Paul De La Torre

Joined: Jun 29 2008

Outgoing

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I want to know how to save a specific var in an obj. example: obj sword var attack=50 name="Master Sword" magic=20 …
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I'm creating a Deck editing system. That said, I know the basics of it but the thing I am having trouble with is: 1 …
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Thank you to all who have been helping me with my questions be they small idiotic ones or pretty complex ones n.n …
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Alright so...I have this little problem with some lists I /barely/ created which should work. Before I created the new …
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Is there a way to make a pre-defined field? Preferably something similar to Yu-Gi-Oh!? Where each player has 5 monster …
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Card parent_type = /obj var ATK DEF card_text attribute sub_type level set_name rarity code //= 3) usr [X.name] to …
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How would one access the gender they placed in their BYOND Account? I'm trying to add it to a game but I dont know how …
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Is there a way to make more than 1 statpanel and have information be sent to the other statpanels instead of the …
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I have a Click() proc and was wondering how I would get it to refer to a grid in my interface?
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Okay silly question about the "A HREF=" tag, how do I get the hyperlink to direct the user to the actual site of the …
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I've seen a few libraries and demos but I cant quite grasp how to display any list in a grid. I know like …
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Okay so I have a MotD (Message of the Day) system that I had found in resources. It works exactly how I want it to only …
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I remember seeing a post similar to this but what was in it wasn't helpful at all. Basically what I am looking to do is …
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Okay so I have a View Player Info() verb like so: mob/verb ViewPlayerInfo(mob/M in world) set category = "Master" set …
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I've looked everywhere and tried almost everything for a good Who() verb that actually displays EVERYONE online (name & …
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Alright so this is what my cards look like right now. obj LOB card var attribute monster_type monster_sub_type level …
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How would I get the game to save the .sav files directly to a persons BYOND folder instead of having a "savefiles" …
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I am currently making a Yu-Gi-Oh! game and I am stuck on a particular piece of code. I have a shopkeeper code set up to …
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