ID:162120
 
Is the speed at which client images are displayed on a screen going to be more dependent on the client machine's ability to draw graphics or the server's ability to send out the calls to display the graphics?
My guess would be the server's ability to send out the graphics, since almost all BYOND graphics are simple. Could be wrong.
In response to Saucepan Man
The reason for this question is because the server's CPU usage and my computer's CPU usage do not agree in certain procs where client images are being drawn to the screen. The server shows 0% usage, refreshed every tick. My CPU shows spikes in usage.