Cardinal Adjacent Grouping in Developer Help
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I was wondering what the most efficient way to handle cardinally adjacent grouping would be, basically a proc that returns a list of similar atoms that are all cardinally touching one another.
These atoms are not the size of the world's default icon size, so using get_step() won't work exactly.
I was thinking of something using get_step() and then bound_dist()? Not sure as I haven't been messing around with those procs much since they've been added.
Thanks for your help, if you have a question just ask and I'll draw a diagram or a screenshot of the game to help.
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