ID:118362
 
Keywords: majeure
I'd like for people to discuss the feasibility of Pay-to-Play for BYOND Games.
As some of you know, Akto and I are working on a single-player adventurer platformer game and we think that the majority of games in the actual gaming industry are pay-to-play once and then you have the game for the rest of your life. We'd like to bring that to BYOND as it would greatly benefit developers that want to have profits after they work for a long time on a really professional-looking game.

Of course there'll be a free demo that allows you to see what the game is about and whatnot so you're not buying the game in the dark, but it won't be a very long demo so that there's still reason to buy the game! ;)

We were discussing something around $5 for life. We may increase that price, might not. We're unsure as of now.
But something that we do want to do is a pre-order purchase for significantly less money when the game is ~90%+ finished until final release.

That's all I have for you now.
Please discuss below!

-Oasiscircle
Pay to play games on BYOND? Wouldn't be worth the money.
Did you watch the teaser that I posted?
Here it is if you didn't: http://www.byond.com/members/ Oasiscircle?command=view_post&post=118336

Otherwise I'm not sure what you're referencing.
haha, no. I will save those 5 dollars for terraria ;)
I think a fair price such as $5 would be better than say $10-15. The majority of BYOND users are still, I believe, a little too young to have a job and a consistent paycheck. However, $5 is enough to make a small amount of change. Let's say 10 people download your game on day 1. That's $50 (Minus BYOND's piece of the pie)
Lol this is the age of free to play games.
You wont get alot of people buying it unless it's good enough.
Sherwood, I'm unsure what you're referencing there.
The most played game to date, World of Warcraft, is Pay to Play subscriptions if you ever want to progress into the fun part of the game.
Well those WoW nerds are never going to leave there game,But anyway a buy-to-play is better then temp-sub to play the game for just a month or more.
If you browse through Steam the majority of small indie games are one-time for-life purchases.
I don't know what makes little Steam indie games different from professional looking BYOND games.
I think we're past NES games in the real world. I dunno about BYOND, maybe you might be able to steal someone from reality and make them play your BYOND game. :P
Setting up a buyprice is like setting up a hurdle for potetially customers. I think that would prevent your game from getting popular, especially on byond. You also may get more pofit from selling ingame features like items or whatever.
Amsel wrote:
Setting up a buyprice is like setting up a hurdle for potetially customers. I think that would prevent your game from getting popular, especially on byond. You also may get more pofit from selling ingame features like items or whatever.

this
If you didn't watch the teaser, it's my last post back.
But this isn't like an RPG or Action game something, where there is tons of stuff to do and it doesn't -really- matter if you can't do all of it.

This is a Single-player platforming adventurer game. What would I make special about being a subscriber if I had to make the game 100%-able to everyone.

I'm not just forcing you to buy the product to even see how it operates and what it's about, there will be a free demo that'll take you part way through the game while still leaving PLENTY to do if you buy the game.

If you don't think there should be a buy price but instead special stuff to "subscribers", what would I add?
Sry for not reading through the comments

Oasiscircle wrote:

I don't know what makes little Steam indie games different from professional looking BYOND games.

That would be the community, Steam players are used to pay for their games, byond players not.

Also i don't know if you'll have success with your idea. I admit tha i might be difficult to sell additional content for a game like that. A one time a buyprice may be the only option, but there are some circumstances that make me doubt that it will work out.

1. byond players are not used to pay
2. byond itself is quite a hurdle for players outside of byond
3. The teaser doesn't look like this will get enough attention to sell, at least to me, but that's my personal view.

For me this looks a bit like a causual game? The Market for these is quite hard, trends go to running them in a browser, so they are easy to access. I won't give you much of a chance, but hey hopefully i am wrong, so if you are determined just do it ;-)
i dont think byond is popular enough to make high ammount of revune from games...

the only people i know who do p2p are that one guy who asks people to buy him video games and good anime games

i dont think people will pay for this type of thing on byond
@Amsel: I know that BYOND users are not used to paying for their games, but I guess I almost want to change that in this community. It would make developers more likely to work harder on their games because there is some compensation for all your hard work besides just getting more players than the other games that also aren't making any money.

Developers compensated for their (hard) work.
Higher-quality games on BYOND.

And this doesn't mean that I only have to market this game on BYOND. Bay12 although not used to paying for their chief game, Dwarf Fortress is full of people that were willing to buy subscriptions to Rocket Down after I showed off some videos. Not that this game will be similar to Rocket Down, but the concept still stands.

And I don't think the atmosphere was shown off in the way that I want the game to turn out in the end because you don't see any of the combat or hardcore platforming segments. You only see the physics really! :P
I don't see a point of a subscription system in a single player game. I think pay-to-play, but keeping it at a low price, would be the best course of action.
Isn't $5 a low price? And then a pre-release price of probably $3.
Oasiscircle wrote:
Isn't $5 a low price? And then a pre-release price of probably $3.

It is plenty fair I believe. A few sales here and there, possibly on the weekend of a big update, would probably be a nice course of action too.

"v2.0 finally released! We have incorperated [insert big update] and have reduced the price to $3 for 24 hours!"

Y'know?
I don't know how much BYOND would appreciate me changing the price of my game so often though.
Can you actually change the price without having administrator approval?
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