byond.com/members/NotS?command=view_post&amp;post=155055</link>
            <guid>http://www.byond.com/members/NotS?command=view_post&amp;post=155055</guid>
            <pubDate>Sat, 01 Oct 2011 13:39:26 +0000</pubDate>
            
            <comments>http://www.byond.com/members/NotS?command=view_comments&amp;post=155055#comments</comments>
            
            <description>So I was reading Falacy's programming tutorial and on chapter nine he talks about an &quot;icon for your interface&quot;.&lt;br&gt;
&lt;br&gt;
I have the icon set but it seems to be blurry. I tried to edit an icon down to 16x16 but it still looks kind of stretched...&lt;br&gt;
&lt;br&gt;
Is there a specific size for interface icons?&lt;br&gt;</description>
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