ID:113625
 
Keywords: delve, update
I've just finished Springs, a form of trigger that has a delayed revert to off-state! :)
These were fun to make, and they work great! :D

Check them out here in the direct Youtube video!


But wait, what's this?! Two videos?! Insanity! ;)
This video has a small "hint" about the future of some possible puzzles in the actual game! :)
Direct Youtube video here.



Remember, comment on what you think is interesting and ask questions!
If you want to start a possible discussion with me, do so in the forums, as its better for me than on individual blog posts! (:
If you want to receive these updates automatically, just Follow my site! You don't even need to be a BYOND Member!!

Until next time!
Very cool puzzle mechanic. I don't think I've seen something like it before (usually you see them in reverse, where you pull a lever out and it slowly moves back in).

Are you planning to eventually release a map editor so players can create their own puzzles?
@DarkCampainger: Thanks! I do love to be original. ;)
And about the map editor, I was definitely thinking about releasing one. It'd be a lot of fun to see some of the levels that people could think up! (:

Especially if I can't figure out how to make a procedurally generated dungeon-maker, then people's levels could get featured in the game itself if they're good enough! (:
@Yut Put: Thanks! (:
Really cool. maybe you could even add springs with different speeds for more difficult puzzles or something
Gary, you're awesome. The overall movement in the game still seems oddly choppy, though. I can't pinpoint what I think is wrong. I just have a feeling that it won't be as smooth as I'd want it to be when I play it. Just 'cause the graphics are scaled down doesn't mean the game-play needs to be!
This is actually pretty impressive. I'm no fan of puzzle games per-say but it does somehow still look fun to me..