ID:161508
 
Right now, to translate a turf's coordinate on a map to a client's relative screen coordinates, I do this

X is (CLIENT_CENTER_X - (Seer.x - T.x))

Y is (CLIENT_CENTER_Y - (Seer.y - T.y))


But is it possible through some BYOND quirk that I don't know of yet to obtain such information even faster?