So, I type this while I'm patching up W3 (Warcraft 3).
Anyways, Nadold is a mystical town set on the side of one of the world's biggest continent, Norsem. It's a small town surrounded by vast forests, and enchanting lakes which can daze the viewer into an ever-lasting dream.
Well, anyways, enough of the cheesy story crud. You'd be able to be a hunter, a magician, a farmer, a miner, a fisherman, or just about anything. The catch is, you have to work together with the rest of the members of the village to live. Except for magicians, villagers should fear them (and want to kill them).
The game will have a permadeath battlesystem, so going out to hunt is not ideal. Although going on a hunt and bringing back a unicorn could feed the whole village for weeks (game weeks) and give you some nice unicorn fur to make clothes out of. Or, it could just kill your friend (or the whole village, for that matter).
It's either you rely on the hunters, or the farmers/fishermen. They get their food easily, but it won't really feed them much. Fishermen have the chance of getting things such as mermaids and treasure chests during their fishing, but rarely.
The miners, on the other hand will get the escential metals and ore to build spears, knives, daggers, arrows, hammers, pickaxes, and even swords. Miners can come across gold and make a huge profit out of it, so mining is very proftiable. Except, miners have the chance of the mine caving in, or a vampire bat coming to "thuck their bluuuth". If the mine caves in, you're screwed unless you built yourself a ladder to the surface.
The carpenters, they'd probably want to go along with hunters when they go on their food hunts. The carpenters supply the wood, and use it to make houses, chairs, tables, and many other things for the village. But, the thing that sucks is: If the carpents mow down all the trees in the area, the farmers are out of seeds, and the hunters have killed every animal in the forest...you'll have to move and make a new town. Of course, you could start a new village before that, but it'd be kind of hard with no people.
The magicians, they're very lonely people, who have their own little town, Kelston. They live there, learning to only accept eachother. Magicians learn spells, but it's very hard to do. They must adventure into forests, and collect parts of magical animals, such as the horn of a unicorn, the fang of a vampire, or a scale of a dragon. Combining different magical ingredients will create different spells. Magicians can also brew up potions for use in battle, such as a "pepper potion" to blind the enemy, or a "smoke potion" to smoke up the area for an escape.
Yeah, more to come soon.
PLEASE GOD YES.
But don't put too much emphasis on having a flashy battle system, and PvP should only be by consent of both players, duel style (no different from normal combat, but with a countdown or something).
Work on all forms of economy from the outset. First, basic systems of all of them, then add a bit to one, then a new feature for another, so that however you want to play, you can do it straight away (IAPAID...RI).