DevBeacon: Dynamic Filtered Lighting by D4RK3 54B3R in Tutorials & Snippets
What would you have Kohl's do for the customers who paid the full $150 price?
Anyway, I don't think charging $5 for a library this good is silly. It's such a tiny amount of money for the amount of time put into producing it and the overall quality of the finished product. I think people should take more pride in their work, it is worth something and people should be willing to pay for it.
These are fully features pieces of middleware. Big game companies pay to use things like Havoc and PhysX all the time, this is no different.
Really, I think the main issue here is the good libs and demos are still too damn hard to find. There isn't a decent noob-friendly listing and there isn't an "as seen in" section on hub pages like you would find on Newgrounds. You still have to know what SwapMaps is before you search for it and when you do search for something your results are a cluttered mess of articles, libs, and demos with only a tiny little text button to filter it.
I think it breeds the wrong attitude. We don't need DM developers to work on hacking together toy demos to impress people in PopLava's resource center and con people out of their hard-earned 50 cents, but that's what'll happen if it becomes popular and accepted that you have to pay for developer resources.
The way you fix this is by integrating existing libraries with Dream Maker. Somebody could open DM, click "New Environment", select "Realtime Strategy" as the environment type, and get a new environment that has a bunch of libraries already added and a sample RTS game you can run. People wouldn't have to scour the website looking for resources that might help them make an RTS, BYOND would come packaged with these resources. I doubt this will ever happen.
That is a very good idea and echos something I mentioned awhile ago...