But the DM map editor looks fugly if you use 8x8 icons then use pixel offsets + pixel movement at runtime. Sure, it looks really nice in gameplay, but oh boy, on the map it's fugly...
But the DM map editor looks fugly if you use 8x8 icons then use pixel offsets + pixel movement at runtime. Sure, it looks really nice in gameplay, but oh boy, on the map it's fugly...
And how would having BYOND automatically resize good-looking 32x32 graphics into small, blurry, hard to see 8x8 graphics help this?
Small mode can fit 21x21 views (the largest possible) in even 640x480 already. Why would you want an even smaller view?