ID:260040
 
CTRL+M = Icons dislpay as 8x8 pixels.

You know you want to.
And the point of this would be...?

Small mode can fit 21x21 views (the largest possible) in even 640x480 already. Why would you want an even smaller view?
In response to Crispy (#1)
It'd be awesome, admit it! Then people could make 8x8 graphics...
In response to Ol' Yeller (#2)
Ol' Yeller wrote:
It'd be awesome, admit it! Then people could make 8x8 graphics...

You can make 8x8 graphics as it is. And you don't need some silly resizing of 32x32 graphics to do it.
In response to Jon88 (#3)
But the DM map editor looks fugly if you use 8x8 icons then use pixel offsets + pixel movement at runtime. Sure, it looks really nice in gameplay, but oh boy, on the map it's fugly...
In response to Ol' Yeller (#4)
Ol' Yeller wrote:
But the DM map editor looks fugly if you use 8x8 icons then use pixel offsets + pixel movement at runtime. Sure, it looks really nice in gameplay, but oh boy, on the map it's fugly...

And how would having BYOND automatically resize good-looking 32x32 graphics into small, blurry, hard to see 8x8 graphics help this?
In response to Jon88 (#5)
Resizing an 8x8 icon to 32x32 then using Minimode would display it correctly...
In response to Jon88 (#5)
I don't see why not. It can be an option.
In response to Kunark (#7)
Kunark wrote:
I don't see why not. It can be an option.

I second the motion.
In response to PirateHead (#8)
I third the motion!
In response to Xzar (#9)
Xzar wrote:
I third the motion!

I.. whats after third?.. Meh, I quadruple ( not sure if I spelt it correctly :( ) the motion.
In response to Xeal (#10)
Options are optional!