How am I supposed to compete with Transparency? in Design Philosophy
|
|
Part of a game is feeling like you're immersed in the world. Showing off the beautiful graphics on your entire display. Interactive, and entertaining. One of the basics of this would be to have a transparent Input and Output. However, there seems to be no easy way to do so...and have it be up-to-speed.
 
Does anyone have a solution for me?
|
He uses image objects rather than client screen objects for HUDs, because updating a client screen object results in the whole client screen being redrawn and updated to the client.
I suspect that it is very possible to use image objects here, and only update when needed.