| >I'm sure that these suggestions would be marked as "not feasible" There it is! The magical meme returns
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| There are many times when I find myself drawing symmetrical icons with the icon editor. Is there any chance we could …
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| I think it's pretty cool that you've decided to keep developing the project despite the fact that kid paddle passed …
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| I'd be very sad if I couldn't implement a bubble sort algorithm because some jack off says it's his companies "trade …
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| Wizard Baird wrote: > While BYOND waits for me to save it Save us captain. SAVE US!
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| Mecha Destroyer JD wrote: > Heh thanks. I'm anxious to have some more byond games to play so I'm glad to do it! Has …
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| Anyone else irked by the lack of finished hub pages? (link) Only a small portion of publicly submitted hubs have …
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| You sir, need to advertise.
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| Rod5 wrote: > According to ter13, I been stacking to the moon Fun Fax. The height of a stack of 1,000,000,000,000 (one …
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| tiled editing would be great. I've always made seamless tiles by recompiling after making any edits and previewing it …
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| >So I think I'm going to embark on a major renovation to the icon editor
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| A fully commented template to get you started on your very own RTS
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| GreatPirateEra wrote: > Are there any links for us to try out...? Not sure about the rest, but you can try my entry …
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| >The new compilation (in release mode) takes 33 seconds; sometimes 32. I was saying initially that I got about a 300%+ …
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| Somehow, I miss that damn frog. the memes.
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| The trees are very determined to stop within BYOND at any cost - including self sacrifice. A giant cotton wood creaking …
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| >You do a lot of engine updates but it's the platform that's the problem. I could agree with you on this. To a point. I …
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| >My main goal here is to make the code a lot more streamlined where I can, and do so in a way that's mostly …
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| Defend your color against other colors.
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| feed looks a lot different now than it did in the past. xD
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| I prefer to think of BYOND membership as a banana boat.
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| that artwork is looking pretty cool. keep it up man. (@flick)
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| this may have single handedly made me superstitious about releasing anything on a friday.
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| Maximus_Alex2003 wrote: > ... what this guy said.
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| > Also, things like GL are an option but they're pretty limited, complicated with more advanced things, and it's …
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| Higoten wrote: > At the risk of making Thursday evening releases a trend, Within BYOND #94 is being delayed, now set to …
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| couldn't you just select an engine with good 2D support instead of jumping on the unity/unreal bandwagon?
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| Wanna see hundreds of units fight each other to the death?
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| It's like bounty hunting, but more boring.
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| Development looks a bit sparse this time around..
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| I enjoyed looking at his game projects and I used a couple of his resources when I was learning a few things. He never …
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| EmpirezTeam wrote: >I'm sure an opt out feature can be implemented in 15 seconds with 2 lines of code. I know because …
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| >chopped about 11% off the rendering time...shaved an even bigger chunk of time off of the backend pre-rendering code …
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| >the latest 511.1363 build adds in the proper support for a webclient splash screen once that new code is up. I've …
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| I've personally experienced some of those issues with the object tree generation. Definitely a nice fix TLC is a great …
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| I feel like we're waving this flag. When we should be waving this one. It's just really frustrating to see the software …
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| >The main reason people use higher frame rates is for smoother animation, but it seems like that's all they really …
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| >rotated bounding boxes would be awesome. this. Also, shapes - like capsule, circle, triangle(or polygon) - for …
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| >I have decided to make the first Byond game in a long time that doesnt suck. Sorry, Severed Worlds has already grabbed …
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| I wish BYOND had more of an attitude like yours. You create something and then you open source it for others to improve …
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