ID:265476
 
Well, I got an idea recently:
Depending on how the person eliminates the enemy, the rest of the enemies will act differently upon them. Everytime they kill an enemy in a skillful way, their threat level increases. Every time they kill it in a slow, weird way their threat level decreases. The enemies will use different skills, items, or other sorts of things on them depending on their skill level. :/
Sound good?
Ol' Yeller wrote:
Well, I got an idea recently:
Depending on how the person eliminates the enemy, the rest of the enemies will act differently upon them. Everytime they kill an enemy in a skillful way, their threat level increases. Every time they kill it in a slow, weird way their threat level decreases. The enemies will use different skills, items, or other sorts of things on them depending on their skill level. :/
Sound good?

How would you determine "skillfull ways," because that could be debated for quite some time. Not saying that it isn't possible- maybe the enemy has an element attribute and you killed a water enemy with a lightning spell. Or maybe it was an enemy with high defense and you killed it with some "armor piercing" or magic attack.

On the up-side of this, I had already come up with this idea(though I won't doubt you thought this up for yourself, since I never published such info) and I do think it is a good idea. I've got an idea for an RPG, but it's on hold until my graphical skills improve...greatly. As a matter of fact, both of those examples I gave were taken from my idea on such an AI system.

Hiead
In response to Hiead (#1)
Well, the way I see it is:
There was a similar system to this in Riviera, except the monsters didn't get harder, you just got ranked on the battle.
The three atributes that would count the most are:
•Distance of levels: a level 99 player owning a level 1 monster would not be ranked pretty high.
•Magic used: Knowing a mosnter will help greatly when in battle.
•Tactics: If you say, spam a certain technique OVER and OVER, you shouldn't get a high rank. If you do something such as, "Paralyze, Tornado, Defend, Attack, Glacier" or something of those lines, and won, (without taking much damage), you'd probably get an "S" Rank.
In response to Ol' Yeller (#2)
Ol' Yeller wrote:
•Tactics: If you say, spam a certain technique OVER and OVER, you shouldn't get a high rank. If you do something such as, "Paralyze, Tornado, Defend, Attack, Glacier" or something of those lines, and won, (without taking much damage), you'd probably get an "S" Rank.

So if you knew it was a Water-based monster, and it took double-damage or triple-damage from electric attacks, and you used 2-3 "Lightning" attacks, killing it in 2-3 turns, you rank low(which semi-contradicts the second bullet in your list), and then the monsters become easier to beat?

[EDIT]
I am referring to the theoretical system at this point, not Riviera.
[/EDIT]

Hiead
In response to Hiead (#3)
Well, by spam, I mean like:
"Paralyze, Attack, Paralyze, Attack"
Also, by the monsters becoming easier, you won't be able to:
•Goto certain areas of the game
•Get more EXP & Gold from the monsters
In response to Ol' Yeller (#4)
Ol' Yeller wrote:
Well, by spam, I mean like:
"Paralyze, Attack, Paralyze, Attack"
Also, by the monsters becoming easier, you won't be able to:
•Goto certain areas of the game
•Get more EXP & Gold from the monsters

Still this would probably include something like:
"Lightning, Lightning, Lightning"

I would think that by finding the quickest way to defeat an enemy, the rank would go up, and the monster might gain certain fixes for their weaknesses. Maybe an "advanced water enemy" would gain some barrier against electric attacks, or possibly some sort of reflect barrier, reversing all spells back to the caster.

The way I see it, if you can kill a monster quickly by exploiting it's weakness, that's more skillful than casting 5 different spells. Then the monster gains fixes for their weaknesses, causing the player to come up with some other form of victory.

Hiead
In response to Hiead (#5)
Hiead wrote:
The way I see it, if you can kill a monster quickly by exploiting it's weakness, that's more skillful than casting 5 different spells. Then the monster gains fixes for their weaknesses, causing the player to come up with some other form of victory.

Hiead

Heh, that's a great idea (no sarcasm). I would've never thought of it. =p It reminds me of MML2 in a way.
In response to Ol' Yeller (#6)
Ol' Yeller wrote:
I would've never thought of it. =p

Gotta love the Design Philosophy!

It reminds me of MML2 in a way.

/me wonders what MML2 is.

Lol for some reason that L in MML2 reminded me of this game I had back in Windows 3.1...now I might consider attempting to make a BYOND Lemmings game :p

I also had this one game, where you set up certain objects in a position(such as basketball, tennis ball, bowling ball, etc.), and then you ran it and gravity took over, the things would land on various machines that knocked something flying or activated something, with the goal being to get a ball into the finish location. Nobody would happen to know what that was called, would you(I realized recently that you can play former 3.1 games on the net when I started playing Lemmings :p. I loved that machine/ball based game in the 90's, and I'd love to get back to it again. I may post this question in the Gaming forum XD

Hiead
In response to Hiead (#7)
Heh, I'd love to play it too, alas, I don't know the name.
Also, MML2 = Megaman Legends 2. =p
In response to Ol' Yeller (#8)
Oh I loved MML2. Good PlayStation game, that was. I don't remember anything like the enemies patching their vulnerabilities, but I guess I never paid attention.

Hiead
In response to Hiead (#9)
Well, they were patched as your digger's license went up. S rank was the highest. Also, depending on what mode you played it was patched.
In response to Ol' Yeller (#10)
Ol' Yeller wrote:
Well, they were patched as your digger's license went up. S rank was the highest.

I almost forgot about the digger's license. It's been years since I've played. (I traded MML and MML2 for cash at a games store so I could buy one of the Battle Network games, BN 2 I think.

Hiead
In response to Hiead (#7)
Hiead wrote:
I also had this one game, where you set up certain objects in a position(such as basketball, tennis ball, bowling ball, etc.), and then you ran it and gravity took over, the things would land on various machines that knocked something flying or activated something, with the goal being to get a ball into the finish location.

Sounds like The Incredible Machine or a derivative.
In response to Crispy (#12)
Crispy wrote:
Hiead wrote:
I also had this one game, where you set up certain objects in a position(such as basketball, tennis ball, bowling ball, etc.), and then you ran it and gravity took over, the things would land on various machines that knocked something flying or activated something, with the goal being to get a ball into the finish location.

Sounds like The Incredible Machine or a derivative.

I looked it up. The description sounded about right...so now I'm downloading some 12 MB file from download.com....done.

Thanks for the info! (hope it's the one)

Hiead
In response to Ol' Yeller (#8)
I do believe that Zilal has a lemminglike game called Sheeps :P
In response to Bringer of Flames (#14)
Bringer of Flames wrote:
I do believe that Zilal has a lemminglike game called Sheeps :P

I do believe that You have replied to the wrong post.

Hiead