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        <title>Dynamic Operating System </title>
        <link>http://www.byond.com/members/OblivionCommunications</link>
        <description>The Source of Teamwork</description>
        <lastBuildDate>Sun, 06 Jul 2008 04:21:02 GMT</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Friend or Foe</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=39023</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=39023</guid>
            <pubDate>Sat, 09 Feb 2008 14:51:29 GMT</pubDate>
            
            <comments>http://www.byond.com/members/OblivionCommunications?command=view_comments&amp;post=39023#comments</comments>
            
            <description>A new an upcoming game is all I can say. Its going to be based on Dragonball Z. I am not releasing any information to the public about mechanics yet, but you can take a look at a sample of the map that has been generated for in game testing. &lt;br/&gt;
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&lt;a target=&quot;_blank&quot; href=&quot;http://www.byond.com/members/OblivionCommunications/files/Map%20Sample.bmp&quot;&gt;Map Sample.bmp&lt;/a&gt;&lt;br/&gt;
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                <item>
            <title>Introducing DOS (Gekisen Update)</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=38044</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=38044</guid>
            <pubDate>Sun, 13 Jan 2008 10:55:41 GMT</pubDate>
            
            <comments>http://www.byond.com/members/OblivionCommunications?command=view_comments&amp;post=38044#comments</comments>
            
            <description>Basically, Gekisen is being cleaned up and compiled. The finish verb is fixed. New hair is being created for the current Icons. I am in the process of setting up PHProjekt for my team and me. Currently the game is sluggish when run. That will be fixed in  the next update. Another announcment I have is our update system. No more numbers. We shall be using names. &lt;br/&gt;
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Next Update Codename: Bus B Undervolt&lt;br/&gt;
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Basically that is Version 2.0&lt;br/&gt;
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We are also starting fresh with a new team name. No, there is no Team in our name. &lt;br/&gt;
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Dynamic Operating System is our name. Describing how we work together to get tasks done. I require team work to complete tasks and organization. This has been a rant by &lt;br/&gt;
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              CEO Obl Comm&lt;br/&gt;
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            <title>Emergency Power Feature</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=37836</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=37836</guid>
            <pubDate>Fri, 04 Jan 2008 12:13:58 GMT</pubDate>
            
            <comments>http://www.byond.com/members/OblivionCommunications?command=view_comments&amp;post=37836#comments</comments>
            
            <description>Remember when Vegeta is fighting Recoome and he gets that quick boost as he draws on the last of his strength? Well here it is, Its in Gekisen as the Emergency Power Verb. Once used only every ten minutes, it adds a quick boost to your power, along with some cool effects. Its basically a generic transformation that lasts a short time. &lt;br/&gt;
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More updates to come. &lt;br/&gt;
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((UPDATE)))&lt;br/&gt;
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Currently it only changes Icon State for White Male Character Base.</description>
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                <item>
            <title>Gekisen Update .005</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=37625</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=37625</guid>
            <pubDate>Thu, 27 Dec 2007 12:50:53 GMT</pubDate>
            
            <comments>http://www.byond.com/members/OblivionCommunications?command=view_comments&amp;post=37625#comments</comments>
            
            <description>I screwed around with Saiyan Transformations. Added sounds to there SSJ forms. Still working on the &quot;Finish&quot; Bug. Spruced up the icons and added new hair. &lt;br/&gt;
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Yeah its a very small update...&lt;br/&gt;
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But progess is being made, with or without help. </description>
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            <title>The Return of Gekisen</title>
            <link>http://www.byond.com/members/?command=view_post&amp;post=37508</link>
            <guid>http://www.byond.com/members/?command=view_post&amp;post=37508</guid>
            <pubDate>Fri, 21 Dec 2007 16:40:27 GMT</pubDate>
            
            <description>Well here it is lady's and gentlemen. The return of DBGekisen. I will be taking the game and continuing it. Masterdan has given me full permission to do so. At this time, I will not be releasing our negotiations for our sakes.  Though please be aware that credit goes to Masterdan and all his years into this game. I loved it. Its fills me with Joy to be able to work on it. Anyway lets get down to the point. &lt;br/&gt;
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Since Gekisen is starting out again, we'll be starting at Version 1.0. Version 1.0 is the fully playable Gekisen. &lt;br/&gt;
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Version 1.1a has no set date. I need to gather my ideas and elminate ones that dont fit with the game. &lt;br/&gt;
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Positions:--------------&lt;br/&gt;
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Owner/CEO Coder: Oblivion Communications&lt;br/&gt;
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Owner/Anything he wants to be: Masterdan&lt;br/&gt;
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Pixel Artist: Needed (1 or 2 tops)&lt;br/&gt;
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Grunt Coders: Needed (2 at least)&lt;br/&gt;
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Any and all questions about this project can be directed to me. My email address is Jnessing@columbus.rr.com. I will contact you as fast as I can. &lt;br/&gt;
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Good luck, and Good gaming Byond. &lt;br/&gt;
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