@Magnum4k: I probably won't, as I've identified the problem with me -bailing- on projects is that I can never get into a rhythm due to school, work, and homework.
I'd start a project on the weekend and then not be able to keep the flow and rhythm of development after not touching the game for 5 days.
So, now that I've got plenty of time to work on the game over this holiday break, I believe I'll finish it up. (:
@Popisfizzy: I do realize that, and honestly I did it for the sake of being identifiable. I tried to make sure each weapon had it's own distinct look.
Once I realized that it would've been impossible to make the player "realistically" hold larger weaponry I started using the stock as part of that gun-specific look. I think it still seems fine, as not many of the guns actually ended up being realistically held but the majority of them are identifiable from one another with a close enough look at them.
VERY COOL!!! but you should take ET advice. Adding a portal gun to the game will give it almost as many players as if you added call of duty to the name.
Once I realized that it would've been impossible to make the player "realistically" hold larger weaponry I started using the stock as part of that gun-specific look.
It's not a bad thing at all, so long as it fits the style of the game. If this is a serious war shooter, then go back and redo it. But if it's supposed to be silly, then the way of holding the gun is very fitting, and adorably-awkward.
Your RPG is backwards.
The front of the RPG looks like it's tucked into the dude's shoulder.
Frankly, none of your weapons look anything like the real world counterparts they're named after.
If you told me to look for this weapon or this weapon or this weapon in your game, I would tell you that the weapon doesn't exist in the game. The same can be said for the rest of the guns you've listed.
Your RPG is backwards.
The front of the RPG looks like it's tucked into the dude's shoulder.
Frankly, none of your weapons look anything like the real world counterparts they're named after.
If you told me to look for this weapon or this weapon or this weapon in your game, I would tell you that the weapon doesn't exist in the game. The same can be said for the rest of the guns you've listed.
The RPG isn't loaded, that's just the launcher. I'll probably end up doing a SMAW rather than an RPG just because RPGs have the tendency to be loaded with the projectile exposed.
Luckily this isn't a "match the gun to the name" game, otherwise we'd have a problem. I agree that some guns I will have to go over to fix them up, but you have to realize that being able to identify your opponent's weapons' name is much less important than being able to identify your opponent's weapons' class. Although, some of the guns look pretty similar to their counterparts with compensation with the possibility for detail.
P.S. Don't bail out on this project. Haha.