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ID:260399
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A better way to clear outputs
in
BYOND Discussion
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ID:260399
Aug 11 2007, 12:47 pm
Ol' Yeller
The current way highlights the whole window then deletes it, giving seizures or something even worse. :(
#1
Aug 11 2007, 12:53 pm
Audeuro
This is the way the RichEdit control works, and thus, how Outputs work.
#2
Aug 11 2007, 12:54 pm
Foomer
Make a little button next to it that calls:
player << output(null, "output window")
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